Differences
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| Both sides previous revisionPrevious revision | |
| base_actions:lucky_break [2026/06/12 10:48] – external edit 127.0.0.1 | base_actions:lucky_break [2026/06/28 11:20] (current) – removed ms_wuntch |
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| ====== Lucky Break ====== | |
| **<wrap preview>[[:Game Mechanics:Actions:Free Action]]</wrap>** - **<wrap preview>[[:Traits:Simple]]</wrap>** - **Spend 1 <wrap preview>[[:Ratings:Grit Points|Grit Point]]</wrap>**\\ | |
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| When performing a <wrap preview>[[:Game_Mechanics:Check]]</wrap>, <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> or <wrap preview>[[:Game_Mechanics:Save]]</wrap>, after learning if the <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> is <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> or <wrap preview>[[:Game_Mechanics:Success and Failure:Failure|Unsuccessful]]</wrap>, you may pick up the entire <wrap preview>[[:Game Mechanics:Dice Pool]]</wrap> and roll it again. This is not a <wrap preview>[[Game Mechanics:Definitions:Rerolling|Reroll]]</wrap>, but a complete [Do-Over], as if the first <wrap preview>[[:Game Mechanics:Dice Pool]]</wrap> was never generated. This is the only exception to the [“can’t reroll a reroll”] rule. | |