Differences
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| Both sides previous revisionPrevious revision | |
| basic_abilities:help [2026/06/27 17:45] – ms_wuntch | basic_abilities:help [2026/08/24 19:35] (current) – ms_ash |
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| ^**Help**^^^ | ^**Help**^^^ |
| | [[:Game Mechanics:Actions:Action]] | | | | | [[:Game Mechanics:Actions:Action]] | | | |
| |Grant another [[:Game Mechanics:Definitions:Character]] [[:Game Mechanics:Definitions:Property:Advantage]] on a specified [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]], as [[:Game Mechanics:Definitions:Appropriate]].\\ \\ In addition, this [[:Game Mechanics:Actions|Action]] can be used to remove the [[:Game Mechanics:Conditions:Prone]] or [[:Game Mechanics:Conditions:Downed]] [[:Game Mechanics:Conditions]], as well as all instances of the [Burning] [Affliction] from an [[:Game Mechanics:Definitions:Adjacent]] [[:Game Mechanics:Definitions:Character]].||| | |Grant another [[:Game Mechanics:Definitions:Character]] [[:Game Mechanics:Definitions:Property:Advantage]] on a specified [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]], as [[:Game Mechanics:Definitions:Appropriate]].\\ \\ In addition, this [[:Game Mechanics:Actions|Action]] can be used to remove the [[:Game Mechanics:Conditions:Prone]] or [[:Game Mechanics:Conditions:Downed]] [[:Game Mechanics:Conditions]], as well as D4 instances of the [Burning], [Nauseated] or [Sticky] [Afflictions] or a single instance of the [Frozen] [Affliction] from an [[:Game Mechanics:Definitions:Adjacent]] [[:Mechanic:Entity]].||| |
| </WRAP> | </WRAP> |