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basic_abilities:interaction [2026/06/27 10:50] – created ms_wuntchbasic_abilities:interaction [2026/07/30 15:51] (current) ms_wuntch
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 ====== Interaction ====== ====== Interaction ======
-**[[:Game_Mechanics:Actions:Action]]** \\+<WRAP center 700px> 
 +|< - 25% 50% 25%>| 
 +^**Interaction**^^^ 
 +|  **[[:Game_Mechanics:Actions:Action]]**     |    | 
 +|Perform a significant act, requiring a [[:Skills|Skill]] [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]], to interact with a [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Entity]]. Some acts may require [[:Game Mechanics:Acquired|Acquiring]] the [[:Game Mechanics:Definitions:Entity]] instead, as [[:Game Mechanics:Definitions:Appropriate]]. \\ \\ This can include but is not limited to picking up a boulder, activating an ancient computer, pulling a lever, shoving an [[:Game Mechanics:Definitions:Enemy]] or investigating the local area.||| 
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-Perform a significant action, usually requiring a [[:Skills|Skill]] [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]], such as picking up a boulder, activating an ancient computer, pulling a lever, shoving an [[:Game Mechanics:Defintions:Enemy]] or investigating the local area.\\ +<WRAP notice center 800px>
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 **__Ash’s Aside__** \\ This is a catch all Action and can be used to do almost anything. If you wish to do something that isn’t otherwise stated elsewhere, do this. Pick the most Appropriate Skill, and roll a Check VS a DC or an Attack VS a Save and see what happens. This is what roleplaying is all about. **__Ash’s Aside__** \\ This is a catch all Action and can be used to do almost anything. If you wish to do something that isn’t otherwise stated elsewhere, do this. Pick the most Appropriate Skill, and roll a Check VS a DC or an Attack VS a Save and see what happens. This is what roleplaying is all about.
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