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| basic_abilities:intercept [2026/06/27 16:29] – created ms_wuntch | basic_abilities:intercept [2026/07/08 15:03] (current) – ms_ash |
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| ^**Intercept**^^^ | ^**Intercept**^^^ |
| | [[:Game Mechanics:Actions:Quick Action]] | | | | | [[:Game Mechanics:Actions:Quick Action]] | | | |
| |If a [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Enemy]] enters [[:Game Mechanics:Definitions:Adjacent|Adjacency]], leaves [[:Game Mechanics:Definitions:Adjacent|Adjacency]], or spends [[:Game Mechanics:Definitions:Movement Points|MP]] anywhere inside of [[:Game Mechanics:Definitions:Adjacent|Adjacency]] to you, you may use this [[:Game Mechanics:Actions|Action]] to reduce their [[:Game Mechanics:Definitions:Movement Points|MP]] to 0 and apply the [[:Game Mechanics:Conditions:Intercepted]] [[:Game Mechanics:Conditions|Condition]]. You must move your [[:Game Mechanics:Definitions:Character]] as close as possible to that [[:Game Mechanics:Definitions:Enemy]].||| | |If an [[:Game Mechanics:Acquired]] [[:Game Mechanics:Definitions:Enemy]] enters [[:Game Mechanics:Definitions:Adjacent|Adjacency]], leaves [[:Game Mechanics:Definitions:Adjacent|Adjacency]], or spends [[:Game Mechanics:Definitions:Movement Points|MP]] anywhere inside of [[:Game Mechanics:Definitions:Adjacent|Adjacency]] of you, you may use this [[:Game Mechanics:Actions|Action]] to reduce their [[:Game Mechanics:Definitions:Movement Points|MP]] to 0 and apply the [[:Game Mechanics:Conditions:Intercepted]] [[:Game Mechanics:Conditions|Condition]]. You must then move your [[:Game Mechanics:Definitions:Character]] as close as possible to that [[:Game Mechanics:Definitions:Enemy]].||| |
| </WRAP> | </WRAP> |