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basic_abilities:intercept [2026/06/27 17:35] ms_wuntchbasic_abilities:intercept [2026/07/08 15:03] (current) ms_ash
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 ^**Intercept**^^^ ^**Intercept**^^^
 |  [[:Game Mechanics:Actions:Quick Action]]  |    |    | |  [[:Game Mechanics:Actions:Quick Action]]  |    |    |
-|If [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Enemy]] enters [[:Game Mechanics:Definitions:Adjacent|Adjacency]], leaves [[:Game Mechanics:Definitions:Adjacent|Adjacency]], or spends [[:Game Mechanics:Definitions:Movement Points|MP]] anywhere inside of [[:Game Mechanics:Definitions:Adjacent|Adjacency]] to you, you may use this [[:Game Mechanics:Actions|Action]] to reduce their [[:Game Mechanics:Definitions:Movement Points|MP]] to 0 and apply the [[:Game Mechanics:Conditions:Intercepted]] [[:Game Mechanics:Conditions|Condition]]. You must then move your [[:Game Mechanics:Definitions:Character]] as close as possible to that [[:Game Mechanics:Definitions:Enemy]].|||+|If an [[:Game Mechanics:Acquired]] [[:Game Mechanics:Definitions:Enemy]] enters [[:Game Mechanics:Definitions:Adjacent|Adjacency]], leaves [[:Game Mechanics:Definitions:Adjacent|Adjacency]], or spends [[:Game Mechanics:Definitions:Movement Points|MP]] anywhere inside of [[:Game Mechanics:Definitions:Adjacent|Adjacency]] of you, you may use this [[:Game Mechanics:Actions|Action]] to reduce their [[:Game Mechanics:Definitions:Movement Points|MP]] to 0 and apply the [[:Game Mechanics:Conditions:Intercepted]] [[:Game Mechanics:Conditions|Condition]]. You must then move your [[:Game Mechanics:Definitions:Character]] as close as possible to that [[:Game Mechanics:Definitions:Enemy]].|||
 </WRAP> </WRAP>