Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| basic_abilities:lucky_break [2026/06/28 10:55] – ms_wuntch | basic_abilities:lucky_break [2026/07/21 14:06] (current) – [Lucky Break] ms_ash |
|---|
| ^**Lucky Break**^^^ | ^**Lucky Break**^^^ |
| | [[:Game Mechanics:Actions:Free Action]] | [[:Traits:Simple]] | 1 [[:Ratings:Grit Points|Grit Point]] | | | [[:Game Mechanics:Actions:Free Action]] | [[:Traits:Simple]] | 1 [[:Ratings:Grit Points|Grit Point]] | |
| |When performing a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]], after learning if the result was [[:Game Mechanics:Success and Failure:Success|Successful]] or [[:Game Mechanics:Success and Failure:Failure|Unsuccessful]], you may pick up the entire [[:Game Mechanics:Dice Pool]] and roll it again. This is not a [[:Game Mechanics:Definitions:Rerolling|Reroll]], but a complete [[:Game Mechanics:Definitions:Do Over]], as if the first [[:Game Mechanics:Dice Pool]] was never generated.\\ \\ **Please Note**: While you can’t [[:Game Mechanics:Definitions:Rerolling|Reroll]] a [[:Game Mechanics:Definitions:Rerolling|Reroll]], this is a [[:Game Mechanics:Definitions:Do Over]]. You may perform a [[:Game Mechanics:Definitions:Do Over]], even if you have [[:Game Mechanics:Definitions:Rerolling|Rerolled]] some of the [[:Game Mechanics:Definitions:Dice|Die]] in the [[:Game Mechanics:Dice Pool|Pool]].\\ \\ This [[:Game Mechanics:Actions|Action]] can’t be performed more than once on a single [[:Game Mechanics:Dice Pool]]. This [[:Game Mechanics:Actions|Action]] doesn’t provoke a [[:Game Mechanics:Multitasking|Multitasking Save]].||| | |When performing a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]], after learning if the result was [[:Game Mechanics:Success and Failure:Success|Successful]] or [[:Game Mechanics:Success and Failure:Failure|Unsuccessful]], you may pick up the entire [[:Game Mechanics:Dice Pool]] and roll it again. This is not a [[:Game Mechanics:Definitions:Rerolling|Reroll]], but a complete [[:Game Mechanics:Definitions:Do Over]], as if the first [[:Game Mechanics:Dice Pool]] was never generated.\\ \\ In addition, this [[:Game Mechanics:Actions|Action]] can be used to [[:Game Mechanics:Flip a Coin#Reflip]] a [[:Game Mechanics:Flip a Coin|Flipped Coin]] \\ \\ **Please Note**: While you can’t [[:Game Mechanics:Definitions:Rerolling|Reroll]] a [[:Game Mechanics:Definitions:Rerolling|Reroll]], this is a [[:Game Mechanics:Definitions:Do Over]]. You may perform a [[:Game Mechanics:Definitions:Do Over]], even if you have [[:Game Mechanics:Definitions:Rerolling|Rerolled]] some of the [[:Game Mechanics:Definitions:Dice|Die]] in the [[:Game Mechanics:Dice Pool|Pool]]. However, you can't perform a [[:Game Mechanics:Definitions:Do Over]] on a [[:Game Mechanics:Flip a Coin|Flipped Coin]]. A [[:Game Mechanics:Flip a Coin|Coin]] can only be [[:Game Mechanics:Flip a Coin|Flipped]], and [[:Game Mechanics:Flip a Coin#Reflip|Reflipped]], once.\\ \\ This [[:Game Mechanics:Actions|Action]] can’t be performed more than once on a single [[:Game Mechanics:Dice Pool]]. This [[:Game Mechanics:Actions|Action]] doesn’t provoke a [[:Game Mechanics:Multitasking|Multitasking Save]].||| |
| </WRAP> | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5c - Jul 2026 |
| | * Wording updated to include Reflipping. |
| | </WRAP> |
| | |