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basic_abilities:lucky_break [2026/07/21 13:47] ms_wuntchbasic_abilities:lucky_break [2026/07/21 14:06] (current) – [Lucky Break] ms_ash
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 ^**Lucky Break**^^^ ^**Lucky Break**^^^
 |  [[:Game Mechanics:Actions:Free Action]]  |  [[:Traits:Simple]]  |  1 [[:Ratings:Grit Points|Grit Point]]  | |  [[:Game Mechanics:Actions:Free Action]]  |  [[:Traits:Simple]]  |  1 [[:Ratings:Grit Points|Grit Point]]  |
-|When performing a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]], after learning if the result was [[:Game Mechanics:Success and Failure:Success|Successful]] or [[:Game Mechanics:Success and Failure:Failure|Unsuccessful]], you may pick up the entire [[:Game Mechanics:Dice Pool]] and roll it again. This is not a [[:Game Mechanics:Definitions:Rerolling|Reroll]], but a complete [[:Game Mechanics:Definitions:Do Over]], as if the first [[:Game Mechanics:Dice Pool]] was never generated.\\ \\ In addition, this [[:Game Mechanics:Actions|Action]] can be used to [[:Game Mechanics:Flip a Coin#Reflip]] a [[:Game Mechanics:Flip a Coin|Flipped Coin]] \\ \\ **Please Note**: While you can’t [[:Game Mechanics:Definitions:Rerolling|Reroll]] a [[:Game Mechanics:Definitions:Rerolling|Reroll]], this is a [[:Game Mechanics:Definitions:Do Over]]. You may perform a [[:Game Mechanics:Definitions:Do Over]], even if you have [[:Game Mechanics:Definitions:Rerolling|Rerolled]] some of the [[:Game Mechanics:Definitions:Dice|Die]] in the [[:Game Mechanics:Dice Pool|Pool]].\\ \\ This [[:Game Mechanics:Actions|Action]] can’t be performed more than once on a single [[:Game Mechanics:Dice Pool]]. This [[:Game Mechanics:Actions|Action]] doesn’t provoke a [[:Game Mechanics:Multitasking|Multitasking Save]].|||+|When performing a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]], after learning if the result was [[:Game Mechanics:Success and Failure:Success|Successful]] or [[:Game Mechanics:Success and Failure:Failure|Unsuccessful]], you may pick up the entire [[:Game Mechanics:Dice Pool]] and roll it again. This is not a [[:Game Mechanics:Definitions:Rerolling|Reroll]], but a complete [[:Game Mechanics:Definitions:Do Over]], as if the first [[:Game Mechanics:Dice Pool]] was never generated.\\ \\ In addition, this [[:Game Mechanics:Actions|Action]] can be used to [[:Game Mechanics:Flip a Coin#Reflip]] a [[:Game Mechanics:Flip a Coin|Flipped Coin]] \\ \\ **Please Note**: While you can’t [[:Game Mechanics:Definitions:Rerolling|Reroll]] a [[:Game Mechanics:Definitions:Rerolling|Reroll]], this is a [[:Game Mechanics:Definitions:Do Over]]. You may perform a [[:Game Mechanics:Definitions:Do Over]], even if you have [[:Game Mechanics:Definitions:Rerolling|Rerolled]] some of the [[:Game Mechanics:Definitions:Dice|Die]] in the [[:Game Mechanics:Dice Pool|Pool]]. However, you can't perform a [[:Game Mechanics:Definitions:Do Over]] on a [[:Game Mechanics:Flip a Coin|Flipped Coin]]. A [[:Game Mechanics:Flip a Coin|Coin]] can only be [[:Game Mechanics:Flip a Coin|Flipped]], and [[:Game Mechanics:Flip a Coin#Reflip|Reflipped]], once.\\ \\ This [[:Game Mechanics:Actions|Action]] can’t be performed more than once on a single [[:Game Mechanics:Dice Pool]]. This [[:Game Mechanics:Actions|Action]] doesn’t provoke a [[:Game Mechanics:Multitasking|Multitasking Save]].|||
 </WRAP> </WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5c - Jul 2026
 +  * Wording updated to include Reflipping.
 +</WRAP>
 +