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basic_abilities:mettle [2026/06/28 11:19] ms_wuntchbasic_abilities:mettle [2026/08/10 15:32] (current) ms_ash
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 ^**Mettle**^^^ ^**Mettle**^^^
 |  [[:Game Mechanics:Actions:Free Action]]  |  [[:Traits:Simple]]  |  1 [[:Ratings:Grit Points|Grit Point]]  | |  [[:Game Mechanics:Actions:Free Action]]  |  [[:Traits:Simple]]  |  1 [[:Ratings:Grit Points|Grit Point]]  |
-|You may [[:Game Mechanics:Upgrading or Downgrading:Downgrading Success|Downgrade]] a pending [[:Game Mechanics:Attack]] against you. \\ \\ **Please Note**: This will cause a [[:Game Mechanics:Success and Failure:Critical Success]] to become a [[:Game Mechanics:Success and Failure:Success]], a [[:Game Mechanics:Success and Failure:Success]] to become a [[:Game Mechanics:Success and Failure:Failure]] and a [[:Game Mechanics:Success and Failure:Failure]] to become a [[:Game Mechanics:Success and Failure:Critical Failure]]. \\ \\ Regardless of the situation, as per [[:The Universal Rules#Rule #4 - Abilities of the Same Name Don't Stack|Universale Rule #4]] a single [[:Game Mechanics:Attack]] can’t be [[:Game Mechanics:Upgrading or Downgrading:Downgrade|Downgraded]] by the [[:Basic Abilities:Mettle]] [[:Game Mechanics:Actions|Action]] more than once. \\ \\ In addition, you may also perform the [[:Basic Abilities:Mettle]] [[:Game Mechanics:Actions|Action]] to remove a [[:Game Mechanics:Conditions|Condition]] or ongoing effect from youThis can’t be used to remove [[:Game Mechanics:Afflictions]], however. \\ \\ This [[:Game Mechanics:Actions|Action]] doesn’t provoke a [[:Game Mechanics:Multitasking|Multitasking Save]].|||+|You may [[:Game Mechanics:Upgrading or Downgrading:Downgrading Success|Downgrade]] a pending [[:Game Mechanics:Attack]] against you. \\ \\ **Please Note**: This will cause a [[:Game Mechanics:Success and Failure:Critical Success]] to become a [[:Game Mechanics:Success and Failure:Success]], a [[:Game Mechanics:Success and Failure:Success]] to become a [[:Game Mechanics:Success and Failure:Failure]] and a [[:Game Mechanics:Success and Failure:Failure]] to become a [[:Game Mechanics:Success and Failure:Critical Failure]]. \\ \\ single [[:Game Mechanics:Attack]] can’t be [[:Game Mechanics:Upgrading or Downgrading:Downgrade|Downgraded]] by the [[:Basic Abilities:Mettle]] [[:Game Mechanics:Actions|Action]] more than once. \\ \\ In addition, you may also perform the [[:Basic Abilities:Mettle]] [[:Game Mechanics:Actions|Action]] to remove a [[:Game Mechanics:Conditions|Condition]]. However, this can’t be used to remove [[:Game Mechanics:Afflictions]] or other ongoing effects. \\ \\ This [[:Game Mechanics:Actions|Action]] doesn’t provoke a [[:Game Mechanics:Multitasking|Multitasking Save]].|||
 </WRAP> </WRAP>