Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |
| basic_abilities:mettle [2026/08/10 15:31] – ms_ash | basic_abilities:mettle [2026/08/10 15:32] (current) – ms_ash |
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| ^**Mettle**^^^ | ^**Mettle**^^^ |
| | [[:Game Mechanics:Actions:Free Action]] | [[:Traits:Simple]] | 1 [[:Ratings:Grit Points|Grit Point]] | | | [[:Game Mechanics:Actions:Free Action]] | [[:Traits:Simple]] | 1 [[:Ratings:Grit Points|Grit Point]] | |
| |You may [[:Game Mechanics:Upgrading or Downgrading:Downgrading Success|Downgrade]] a pending [[:Game Mechanics:Attack]] against you. \\ \\ **Please Note**: This will cause a [[:Game Mechanics:Success and Failure:Critical Success]] to become a [[:Game Mechanics:Success and Failure:Success]], a [[:Game Mechanics:Success and Failure:Success]] to become a [[:Game Mechanics:Success and Failure:Failure]] and a [[:Game Mechanics:Success and Failure:Failure]] to become a [[:Game Mechanics:Success and Failure:Critical Failure]]. \\ \\ Regardless of the situation, as per [[:The Universal Rules#Rule #4 - Abilities of the Same Name Don't Stack|Universale Rule #4]] a single [[:Game Mechanics:Attack]] can’t be [[:Game Mechanics:Upgrading or Downgrading:Downgrade|Downgraded]] by the [[:Basic Abilities:Mettle]] [[:Game Mechanics:Actions|Action]] more than once. \\ \\ In addition, you may also perform the [[:Basic Abilities:Mettle]] [[:Game Mechanics:Actions|Action]] to remove a [[:Game Mechanics:Conditions|Condition]]. However, this can’t be used to remove [[:Game Mechanics:Afflictions]] or other ongoing effects. \\ \\ This [[:Game Mechanics:Actions|Action]] doesn’t provoke a [[:Game Mechanics:Multitasking|Multitasking Save]].||| | |You may [[:Game Mechanics:Upgrading or Downgrading:Downgrading Success|Downgrade]] a pending [[:Game Mechanics:Attack]] against you. \\ \\ **Please Note**: This will cause a [[:Game Mechanics:Success and Failure:Critical Success]] to become a [[:Game Mechanics:Success and Failure:Success]], a [[:Game Mechanics:Success and Failure:Success]] to become a [[:Game Mechanics:Success and Failure:Failure]] and a [[:Game Mechanics:Success and Failure:Failure]] to become a [[:Game Mechanics:Success and Failure:Critical Failure]]. \\ \\ A single [[:Game Mechanics:Attack]] can’t be [[:Game Mechanics:Upgrading or Downgrading:Downgrade|Downgraded]] by the [[:Basic Abilities:Mettle]] [[:Game Mechanics:Actions|Action]] more than once. \\ \\ In addition, you may also perform the [[:Basic Abilities:Mettle]] [[:Game Mechanics:Actions|Action]] to remove a [[:Game Mechanics:Conditions|Condition]]. However, this can’t be used to remove [[:Game Mechanics:Afflictions]] or other ongoing effects. \\ \\ This [[:Game Mechanics:Actions|Action]] doesn’t provoke a [[:Game Mechanics:Multitasking|Multitasking Save]].||| |
| </WRAP> | </WRAP> |