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basic_abilities:speak [2026/06/27 17:25] – created ms_wuntchbasic_abilities:speak [2026/06/27 17:27] (current) ms_wuntch
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 ^**Speak**^^^ ^**Speak**^^^
 |  [[:Game Mechanics:Actions:Action]]  |  [[:Traits:Simple]]  |    | |  [[:Game Mechanics:Actions:Action]]  |  [[:Traits:Simple]]  |    |
-|Engage a [[:Game Mechanics:Definitions:Target]] in conversation, question them, or otherwise discuss with them for more than a few sentences. \\ \\ This [[:Game Mechanics:Actions|Action]] should involve a [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]] of an [[:Game Mechanics:Definitions:Appropriate]] nature. Should the [[:Game Mechanics:Definitions:Target]] of this [[:Game Mechanics:Actions|Action]] suffer [[:Game Mechanics:Success and Failure:Failure]], they must submit to an [[:Game Mechanics:Definitions:Appropriate]] outcome or receive your [[:Basic Abilities:Barb]] [[:Game Mechanics:Damage]].\\ \\ **Please Note**: If this [[:Game Mechanics:Actions|Action]] would not provoke a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]] of some kind, a [[:Basic Abilities:Reply]] [[:Game Mechanics:Actions|Action]] is more [[:Game Mechanics:Definitions:Appropriate]].|||+|Engage a [[:Game Mechanics:Definitions:Target]] in conversation, question them, or otherwise discuss with them for more than a few sentences. \\ \\ This [[:Game Mechanics:Actions|Action]] should involve a [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]] of an [[:Game Mechanics:Definitions:Appropriate]] nature. Should the [[:Game Mechanics:Definitions:Target]] of this [[:Game Mechanics:Actions|Action]] suffer [[:Game Mechanics:Success and Failure:Failure]], they must submit to an [[:Game Mechanics:Definitions:Appropriate]] outcome or receive your [[:Basic Abilities:Barb]] [[:Game Mechanics:Damage]].\\ \\ **Please Note**: If this [[:Game Mechanics:Actions|Action]] would not provoke a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]] of some kind, it should be reserved for a [[:Basic Abilities:Reply]] [[:Game Mechanics:Actions|Action]] instead.|||
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