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basic_abilities:staunch [2026/06/27 18:02] – created ms_wuntchbasic_abilities:staunch [2026/06/27 18:02] (current) ms_wuntch
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 ^**Staunch**^^^ ^**Staunch**^^^
 |  [[:Ratings:Swagger]] [[:Game Mechanics:Ritual]]; 80/[[:Game Mechanics:Actions:Action]]      |    | |  [[:Ratings:Swagger]] [[:Game Mechanics:Ritual]]; 80/[[:Game Mechanics:Actions:Action]]      |    |
-|A mutually [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Character]] suffers D10 [[:Game Mechanics:Damage:Strain Damage]].\\ \\ In addition, if the [[:Basic Abilities:Staunch]] [[:Game Mechanics:Ritual]] is performed in a [Social] [Situation], you add your [[:Stats:Panache]] to the [[:Game Mechanics:Damage]].\\ \\ Furthermore, if you attempt to [[:Basic Abilities:Staunch]] a [Beast], [Spirit], [Demon] or [Undead], use [[:Ratings:Presence]], instead of [[:Ratings:Swagger]]. +|A mutually [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Character]] suffers D10 [[:Game Mechanics:Damage:Strain Damage]].\\ \\ In addition, if the [[:Basic Abilities:Staunch]] [[:Game Mechanics:Ritual]] is performed in a [Social] [Situation], you add your [[:Stats:Panache]] to the [[:Game Mechanics:Damage]].\\ \\ Furthermore, if you attempt to [[:Basic Abilities:Staunch]] a [Beast], [Spirit], [Demon] or [Undead], use [[:Ratings:Presence]], instead of [[:Ratings:Swagger]].|||
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 </WRAP> </WRAP>