Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
basic_abilities:wild_invocation [2026/06/28 09:34] ms_wuntchbasic_abilities:wild_invocation [2026/06/28 09:35] (current) ms_wuntch
Line 4: Line 4:
 ^**Wild Invocation**^^^ ^**Wild Invocation**^^^
 |  [[:Skills:Magic]] [[:Game Mechanics:Ritual]]; X/Variable  |    |  X [[:Ratings:Mana]]  | |  [[:Skills:Magic]] [[:Game Mechanics:Ritual]]; X/Variable  |    |  X [[:Ratings:Mana]]  |
-|You perform wild magic, in the form of an [Invocation] like act. This [[:Game Mechanics:Definitions:Ability]] can be used to perform any effect by magic, that is [[:Game Mechanics:Definitions:Appropriate]] for a [[:Game Mechanics:Definitions:Spell]]. Discuss what feels [[:Game Mechanics:Definitions:Appropriate]] for the situation and agree on a [[:Game Mechanics:Ritual:Severity]] and [Interval] for the effect, then perform a [[:Skills:Magic]] [[:Game Mechanics:Ritual]].\\ \\ The [[:Game Mechanics:Ritual:Severity]] of the [[:Game Mechanics:Ritual]] should be based upon the rough power of the magical effect, roughly 35 + 15*[[:Game Mechanics:Definitions:Rank]] of the effect, while the [Interval] should be based on an [[:Game Mechanics:Definitions:Appropriate]] amount of time to harness such power.\\ \\ **Example**: If Johnny Tutorial were to attempt to create an [Astral Gateway], commonly a [[:Game Mechanics:Definitions:Rank]] 7 effect, then the [[:Game Mechanics:Ritual:Severity]] would be 140, the [Interval] would be [Minute] and the [[:Ratings:Mana]] cost would be 4.\\ \\ If the [[:Game Mechanics:Ritual]] is completed [[:Game Mechanics:Success and Failure:Success|Successfully]], then the [Invocation] is invoked as normal. If any [[:Game Mechanics:Check]] to advance the [[:Game Mechanics:Ritual]] is a [[:Game Mechanics:Success and Failure:Critical Failure]] or the [[:Game Mechanics:Ritual]] is cancelled from a [[:Game Mechanics:Success and Failure:Failure|Failed]] [[:Game Mechanics:Multitasking|Multitasking Save]] or any other such effect, then you lose the [[:Ratings:Mana]] cost of the [[:Game Mechanics:Ritual]] and suffer a [[:Game Mechanics:Miscast]].|||+|You perform wild magic, in the form of an [[:Game Mechanics:Invocation]] like act. This [[:Game Mechanics:Definitions:Ability]] can be used to perform any effect by magic, that is [[:Game Mechanics:Definitions:Appropriate]] for a [[:Game Mechanics:Spell]]. Discuss what feels [[:Game Mechanics:Definitions:Appropriate]] for the situation and agree on a [[:Game Mechanics:Ritual:Severity]] and [Interval] for the effect, then perform a [[:Skills:Magic]] [[:Game Mechanics:Ritual]].\\ \\ The [[:Game Mechanics:Ritual:Severity]] of the [[:Game Mechanics:Ritual]] should be based upon the rough power of the magical effect, roughly 35 + 15*[[:Game Mechanics:Definitions:Rank]] of the effect, while the [Interval] should be based on an [[:Game Mechanics:Definitions:Appropriate]] amount of time to harness such power.\\ \\ **Example**: If Johnny Tutorial were to attempt to create an [Astral Gateway], commonly a [[:Game Mechanics:Definitions:Rank]] 7 effect, then the [[:Game Mechanics:Ritual:Severity]] would be 140, the [Interval] would be [Minute] and the [[:Ratings:Mana]] cost would be 4.\\ \\ If the [[:Game Mechanics:Ritual]] is completed [[:Game Mechanics:Success and Failure:Success|Successfully]], then the [[:Game Mechanics:Invocation]] is invoked as normal. If any [[:Game Mechanics:Check]] to advance the [[:Game Mechanics:Ritual]] is a [[:Game Mechanics:Success and Failure:Critical Failure]] or the [[:Game Mechanics:Ritual]] is cancelled from a [[:Game Mechanics:Success and Failure:Failure|Failed]] [[:Game Mechanics:Multitasking|Multitasking Save]] or any other such effect, then you lose the [[:Ratings:Mana]] cost of the [[:Game Mechanics:Ritual]] and suffer a [[:Game Mechanics:Miscast]].|||
 </WRAP> </WRAP>