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| changelog_and_patch_notes:0.5c [2026/07/22 13:04] – created ms_ash | changelog_and_patch_notes:0.5c [2026/07/22 13:15] (current) – [Patch Notes: 0.5c] ms_ash | ||
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| ===== Patch Notes: 0.5c ===== | ===== Patch Notes: 0.5c ===== | ||
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| + | Please find a summery of changes in the 0.5c Patch, including all changes up until the date of 22/07/2026. | ||
| ==== General Changes ==== | ==== General Changes ==== | ||
| * Resting Updated to be once per Scene. Also resets Morale and allows for Exp to be spent. | * Resting Updated to be once per Scene. Also resets Morale and allows for Exp to be spent. | ||
| Line 66: | Line 68: | ||
| ==== Job Changes ==== | ==== Job Changes ==== | ||
| - | + | === Ace === | |
| - | Ace: | + | |
| - | + | | |
| - | | + | |
| - | - One Helluva Pilot updated to have the Upgrading Ability. | + | |
| - | - First off The Line now grants a D4 to all Initiative & Reaction Tests. It also provides Piloting Masteries. | + | |
| - | - Arrogance no longer provides Advantage to Swagger. It doubles your Ego bonus from Ace Job Ranks instead. In addition, it now triggers Exhaustion when you Critical Fail on a Skill you are Proficient in. | + | === Chromer |
| - | - Custom Tweeks now grants 5 additional Hardpoints per rank, up from 2. | + | |
| - | + | | |
| - | Chromer: | + | |
| - | + | | |
| - | | + | |
| - | - Starting Strain Bonus reduced to 10 from 15 | + | |
| - | - Starting Proficiencies increased to 2 | + | |
| - | - Starting Proficiency list updated to include Knowledge - Material, Reaction, Sense and Tech | + | === Gambler |
| - | - Addict starting budget changed to 1k/150k. | + | |
| - | - Chrome Addiction now updated to have the Upgrading Ability | + | |
| - | - Chrome Addiction now also effects Checks and Attacks | + | |
| - | + | | |
| - | Gambler: | + | |
| - | + | | |
| - | | + | |
| - | - Starting Proficiency list updated to include Knowledge - Material, Initiative and Reaction | + | |
| - | - Swapped the Ability progression of Gambler: | + | |
| - | - Gamblers now gain Silver Tongue at ranks 1, 3, 5, 7 & 9, instead of 2, 4, 6, 8 & 10 | + | === Merc === |
| - | - Gamblers now gain Mana Gamble at ranks 2, 4, 6, 8 & 10, instead of 1, 3, 5, 7 & 9 | + | |
| - | - Silver Tongue can now grants free ranks and Abilities in the Animism Mastery instead of the Tradecraft Mastery | + | |
| - | - Mana Gamble has been significantly reworked: | + | |
| - | - At rank 2, Mana Gamble can now only be used on Spells | + | |
| - | - At higher ranks, Mana Gamble gains addition functionality, | + | |
| - | + | | |
| - | Merc: | + | |
| - | + | | |
| - | | + | |
| - | - Starting Strain Bonus increased to 15 from 10 | + | |
| - | - Starting Proficiencies reduced to 3 from 4 | + | |
| - | - Starting Proficiency list updated to include Swagger and no longer include Natural and Tech | + | |
| - | - Starting Resistances reduced to 2 from 1 | + | === Rigger |
| - | - Starting Ability Company Man added | + | |
| - | - Training Ability reworked to have a list of Masteries it can grant | + | |
| - | - Grizzled Ability no longer grants bonus Health or Strain | + | |
| - | - Grizzled Ability reworked to grant additional Proficiencies at ranks 2, 6 and 10 | + | |
| - | - Grizzled Ability also grants additional Resistances at ranks 4 and 8 | + | === Suit === |
| - | - "Hey, That's Mine!" Ability removed | + | |
| - | - Loaded For Bear Ability added | + | |
| - | + | | |
| - | Rigger: | + | |
| - | + | | |
| - | | + | |
| - | - Self Invested Budget added | + | |
| - | - Strange Knowhow reworked to have a variable Interval | + | |
| - | - Strange Knowhow now always has a Severity of 80 | + | |
| - | + | | |
| - | Suit: | + | |
| - | + | | |
| - | | + | |
| - | - Lavish Budget Income increased to 5,000c from 1,000c | + | |
| - | - Profession Secondary Ability changed to always provide 8 Mastery Options | + | |
| - | - Profession: Chop Doc Secondary Ability can now grant free Mastery ranks in Charm and Xenology | + | |
| - | - Profession: Claims Agent Primary Ability can now be used 1/2/3/4/5 timer per Encounter, instead of per Scene | + | |
| - | - Profession: Claims Agent Secondary Ability can grant free Mastery ranks in Deception and Street | + | |
| - | - Profession: Chemslinger Secondary Ability can grant free Mastery ranks in Charm and Intimidate | + | === Tamer === |
| - | - Profession: Net Support Secondary Ability can grant free Mastery ranks in Bones, Street and Spycraft but no longer can grant them in Astrocraft | + | |
| - | - Profession: Closer Primary effect wording clarified | + | === Tanker |
| - | - Profession: Closer Secondary Ability can grant free Mastery Rank in Lexiturgy and Nepotism | + | |
| - | - Profession: Closer Big Shot Ability: Finger Guns updated to increase the Total of pending Checks and Attacks, instead of reducing the Ego and Saves | + | |
| - | - Profession: Xeno-Archaeologist Secondary Ability can grant free Mastery ranks Netcraft and Wrangling | + | |
| - | - Profession: Xeno-Archaeologist Big Shot Ability: Nothing New Under The Sun now also allows you to treat all Situations as Cultural Situations | + | |
| - | - Profession: Corporate Raider Secondary Ability can grant free Mastery ranks in Deception and Street | + | |
| - | - Profession: Compliance Officer Secondary Ability can grant free Mastery ranks in Gene-Graft and Meat | + | |
| - | - Profession: Acquisitions Secondary Ability can grant free Mastery ranks in Extrospection, | + | |
| - | - Profession: Thool Tychoon Secondary Ability can grant free Mastery ranks in Astrocraft and Nepotism | + | |
| - | - Profession: Life Coach Secondary Ability can grant free Mastery ranks in Co-Piloting and Parasomnia | + | === Technomancer |
| - | + | | |
| - | Tamer: | + | |
| - | + | | |
| - | | + | |
| - | + | * Obsessive | |
| - | Tanker: | + | |
| - | + | | |
| - | | + | |
| - | - Bug Fixed: The Starting Proficiency list incorrectly listed Natural as a possible option and has been removed | + | === Voker === |
| - | - Riding Heavy no longer requires the Tanker to specify a specific Vehicle. They may instead wield and install a single Class 2 Weapon, individually | + | |
| - | - Finders Keepers Action is now easier to use and has more use cases | + | |
| - | - Finders Keepers Action has been renamed to the Hell Yeah Action | + | |
| - | - Targets Marked has been adjusted to no longer apply Properties, in addition to the Bonus Die | + | |
| - | - Targets Marked now applies the Marked Condition, in addition to the Bonus Die | + | |
| - | - Alpha Strike adjusted to allow you to perform Combat Actions with all Weaponry on the Vehicle, regardless of Console | + | |
| - | + | === Whizz === | |
| - | Technomancer: | + | |
| - | + | | |
| - | | + | |
| - | - Starting Proficiency list updated to include Athletics and Presence | + | |
| - | - Starting Abilities now grant the Magical Talent Ability | + | |
| - | - Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks | + | |
| - | - Obessessive | + | === Zerk === |
| - | - Techno-Organic Feedback now provides 1/2/3/4/5 reduced Ward Tax, increased from 1/1/2/2/3 | + | |
| - | - Techno-Organic Feedback now provides 1/1/2/2/3 reduced Mana Tax, increased from 0/1/1/2/2 | + | |
| - | - Counter Battery wording updated to no longer interact with exclusively the Counterspell Action | + | |
| - | + | | |
| - | Voker: | + | |
| - | + | | |
| - | | + | |
| - | - Starting Proficiency list updated to no longer include Presence and Sense | + | |
| - | - Natural Talent Starting Ability replaced with Magical Prodigy Starting Ability | + | |
| - | - Arcane Traditions Ability removed | + | |
| - | - Voker' | + | |
| - | - Voker' | + | |
| - | + | ||
| - | Whizz: | + | |
| - | + | ||
| - | | + | |
| - | - Starting Proficiency list updated to no longer include Study | + | |
| - | - Starting Proficiency list updated to include Initiative, Reaction and Savvy | + | |
| - | - Starting Abilities now grant the Magical Talent Ability | + | |
| - | - Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks | + | |
| - | - Speed Counters rank 1 effect updated to be a stand alone ability that Counters Spells, rather than interacting with exclusively the Counterspell Action | + | |
| - | + | ||
| - | Zerk: | + | |
| - | + | ||
| - | | + | |
| - | - Environmental Affinity: Astral Protector now allows you to gain ranks in Elementalism and Noetics | + | |
| - | - Environmental Affinity: Grinder no longer allows you to gain ranks in Mad Science and Tradecraft | + | |
| - | - Environmental Affinity: Gang no longer allows you to gain ranks in Deception and Tradecraft | + | |
| - | - Environmental Affinity: Feral now allows you to gain ranks in Cultivation and Parkour | + | |
| - | - Rage and Nerd Rage now end any time you perform a Deep Breath | + | |
| - | - Brutality now adds your Job Die to both Swagger and Presence Tests | + | |
| - | - Biological Monstrosity Ability now causes Wounds to Upgrade your Injuries once for every two Wounds you have accrued | + | |
