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changelog_and_patch_notes:0.5c [2026/07/22 13:04] – created ms_ashchangelog_and_patch_notes:0.5c [2026/07/22 13:15] (current) – [Patch Notes: 0.5c] ms_ash
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 ===== Patch Notes: 0.5c ===== ===== Patch Notes: 0.5c =====
 +
 +Please find a summery of changes in the 0.5c Patch, including all changes up until the date of 22/07/2026.
 ==== General Changes ==== ==== General Changes ====
   * Resting Updated to be once per Scene. Also resets Morale and allows for Exp to be spent.   * Resting Updated to be once per Scene. Also resets Morale and allows for Exp to be spent.
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 ==== Job Changes ==== ==== Job Changes ====
- +=== Ace === 
-Ace: +  *  Knowledge: Astral, Socialise and Study added to Proficiency List. 
- +  *  One Helluva Pilot updated to have the Upgrading Ability. 
- Knowledge: Astral, Socialise and Study added to Proficiency List. +  *  First off The Line now grants a D4 to all Initiative & Reaction Tests. It also provides Piloting Masteries. 
- One Helluva Pilot updated to have the Upgrading Ability. +  *  Arrogance no longer provides Advantage to Swagger. It doubles your Ego bonus from Ace Job Ranks instead. In addition, it now triggers Exhaustion when you Critical Fail on a Skill you are Proficient in. 
- First off The Line now grants a D4 to all Initiative & Reaction Tests. It also provides Piloting Masteries. +  *  Custom Tweeks now grants 5 additional Hardpoints per rank, up from 2. 
- Arrogance no longer provides Advantage to Swagger. It doubles your Ego bonus from Ace Job Ranks instead. In addition, it now triggers Exhaustion when you Critical Fail on a Skill you are Proficient in. +=== Chromer === 
- Custom Tweeks now grants 5 additional Hardpoints per rank, up from 2. +  *  Starting Health Bonus reduced to 10 from 15 
- +  *  Starting Strain Bonus reduced to 10 from 15 
-Chromer: +  *  Starting Proficiencies increased to 2 
- +  *  Starting Proficiency list updated to include Knowledge - Material, Reaction, Sense and Tech 
- Starting Health Bonus reduced to 10 from 15 +  *  Addict starting budget changed to 1k/150k. 
- Starting Strain Bonus reduced to 10 from 15 +  *  Chrome Addiction now updated to have the Upgrading Ability 
- Starting Proficiencies increased to 2 +  *  Chrome Addiction now also effects Checks and Attacks 
- Starting Proficiency list updated to include Knowledge - Material, Reaction, Sense and Tech +=== Gambler === 
- Addict starting budget changed to 1k/150k. +  *  Starting Mana Bonus reduced to 5 from 10 
- Chrome Addiction now updated to have the Upgrading Ability +  *  Starting Proficiency list updated to include Knowledge - Material, Initiative and Reaction 
- Chrome Addiction now also effects Checks and Attacks +  *  Swapped the Ability progression of Gambler: 
- +  *  Gamblers now gain Silver Tongue at ranks 1, 3, 5, 7 & 9, instead of 2, 4, 6, 8 & 10 
-Gambler: +  *  Gamblers now gain Mana Gamble at ranks 2, 4, 6, 8 & 10, instead of 1, 3, 5, 7 & 9 
- +  *  Silver Tongue can now grants free ranks and Abilities in the Animism Mastery instead of the Tradecraft Mastery 
- Starting Mana Bonus reduced to 5 from 10 +  *  Mana Gamble has been significantly reworked: 
- Starting Proficiency list updated to include Knowledge - Material, Initiative and Reaction +  *  At rank 2, Mana Gamble can now only be used on Spells 
- Swapped the Ability progression of Gambler: +  *  At higher ranks, Mana Gamble gains addition functionality, including the ability to Counter Spells and activate Invocations instantly 
- Gamblers now gain Silver Tongue at ranks 1, 3, 5, 7 & 9, instead of 2, 4, 6, 8 & 10 +=== Merc === 
- Gamblers now gain Mana Gamble at ranks 2, 4, 6, 8 & 10, instead of 1, 3, 5, 7 & 9 +  *  Starting Health Bonus increased to 15 from 10 
- Silver Tongue can now grants free ranks and Abilities in the Animism Mastery instead of the Tradecraft Mastery +  *  Starting Strain Bonus increased to 15 from 10 
- Mana Gamble has been significantly reworked: +  *  Starting Proficiencies reduced to 3 from 4 
- At rank 2, Mana Gamble can now only be used on Spells +  *  Starting Proficiency list updated to include Swagger and no longer include Natural and Tech 
- At higher ranks, Mana Gamble gains addition functionality, including the ability to Counter Spells and activate Invocations instantly +  *  Starting Resistances reduced to 2 from 1 
- +  *  Starting Ability Company Man added 
-Merc: +  *  Training Ability reworked to have a list of Masteries it can grant 
- +  *  Grizzled Ability no longer grants bonus Health or Strain 
- Starting Health Bonus increased to 15 from 10 +  *  Grizzled Ability reworked to grant additional Proficiencies at ranks 2, 6 and 10 
- Starting Strain Bonus increased to 15 from 10 +  *  Grizzled Ability also grants additional Resistances at ranks 4 and 8 
- Starting Proficiencies reduced to 3 from 4 +  *  "Hey, That's Mine!" Ability removed 
- Starting Proficiency list updated to include Swagger and no longer include Natural and Tech +  *  Loaded For Bear Ability added 
- Starting Resistances reduced to 2 from 1 +=== Rigger === 
- Starting Ability Company Man added +  *  Balanced Budget removed 
- Training Ability reworked to have a list of Masteries it can grant +  *  Self Invested Budget added 
- Grizzled Ability no longer grants bonus Health or Strain +  *  Strange Knowhow reworked to have a variable Interval 
- Grizzled Ability reworked to grant additional Proficiencies at ranks 2, 6 and 10 +  *  Strange Knowhow now always has a Severity of 80 
- Grizzled Ability also grants additional Resistances at ranks 4 and 8 +=== Suit === 
- "Hey, That's Mine!" Ability removed +  *  Starting Proficiency list updated to include Initiative and Sense 
- Loaded For Bear Ability added +  *  Lavish Budget Income increased to 5,000c from 1,000c 
- +  *  Profession Secondary Ability changed to always provide 8 Mastery Options 
-Rigger: +  *  Profession: Chop Doc Secondary Ability can now grant free Mastery ranks in Charm and Xenology 
- +  *  Profession: Claims Agent Primary Ability can now be used 1/2/3/4/5 timer per Encounter, instead of per Scene 
- Balanced Budget removed +  *  Profession: Claims Agent Secondary Ability can grant free Mastery ranks in Deception and Street 
- Self Invested Budget added +  *  Profession: Chemslinger Secondary Ability can grant free Mastery ranks in Charm and Intimidate 
- Strange Knowhow reworked to have a variable Interval +  *  Profession: Net Support Secondary Ability can grant free Mastery ranks in Bones, Street and Spycraft but no longer can grant them in Astrocraft 
- Strange Knowhow now always has a Severity of 80 +  *  Profession: Closer Primary effect wording clarified 
- +  *  Profession: Closer Secondary Ability can grant free Mastery Rank in Lexiturgy and Nepotism 
-Suit: +  *  Profession: Closer Big Shot Ability: Finger Guns updated to increase the Total of pending Checks and Attacks, instead of reducing the Ego and Saves 
- +  *  Profession: Xeno-Archaeologist Secondary Ability can grant free Mastery ranks Netcraft and Wrangling  
- Starting Proficiency list updated to include Initiative and Sense +  *  Profession: Xeno-Archaeologist Big Shot Ability: Nothing New Under The Sun now also allows you to treat all Situations as Cultural Situations 
- Lavish Budget Income increased to 5,000c from 1,000c +  *  Profession: Corporate Raider Secondary Ability can grant free Mastery ranks in Deception and Street 
- Profession Secondary Ability changed to always provide 8 Mastery Options +  *  Profession: Compliance Officer Secondary Ability can grant free Mastery ranks in Gene-Graft and Meat 
- Profession: Chop Doc Secondary Ability can now grant free Mastery ranks in Charm and Xenology +  *  Profession: Acquisitions Secondary Ability can grant free Mastery ranks in Extrospection, Noetics and Slicing but no longer can grant them in Prestige 
- Profession: Claims Agent Primary Ability can now be used 1/2/3/4/5 timer per Encounter, instead of per Scene +  *  Profession: Thool Tychoon Secondary Ability can grant free Mastery ranks in Astrocraft and Nepotism 
- Profession: Claims Agent Secondary Ability can grant free Mastery ranks in Deception and Street +  *  Profession: Life Coach Secondary Ability can grant free Mastery ranks in Co-Piloting and Parasomnia 
- Profession: Chemslinger Secondary Ability can grant free Mastery ranks in Charm and Intimidate +=== Tamer === 
- Profession: Net Support Secondary Ability can grant free Mastery ranks in Bones, Street and Spycraft but no longer can grant them in Astrocraft +  *  Starting Proficiency list updated to include Knowledge - Astral and Reaction 
- Profession: Closer Primary effect wording clarified +=== Tanker === 
- Profession: Closer Secondary Ability can grant free Mastery Rank in Lexiturgy and Nepotism +  *  Starting Proficiency list updated to include Knowledge - Social and Reaction 
- Profession: Closer Big Shot Ability: Finger Guns updated to increase the Total of pending Checks and Attacks, instead of reducing the Ego and Saves +  *  Bug Fixed: The Starting Proficiency list incorrectly listed Natural as a possible option and has been removed 
- Profession: Xeno-Archaeologist Secondary Ability can grant free Mastery ranks Netcraft and Wrangling  +  *  Riding Heavy no longer requires the Tanker to specify a specific Vehicle. They may instead wield and install a single Class 2 Weapon, individually 
- Profession: Xeno-Archaeologist Big Shot Ability: Nothing New Under The Sun now also allows you to treat all Situations as Cultural Situations +  *  Finders Keepers Action is now easier to use and has more use cases 
- Profession: Corporate Raider Secondary Ability can grant free Mastery ranks in Deception and Street +  *  Finders Keepers Action has been renamed to the Hell Yeah Action 
- Profession: Compliance Officer Secondary Ability can grant free Mastery ranks in Gene-Graft and Meat +  *  Targets Marked has been adjusted to no longer apply Properties, in addition to the Bonus Die 
- Profession: Acquisitions Secondary Ability can grant free Mastery ranks in Extrospection, Noetics and Slicing but no longer can grant them in Prestige +  *  Targets Marked now applies the Marked Condition, in addition to the Bonus Die 
- Profession: Thool Tychoon Secondary Ability can grant free Mastery ranks in Astrocraft and Nepotism +  *  Alpha Strike adjusted to allow you to perform Combat Actions with all Weaponry on the Vehicle, regardless of Console 
- Profession: Life Coach Secondary Ability can grant free Mastery ranks in Co-Piloting and Parasomnia +=== Technomancer === 
- +  Starting Health Bonus reduced to 10 
-Tamer: +  Starting Proficiency list updated to include Athletics and Presence 
- +  Starting Abilities now grant the Magical Talent Ability 
- Starting Proficiency list updated to include Knowledge - Astral and Reaction +  Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks 
- +  * Obsessive Tinkerer can now grant a rank in Explosives 
-Tanker: +  Techno-Organic Feedback now provides 1/2/3/4/5 reduced Ward Tax, increased from 1/1/2/2/3 
- +  Techno-Organic Feedback now provides 1/1/2/2/3 reduced Mana Tax, increased from 0/1/1/2/2 
- Starting Proficiency list updated to include Knowledge - Social and Reaction +  Counter Battery wording updated to no longer interact with exclusively the Counterspell Action 
- Bug Fixed: The Starting Proficiency list incorrectly listed Natural as a possible option and has been removed +=== Voker === 
- Riding Heavy no longer requires the Tanker to specify a specific Vehicle. They may instead wield and install a single Class 2 Weapon, individually +  Starting Proficiencies reduced to 2 
- Finders Keepers Action is now easier to use and has more use cases +  Starting Proficiency list updated to no longer include Presence and Sense 
- Finders Keepers Action has been renamed to the Hell Yeah Action +  Natural Talent Starting Ability replaced with Magical Prodigy Starting Ability 
- Targets Marked has been adjusted to no longer apply Properties, in addition to the Bonus Die +  Arcane Traditions Ability removed 
- Targets Marked now applies the Marked Condition, in addition to the Bonus Die +  Voker's Brew Ability added 
- Alpha Strike adjusted to allow you to perform Combat Actions with all Weaponry on the Vehicle, regardless of Console +  Voker's Brew Ability allows the Voker to store additional consumables and also craft custom potions 
- +=== Whizz === 
-Technomancer: +  Starting Mana Bonus reduced to 10 from 15 
- +  Starting Proficiency list updated to no longer include Study 
- Starting Health Bonus reduced to 10 +  Starting Proficiency list updated to include Initiative, Reaction and Savvy 
- Starting Proficiency list updated to include Athletics and Presence +  Starting Abilities now grant the Magical Talent Ability 
- Starting Abilities now grant the Magical Talent Ability +  Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks 
- Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks +  Speed Counters rank 1 effect updated to be a stand alone ability that Counters Spells, rather than interacting with exclusively the Counterspell Action 
- - Obessessive Tinkerer can now grant a rank in Explosives +=== Zerk === 
- Techno-Organic Feedback now provides 1/2/3/4/5 reduced Ward Tax, increased from 1/1/2/2/3 +  Starting Proficiency list updated to include Presence and Magic 
- Techno-Organic Feedback now provides 1/1/2/2/3 reduced Mana Tax, increased from 0/1/1/2/2 +  Environmental Affinity: Astral Protector now allows you to gain ranks in Elementalism and Noetics 
- Counter Battery wording updated to no longer interact with exclusively the Counterspell Action +  Environmental Affinity: Grinder no longer allows you to gain ranks in Mad Science and Tradecraft 
- +  Environmental Affinity: Gang no longer allows you to gain ranks in Deception and Tradecraft 
-Voker: +  Environmental Affinity: Feral now allows you to gain ranks in Cultivation and Parkour 
- +  Rage and Nerd Rage now end any time you perform a Deep Breath 
- Starting Proficiencies reduced to 2 +  Brutality now adds your Job Die to both Swagger and Presence Tests 
- Starting Proficiency list updated to no longer include Presence and Sense +  Biological Monstrosity Ability now causes Wounds to Upgrade your Injuries once for every two Wounds you have accrued
- Natural Talent Starting Ability replaced with Magical Prodigy Starting Ability +
- Arcane Traditions Ability removed +
- Voker's Brew Ability added +
- Voker's Brew Ability allows the Voker to store additional consumables and also craft custom potions +
- +
-Whizz: +
- +
- Starting Mana Bonus reduced to 10 from 15 +
- Starting Proficiency list updated to no longer include Study +
- Starting Proficiency list updated to include Initiative, Reaction and Savvy +
- Starting Abilities now grant the Magical Talent Ability +
- Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks +
- Speed Counters rank 1 effect updated to be a stand alone ability that Counters Spells, rather than interacting with exclusively the Counterspell Action +
- +
-Zerk: +
- +
- Starting Proficiency list updated to include Presence and Magic +
- Environmental Affinity: Astral Protector now allows you to gain ranks in Elementalism and Noetics +
- Environmental Affinity: Grinder no longer allows you to gain ranks in Mad Science and Tradecraft +
- Environmental Affinity: Gang no longer allows you to gain ranks in Deception and Tradecraft +
- Environmental Affinity: Feral now allows you to gain ranks in Cultivation and Parkour +
- Rage and Nerd Rage now end any time you perform a Deep Breath +
- Brutality now adds your Job Die to both Swagger and Presence Tests +
- Biological Monstrosity Ability now causes Wounds to Upgrade your Injuries once for every two Wounds you have accrued+