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Patch Notes: 0.5c

Please find a summery of changes of the 0.5c Patch, including all changes up until the date of 22/07/2026.

General Changes

  • Resting Updated to be once per Scene. Also resets Morale and allows for Exp to be spent.
  • You now restore a GP at the end of each Scene, instead of per Rest.
  • Panics renamed to Trauma.
  • Counterspell Basic Ability removed from the game.
  • Wrath Basic Ability added to the game.
  • Magical Basic Abilities simplified.
  • LoS, Perceptions & Perceiving clarified for ease of use.
  • Added Acquired as a perception term, to explain when a greater level of detail is needed for targeting.
  • Target, all purpose term, replaced with Entity.
  • Numerous Masteries renamed:
    • Gene-Graft renamed to Bioware
    • Stealth renamed to Spycraft
    • Netrunning renamed to Netcraft
    • Astrogation renamed to Astrocraft
    • Ecokinesis renamed to Noetics
    • Light Arms renamed to Quickdraw
  • Leadership has been moved to Viarian Masteries.
  • Prestige has been moved to Nousian Masteries.

Race Changes

Atlantean

  • Suit Rupture simplified. However, additional Suit Ruptures increase the Severity by 30, instead of 15.

Devlin

  • Speed Demon Ability removed
  • Void Demon Ability added. Void Demon grants free ranks in the Astrocraft Mastery
  • Burn Hot And Fast Ability wording simplified

Djinn

  • Electromagnetic Form wording simplified.
  • Removed the additional healing restriction of Electromagnetic Form as they are covered by Astral Physiology.
  • Renamed the Floatation Ability as Levitation.

Dwarves

  • Stoneskin Ability renamed to Stonekin.
  • Stonekin Ability now also provides 5 Ward
  • Stonekin no longer provides the Rugged Ability
  • Stoic Mentality Ability removed and it's effects were rolled into Stonekin
  • Mageblind no longer interacts with Counterspell.
  • Mageblind now prevents you from using Cantrip, Wrath, Wild Evocation and Wild Invocation.

Elves

  • Wordings Updated.
  • Dreamwaker Ability language clarified.
  • Dreamwaker Ability no longer interacts with Panics.

Gnomes

  • Wordings Updated.
  • Natural Arcanists Updated to be more simple. No longer provides mastery packages.

Humans

  • Maximum Grit reduced to 12.
  • Base Wyrd reduced to 5.
  • Maximum Wyrd reduced to 9.
  • Human Spirit Ability now restores a GP at the end of the Encounter, instead of Scene.
  • Mageblind no longer interacts with Counterspell.
  • Mageblind now prevents you from using Cantrip, Wrath, Wild Evocation and Wild Invocation.

Orcs

  • Melee Affinity renamed to Close Combatants.
  • Close Combatants now effects all Close Combat Weapons.
  • Collective Disbelief is now a Quick Action that Counters Spells.

Oricalcai

  • Wordings updated.
  • Mastery of Thought Ability wording simplified.

Tipua

  • Wordings updated.
  • Psionic Ability wording simplified.
  • Psionic Ability no longer provides Packages.

Troll

  • Wordings updated.

Job Changes

Ace

  • Knowledge: Astral, Socialise and Study added to Proficiency List.
  • One Helluva Pilot updated to have the Upgrading Ability.
  • First off The Line now grants a D4 to all Initiative & Reaction Tests. It also provides Piloting Masteries.
  • Arrogance no longer provides Advantage to Swagger. It doubles your Ego bonus from Ace Job Ranks instead. In addition, it now triggers Exhaustion when you Critical Fail on a Skill you are Proficient in.
  • Custom Tweeks now grants 5 additional Hardpoints per rank, up from 2.

Chromer

  • Starting Health Bonus reduced to 10 from 15
  • Starting Strain Bonus reduced to 10 from 15
  • Starting Proficiencies increased to 2
  • Starting Proficiency list updated to include Knowledge - Material, Reaction, Sense and Tech
  • Addict starting budget changed to 1k/150k.
  • Chrome Addiction now updated to have the Upgrading Ability
  • Chrome Addiction now also effects Checks and Attacks

Gambler

  • Starting Mana Bonus reduced to 5 from 10
  • Starting Proficiency list updated to include Knowledge - Material, Initiative and Reaction
  • Swapped the Ability progression of Gambler:
  • Gamblers now gain Silver Tongue at ranks 1, 3, 5, 7 & 9, instead of 2, 4, 6, 8 & 10
  • Gamblers now gain Mana Gamble at ranks 2, 4, 6, 8 & 10, instead of 1, 3, 5, 7 & 9
  • Silver Tongue can now grants free ranks and Abilities in the Animism Mastery instead of the Tradecraft Mastery
  • Mana Gamble has been significantly reworked:
  • At rank 2, Mana Gamble can now only be used on Spells
  • At higher ranks, Mana Gamble gains addition functionality, including the ability to Counter Spells and activate Invocations instantly

Merc

  • Starting Health Bonus increased to 15 from 10
  • Starting Strain Bonus increased to 15 from 10
  • Starting Proficiencies reduced to 3 from 4
  • Starting Proficiency list updated to include Swagger and no longer include Natural and Tech
  • Starting Resistances reduced to 2 from 1
  • Starting Ability Company Man added
  • Training Ability reworked to have a list of Masteries it can grant
  • Grizzled Ability no longer grants bonus Health or Strain
  • Grizzled Ability reworked to grant additional Proficiencies at ranks 2, 6 and 10
  • Grizzled Ability also grants additional Resistances at ranks 4 and 8
  • “Hey, That's Mine!” Ability removed
  • Loaded For Bear Ability added

Rigger

  • Balanced Budget removed
  • Self Invested Budget added
  • Strange Knowhow reworked to have a variable Interval
  • Strange Knowhow now always has a Severity of 80

Suit

  • Starting Proficiency list updated to include Initiative and Sense
  • Lavish Budget Income increased to 5,000c from 1,000c
  • Profession Secondary Ability changed to always provide 8 Mastery Options
  • Profession: Chop Doc Secondary Ability can now grant free Mastery ranks in Charm and Xenology
  • Profession: Claims Agent Primary Ability can now be used 1/2/3/4/5 timer per Encounter, instead of per Scene
  • Profession: Claims Agent Secondary Ability can grant free Mastery ranks in Deception and Street
  • Profession: Chemslinger Secondary Ability can grant free Mastery ranks in Charm and Intimidate
  • Profession: Net Support Secondary Ability can grant free Mastery ranks in Bones, Street and Spycraft but no longer can grant them in Astrocraft
  • Profession: Closer Primary effect wording clarified
  • Profession: Closer Secondary Ability can grant free Mastery Rank in Lexiturgy and Nepotism
  • Profession: Closer Big Shot Ability: Finger Guns updated to increase the Total of pending Checks and Attacks, instead of reducing the Ego and Saves
  • Profession: Xeno-Archaeologist Secondary Ability can grant free Mastery ranks Netcraft and Wrangling
  • Profession: Xeno-Archaeologist Big Shot Ability: Nothing New Under The Sun now also allows you to treat all Situations as Cultural Situations
  • Profession: Corporate Raider Secondary Ability can grant free Mastery ranks in Deception and Street
  • Profession: Compliance Officer Secondary Ability can grant free Mastery ranks in Gene-Graft and Meat
  • Profession: Acquisitions Secondary Ability can grant free Mastery ranks in Extrospection, Noetics and Slicing but no longer can grant them in Prestige
  • Profession: Thool Tychoon Secondary Ability can grant free Mastery ranks in Astrocraft and Nepotism
  • Profession: Life Coach Secondary Ability can grant free Mastery ranks in Co-Piloting and Parasomnia

Tamer

  • Starting Proficiency list updated to include Knowledge - Astral and Reaction

Tanker

  • Starting Proficiency list updated to include Knowledge - Social and Reaction
  • Bug Fixed: The Starting Proficiency list incorrectly listed Natural as a possible option and has been removed
  • Riding Heavy no longer requires the Tanker to specify a specific Vehicle. They may instead wield and install a single Class 2 Weapon, individually
  • Finders Keepers Action is now easier to use and has more use cases
  • Finders Keepers Action has been renamed to the Hell Yeah Action
  • Targets Marked has been adjusted to no longer apply Properties, in addition to the Bonus Die
  • Targets Marked now applies the Marked Condition, in addition to the Bonus Die
  • Alpha Strike adjusted to allow you to perform Combat Actions with all Weaponry on the Vehicle, regardless of Console

Technomancer

  • Starting Health Bonus reduced to 10
  • Starting Proficiency list updated to include Athletics and Presence
  • Starting Abilities now grant the Magical Talent Ability
  • Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks
  • Obsessive Tinkerer can now grant a rank in Explosives
  • Techno-Organic Feedback now provides 1/2/3/4/5 reduced Ward Tax, increased from 1/1/2/2/3
  • Techno-Organic Feedback now provides 1/1/2/2/3 reduced Mana Tax, increased from 0/1/1/2/2
  • Counter Battery wording updated to no longer interact with exclusively the Counterspell Action

Voker

  • Starting Proficiencies reduced to 2
  • Starting Proficiency list updated to no longer include Presence and Sense
  • Natural Talent Starting Ability replaced with Magical Prodigy Starting Ability
  • Arcane Traditions Ability removed
  • Voker's Brew Ability added
  • Voker's Brew Ability allows the Voker to store additional consumables and also craft custom potions

Whizz

  • Starting Mana Bonus reduced to 10 from 15
  • Starting Proficiency list updated to no longer include Study
  • Starting Proficiency list updated to include Initiative, Reaction and Savvy
  • Starting Abilities now grant the Magical Talent Ability
  • Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks
  • Speed Counters rank 1 effect updated to be a stand alone ability that Counters Spells, rather than interacting with exclusively the Counterspell Action

Zerk

  • Starting Proficiency list updated to include Presence and Magic
  • Environmental Affinity: Astral Protector now allows you to gain ranks in Elementalism and Noetics
  • Environmental Affinity: Grinder no longer allows you to gain ranks in Mad Science and Tradecraft
  • Environmental Affinity: Gang no longer allows you to gain ranks in Deception and Tradecraft
  • Environmental Affinity: Feral now allows you to gain ranks in Cultivation and Parkour
  • Rage and Nerd Rage now end any time you perform a Deep Breath
  • Brutality now adds your Job Die to both Swagger and Presence Tests
  • Biological Monstrosity Ability now causes Wounds to Upgrade your Injuries once for every two Wounds you have accrued
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