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Patch Notes: 0.5c
Please find a summery of changes of the 0.5c Patch, including all changes up until the date of 22/07/2026.
General Changes
- Resting Updated to be once per Scene. Also resets Morale and allows for Exp to be spent.
- You now restore a GP at the end of each Scene, instead of per Rest.
- Panics renamed to Trauma.
- Counterspell Basic Ability removed from the game.
- Wrath Basic Ability added to the game.
- Magical Basic Abilities simplified.
- LoS, Perceptions & Perceiving clarified for ease of use.
- Added Acquired as a perception term, to explain when a greater level of detail is needed for targeting.
- Target, all purpose term, replaced with Entity.
- Numerous Masteries renamed:
- Gene-Graft renamed to Bioware
- Stealth renamed to Spycraft
- Netrunning renamed to Netcraft
- Astrogation renamed to Astrocraft
- Ecokinesis renamed to Noetics
- Light Arms renamed to Quickdraw
- Leadership has been moved to Viarian Masteries.
- Prestige has been moved to Nousian Masteries.
Race Changes
Atlantean
- Suit Rupture simplified. However, additional Suit Ruptures increase the Severity by 30, instead of 15.
Devlin
- Speed Demon Ability removed
- Void Demon Ability added. Void Demon grants free ranks in the Astrocraft Mastery
- Burn Hot And Fast Ability wording simplified
Djinn
- Electromagnetic Form wording simplified.
- Removed the additional healing restriction of Electromagnetic Form as they are covered by Astral Physiology.
- Renamed the Floatation Ability as Levitation.
Dwarves
- Stoneskin Ability renamed to Stonekin.
- Stonekin Ability now also provides 5 Ward
- Stonekin no longer provides the Rugged Ability
- Stoic Mentality Ability removed and it's effects were rolled into Stonekin
- Mageblind no longer interacts with Counterspell.
- Mageblind now prevents you from using Cantrip, Wrath, Wild Evocation and Wild Invocation.
Elves
- Wordings Updated.
- Dreamwaker Ability language clarified.
- Dreamwaker Ability no longer interacts with Panics.
Gnomes
- Wordings Updated.
- Natural Arcanists Updated to be more simple. No longer provides mastery packages.
Humans
- Maximum Grit reduced to 12.
- Base Wyrd reduced to 5.
- Maximum Wyrd reduced to 9.
- Human Spirit Ability now restores a GP at the end of the Encounter, instead of Scene.
- Mageblind no longer interacts with Counterspell.
- Mageblind now prevents you from using Cantrip, Wrath, Wild Evocation and Wild Invocation.
Orcs
- Melee Affinity renamed to Close Combatants.
- Close Combatants now effects all Close Combat Weapons.
- Collective Disbelief is now a Quick Action that Counters Spells.
Oricalcai
- Wordings updated.
- Mastery of Thought Ability wording simplified.
Tipua
- Wordings updated.
- Psionic Ability wording simplified.
- Psionic Ability no longer provides Packages.
Troll
- Wordings updated.
Job Changes
Ace
- Knowledge: Astral, Socialise and Study added to Proficiency List.
- One Helluva Pilot updated to have the Upgrading Ability.
- First off The Line now grants a D4 to all Initiative & Reaction Tests. It also provides Piloting Masteries.
- Arrogance no longer provides Advantage to Swagger. It doubles your Ego bonus from Ace Job Ranks instead. In addition, it now triggers Exhaustion when you Critical Fail on a Skill you are Proficient in.
- Custom Tweeks now grants 5 additional Hardpoints per rank, up from 2.
Chromer
- Starting Health Bonus reduced to 10 from 15
- Starting Strain Bonus reduced to 10 from 15
- Starting Proficiencies increased to 2
- Starting Proficiency list updated to include Knowledge - Material, Reaction, Sense and Tech
- Addict starting budget changed to 1k/150k.
- Chrome Addiction now updated to have the Upgrading Ability
- Chrome Addiction now also effects Checks and Attacks
Gambler
- Starting Mana Bonus reduced to 5 from 10
- Starting Proficiency list updated to include Knowledge - Material, Initiative and Reaction
- Swapped the Ability progression of Gambler:
- Gamblers now gain Silver Tongue at ranks 1, 3, 5, 7 & 9, instead of 2, 4, 6, 8 & 10
- Gamblers now gain Mana Gamble at ranks 2, 4, 6, 8 & 10, instead of 1, 3, 5, 7 & 9
- Silver Tongue can now grants free ranks and Abilities in the Animism Mastery instead of the Tradecraft Mastery
- Mana Gamble has been significantly reworked:
- At rank 2, Mana Gamble can now only be used on Spells
- At higher ranks, Mana Gamble gains addition functionality, including the ability to Counter Spells and activate Invocations instantly
Merc
- Starting Health Bonus increased to 15 from 10
- Starting Strain Bonus increased to 15 from 10
- Starting Proficiencies reduced to 3 from 4
- Starting Proficiency list updated to include Swagger and no longer include Natural and Tech
- Starting Resistances reduced to 2 from 1
- Starting Ability Company Man added
- Training Ability reworked to have a list of Masteries it can grant
- Grizzled Ability no longer grants bonus Health or Strain
- Grizzled Ability reworked to grant additional Proficiencies at ranks 2, 6 and 10
- Grizzled Ability also grants additional Resistances at ranks 4 and 8
- “Hey, That's Mine!” Ability removed
- Loaded For Bear Ability added
Rigger
- Balanced Budget removed
- Self Invested Budget added
- Strange Knowhow reworked to have a variable Interval
- Strange Knowhow now always has a Severity of 80
Suit
- Starting Proficiency list updated to include Initiative and Sense
- Lavish Budget Income increased to 5,000c from 1,000c
- Profession Secondary Ability changed to always provide 8 Mastery Options
- Profession: Chop Doc Secondary Ability can now grant free Mastery ranks in Charm and Xenology
- Profession: Claims Agent Primary Ability can now be used 1/2/3/4/5 timer per Encounter, instead of per Scene
- Profession: Claims Agent Secondary Ability can grant free Mastery ranks in Deception and Street
- Profession: Chemslinger Secondary Ability can grant free Mastery ranks in Charm and Intimidate
- Profession: Net Support Secondary Ability can grant free Mastery ranks in Bones, Street and Spycraft but no longer can grant them in Astrocraft
- Profession: Closer Primary effect wording clarified
- Profession: Closer Secondary Ability can grant free Mastery Rank in Lexiturgy and Nepotism
- Profession: Closer Big Shot Ability: Finger Guns updated to increase the Total of pending Checks and Attacks, instead of reducing the Ego and Saves
- Profession: Xeno-Archaeologist Secondary Ability can grant free Mastery ranks Netcraft and Wrangling
- Profession: Xeno-Archaeologist Big Shot Ability: Nothing New Under The Sun now also allows you to treat all Situations as Cultural Situations
- Profession: Corporate Raider Secondary Ability can grant free Mastery ranks in Deception and Street
- Profession: Compliance Officer Secondary Ability can grant free Mastery ranks in Gene-Graft and Meat
- Profession: Acquisitions Secondary Ability can grant free Mastery ranks in Extrospection, Noetics and Slicing but no longer can grant them in Prestige
- Profession: Thool Tychoon Secondary Ability can grant free Mastery ranks in Astrocraft and Nepotism
- Profession: Life Coach Secondary Ability can grant free Mastery ranks in Co-Piloting and Parasomnia
Tamer
- Starting Proficiency list updated to include Knowledge - Astral and Reaction
Tanker
- Starting Proficiency list updated to include Knowledge - Social and Reaction
- Bug Fixed: The Starting Proficiency list incorrectly listed Natural as a possible option and has been removed
- Riding Heavy no longer requires the Tanker to specify a specific Vehicle. They may instead wield and install a single Class 2 Weapon, individually
- Finders Keepers Action is now easier to use and has more use cases
- Finders Keepers Action has been renamed to the Hell Yeah Action
- Targets Marked has been adjusted to no longer apply Properties, in addition to the Bonus Die
- Targets Marked now applies the Marked Condition, in addition to the Bonus Die
- Alpha Strike adjusted to allow you to perform Combat Actions with all Weaponry on the Vehicle, regardless of Console
Technomancer
- Starting Health Bonus reduced to 10
- Starting Proficiency list updated to include Athletics and Presence
- Starting Abilities now grant the Magical Talent Ability
- Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks
- Obsessive Tinkerer can now grant a rank in Explosives
- Techno-Organic Feedback now provides 1/2/3/4/5 reduced Ward Tax, increased from 1/1/2/2/3
- Techno-Organic Feedback now provides 1/1/2/2/3 reduced Mana Tax, increased from 0/1/1/2/2
- Counter Battery wording updated to no longer interact with exclusively the Counterspell Action
Voker
- Starting Proficiencies reduced to 2
- Starting Proficiency list updated to no longer include Presence and Sense
- Natural Talent Starting Ability replaced with Magical Prodigy Starting Ability
- Arcane Traditions Ability removed
- Voker's Brew Ability added
- Voker's Brew Ability allows the Voker to store additional consumables and also craft custom potions
Whizz
- Starting Mana Bonus reduced to 10 from 15
- Starting Proficiency list updated to no longer include Study
- Starting Proficiency list updated to include Initiative, Reaction and Savvy
- Starting Abilities now grant the Magical Talent Ability
- Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks
- Speed Counters rank 1 effect updated to be a stand alone ability that Counters Spells, rather than interacting with exclusively the Counterspell Action
Zerk
- Starting Proficiency list updated to include Presence and Magic
- Environmental Affinity: Astral Protector now allows you to gain ranks in Elementalism and Noetics
- Environmental Affinity: Grinder no longer allows you to gain ranks in Mad Science and Tradecraft
- Environmental Affinity: Gang no longer allows you to gain ranks in Deception and Tradecraft
- Environmental Affinity: Feral now allows you to gain ranks in Cultivation and Parkour
- Rage and Nerd Rage now end any time you perform a Deep Breath
- Brutality now adds your Job Die to both Swagger and Presence Tests
- Biological Monstrosity Ability now causes Wounds to Upgrade your Injuries once for every two Wounds you have accrued
