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| character:character_creation [2026/06/26 14:18] – ms_wuntch | character:character_creation [2026/06/26 14:44] (current) – [Step 9 - Spend your Vehicle Budget] ms_wuntch |
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| While this process can be done alone, the steps of [[:Character:Character Creation#Character Creation|Character Creation]] are recommended to be done as a group. Meat Space is as much a collaborative story telling game as a rules based RPG. This gives everyone a chance to create both individually fun and flavourful [[:Game Mechanics:Definitions:Character|Characters]] as well as even intertwining their backstories and tying them more strongly into the narrative that will be told over the course of the campaign.\\ | While this process can be done alone, the steps of [[:Character:Character Creation#Character Creation|Character Creation]] are recommended to be done as a group. Meat Space is as much a collaborative story telling game as a rules based RPG. This gives everyone a chance to create both individually fun and flavourful [[:Game Mechanics:Definitions:Character|Characters]] as well as even intertwining their backstories and tying them more strongly into the narrative that will be told over the course of the campaign.\\ |
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| **Please Note**: While a [Character Sheet] can be made with pen and paper, we have a digital version that can be found [[https://docs.google.com/spreadsheets/d/1fjfUetHWHBOdf75frVQJs2Z05yPvy70IoHMpMksiu98/edit?usp=sharing|Here]], to help with tracking the various [[:Ratings]] and [[:Stats]] available to your [[:Game Mechanics:Definitions:Character]].\\ | **Please Note**: While a [[:Game Mechanics:Definitions:Character]] sheet can be made with pen and paper, we have a digital version that can be found [[https://docs.google.com/spreadsheets/d/1fjfUetHWHBOdf75frVQJs2Z05yPvy70IoHMpMksiu98/edit?usp=sharing|Here]], to help with tracking the various [[:Ratings]] and [[:Stats]] available to your [[:Game Mechanics:Definitions:Character]].\\ |
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| **Please Note**: As a [[:Game Mechanics:Definitions:Game Master]], when creating [[:Game Mechanics:Definitions:Non-Cast Characters]] you perform the same steps as if making a [[:Game Mechanics:Definitions:Cast Character]]. | **Please Note**: As a [[:Game Mechanics:Definitions:Game Master]], when creating [[:Game Mechanics:Definitions:Non-Cast Characters]] you perform the same steps as if making a [[:Game Mechanics:Definitions:Cast Character]]. |
| //**Ash's Aside**// \\ | //**Ash's Aside**// \\ |
| If your anything like me, you may enjoy learning about a new TTPRG system by half following the Character Creation process to have an almost guided tour through the systems of the game. If that is you, rest assured that I have designed this system to make that possible. Feel free to poke around and see what interests you about the system. I think Character Creation is often best done as a group, so you can build Characters that both compliment each other and confirm to the themes of the campaign your GM is going to run, but that doesn't mean you can't play around with this system to see if there is anything here that interests you. After all, building Characters you will never play is half the fun of a TTRPG. | If your anything like me, you may enjoy learning about a new TTPRG system by half following the Character Creation process to have an almost guided tour through the systems of the game. If that is you, rest assured that I have designed this system to make that possible. Feel free to poke around and see what interests you about the system. I think Character Creation is often best done as a group, so you can build Characters that both compliment each other and confirm to the themes of the campaign your GM is going to run, but that doesn't mean you can't play around with this system to see if there is anything here that interests you. After all, building Characters you will never play is half the fun of a TTRPG. |
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| //**Wuntch's Whatever**// \\ | //**Wuntch's Whatever**// \\ |
| I recommend hosting what is known as a "session 0", a gathering with your group before the campaign formally begins to collaboratively build your Characters. This session 0 is a time to help establish the setting and expectations of the campaign to come. It can be a great time to ease in newer players and help everyone collaborate and discuss elements of their Characters and interesting choices for their builds. | I recommend hosting what is known as a "session 0", a gathering with your group before the campaign formally begins to collaboratively build your Characters. This session 0 is a time to help establish the setting and expectations of the campaign to come. It can be a great time to ease in newer players and help everyone collaborate and discuss elements of their Characters and interesting choices for their builds. |
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| | </WRAP> |
| | </WRAP> |
| ===== Step 1 - Pitch a Character ===== | ===== Step 1 - Pitch a Character ===== |
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| The first step in creating a [Character] is to come up with a simple concept for who or what they are. This is known as your Elevator Pitch. It serves as the foundation for every choice you make during Character Creation and gives you a clear idea of who your [Character] is once play begins.\\ | The first step in creating a [[:Game Mechanics:Definitions:Character]] is to come up with a simple concept for who or what they are. This is known as your Elevator Pitch. It serves as the foundation for every choice you make during Character Creation and gives you a clear idea of who your [[:Game Mechanics:Definitions:Character]] is once play begins.\\ |
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| Whenever you are asked to make a choice, there may be many good reasons to select one option over another. If you are ever unsure, your Elevator Pitch should be used as the tie-breaker. It can also help guide your decisions during play by giving you a better understanding of what your [Character] would do and the role they are intended to fill, both narratively and mechanically.\\ | Whenever you are asked to make a choice, there may be many good reasons to select one option over another. If you are ever unsure, your Elevator Pitch should be used as the tie-breaker. It can also help guide your decisions during play by giving you a better understanding of what your [[:Game Mechanics:Definitions:Character]] would do and the role they are intended to fill, both narratively and mechanically.\\ |
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| An Elevator Pitch can be as simple as:\\ | An Elevator Pitch can be as simple as:\\ |
| "I want to play a noir-style detective focused on narrative encounters, solving mysteries and supporting the group, with only a light combat presence."\\ | "I want to play a noir-style detective focused on narrative encounters, solving mysteries and supporting the group, with only a light combat presence."\\ |
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| Once everyone has had an opportunity to pitch their [Character], move on to Step 1.\\ | Once everyone has had an opportunity to pitch their [[:Game Mechanics:Definitions:Character]], move on to Step 1.\\ |
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| **Please Note**: If you are creating [Characters] as a group, this is a great time to go around the table and share your Elevator Pitches with one another. Doing so allows everyone to see if any ideas overlap, complement one another or create interesting opportunities for teamwork. It also gives everyone a chance to make sure they are happy with how the group fits together before moving on. Also, it's fun. | **Please Note**: If you are creating [[:Game Mechanics:Definitions:Character|Characters]] as a group, this is a great time to go around the table and share your Elevator Pitches with one another. Doing so allows everyone to see if any ideas overlap, complement one another or create interesting opportunities for teamwork. It also gives everyone a chance to make sure they are happy with how the group fits together before moving on. Also, it's fun. |
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| ===== Step 2 - Choose your Race ===== | ===== Step 2 - Choose your Race ===== |
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| ^[[Races:Atlantean]]^[[Races:Devlin]]^[[Races:D'Jinn]]^[[Races:Draeck]]^[[Races:Dwarf]]^[[Races:Elf]]^ | ^[[Races:Atlantean]]^[[Races:Devlin]]^[[Races:D'Jinn]]^[[Races:Draeck]]^[[Races:Dwarf]]^[[Races:Elf]]^ |
| | [[Races:Atlantean|{{ :races:sal_400x500.png?200 |}}]]\\ \\ A member of the sapient aquatic tribes of Atlantas, using advanced Mod-Suits to walk among the stars as proud members of the Federation since its inception.. | [[Races:Devlin|{{ :races:hella_400x500.png?200 |}}]]\\ \\ Short-lived but impossibly lucky, these hardened Elvenoids are celebrated across the Federation as daring pilots, skilled crews and survivors of the impossible. | [[Races:D'jinn|{{ :races:elektra_400x500.png?200 |}}]]\\ \\ Beings of living electromagnetic energy, they shape bodies from magnetic particles and are renowned for their immense magical power and natural affinity for both the Cyber Space and Meat Space. | [[Races:Draeck|{{ :races:tia-matte_400x500_c.png?200 |}}]]\\ \\ Proud, dragon-like Elvenoids with four powerful arms, they maintain the traditions of an ancient empire where status is earned through achievement, ambition and strength. | [[Races:Dwarf|{{ :races:torque_400x500.png?200 |}}]]\\ \\ Tough, stalwart and honest to a fault, these dense Elvenoids possess little affinity for magic but are renowned throughout the galaxy for their exceptional tolerance for Cyberware. | [[Races:Elf|{{ :races:angel_400x500.png?200 |}}]]\\ \\ Among the oldest cultures in the Federation, these agile and magically gifted Elvenoids often spend centuries pursuing a single passion to perfection. | | | [[Races:Atlantean|{{ :races:sal_400x500.png?200 |}}]]\\ \\ A member of the sapient aquatic tribes of Atlantas, using advanced Mod-Suits to walk among the stars as proud members of the Federation since its inception. | [[Races:Devlin|{{ :races:hella_400x500.png?200 |}}]]\\ \\ Short-lived but impossibly lucky, these hardened Elvenoids are celebrated across the Federation as daring pilots, skilled crews and survivors of the impossible. | [[Races:D'jinn|{{ :races:elektra_400x500.png?200 |}}]]\\ \\ Beings of living electromagnetic energy, they shape bodies from magnetic particles and are renowned for their immense magical power and natural affinity for both the Cyber Space and Meat Space. | [[Races:Draeck|{{ :races:tia-matte_400x500_c.png?200 |}}]]\\ \\ Proud, dragon-like Elvenoids with four powerful arms, they maintain the traditions of an ancient empire where status is earned through achievement, ambition and strength. | [[Races:Dwarf|{{ :races:torque_400x500.png?200 |}}]]\\ \\ Tough, stalwart and honest to a fault, these dense Elvenoids possess little affinity for magic but are renowned throughout the galaxy for their exceptional tolerance for Cyberware. | [[Races:Elf|{{ :races:angel_400x500.png?200 |}}]]\\ \\ Among the oldest cultures in the Federation, these agile and magically gifted Elvenoids often spend centuries pursuing a single passion to perfection. | |
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| ^[[:Stats:Maximum Stats|Maximum]]^^[[:Stats:Maximum Stats|Maximum]]^^[[:Stats:Maximum Stats|Maximum]]^^ | ^[[:Stats:Maximum Stats|Maximum]]^^[[:Stats:Maximum Stats|Maximum]]^^[[:Stats:Maximum Stats|Maximum]]^^ |
| | **13** || **9** || **10** || | | **13** || **9** || **10** || |
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| | **13** || **9** || **10** || | | **13** || **9** || **10** || |
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| | </WRAP> |
| If we choose these [[:Stats]], this detective [[:Game Mechanics:Definitions:Character|Character's]] [[:Stats:Starter Stats]] would also become their [[:Stats:Current Stats]], having both a [[:Stats:Starter Stats|Starter]] and [[:Stats:Current Stats|Current]] [[:Stats:Brawn]] of 6. | If we choose these [[:Stats]], this detective [[:Game Mechanics:Definitions:Character|Character's]] [[:Stats:Starter Stats]] would also become their [[:Stats:Current Stats]], having both a [[:Stats:Starter Stats|Starter]] and [[:Stats:Current Stats|Current]] [[:Stats:Brawn]] of 6. |
| | </WRAP> |
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| **Example B**\\ | **Example B**\\ |
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| If we choose these [[:Stats]], this detective [[:Game Mechanics:Definitions:Character|Character's]] [[:Stats:Starter Stats]] would also become their [[:Stats:Current Stats]], having both a [[:Stats:Starter Stats|Starter]] and [[:Stats:Current Stats|Current]] [[:Stats:Brawn]] of 6, [[:Stats:Agility]] and [[:Stats:Panache]] of 4, and a [[:Stats:Starter Stats|Starter]] and [[:Stats:Current Stats|Current]] [[:Stats:Intuition]] of 7. | If we choose these [[:Stats]], this detective [[:Game Mechanics:Definitions:Character|Character's]] [[:Stats:Starter Stats]] would also become their [[:Stats:Current Stats]], having both a [[:Stats:Starter Stats|Starter]] and [[:Stats:Current Stats|Current]] [[:Stats:Brawn]] of 6, [[:Stats:Agility]] and [[:Stats:Panache]] of 4, and a [[:Stats:Starter Stats|Starter]] and [[:Stats:Current Stats|Current]] [[:Stats:Intuition]] of 7. |
| | </WRAP> |
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| **//Wuntch’s Whatever//**\\ | **//Wuntch’s Whatever//**\\ |
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| This can be a fun time to share exceptional Stats or cool abilities that your character now has. This can help both keep the conversation lively and help others get a sense of where a character may be strongest and where they may be weakest. | This can be a fun time to share exceptional Stats or cool abilities that your character now has. This can help both keep the conversation lively and help others get a sense of where a character may be strongest and where they may be weakest. |
| | </WRAP> |
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| ===== Step 4 - Choose your Starting Job ===== | ===== Step 4 - Choose your Starting Job ===== |
| Every [[:Game Mechanics:Definitions:Character]] in Meat Space has gained some special set of expertise or knowledge that helps them survive and flourish, this special knowledge is represented by [[:Jobs]].\\ | Every [[:Game Mechanics:Definitions:Character]] in Meat Space has gained some special set of expertise or knowledge that helps them survive and flourish, this special knowledge is represented by [[:Jobs]].\\ |
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| Each [[:Jobs|Job]] comes with a number of benefits when first chosen and whenever they are [Ranked up]. The important benefits we need to note for this step are those from your [[:Jobs|Job's]] starting package which include: | Each [[:Jobs|Job]] comes with a number of benefits when first chosen and whenever they are [[:Game Mechanics:Ranking Up|Ranked up]]. The important benefits we need to note for this step are those from your [[:Jobs|Job's]] starting package which include: |
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| **A number of [[:Game Mechanics:Proficiencies]]**.\\ | **A number of [[:Game Mechanics:Proficiencies]]**.\\ |
| Representing the [[:Skills]] your [[:Game Mechanics:Definitions:Character]] is most qualified in. | Representing the [[:Skills]] your [[:Game Mechanics:Definitions:Character]] is most qualified in. |
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| **A [[:Ratings:Mana]] bonus**.\\ | **A [[:Ratings:Mana]] bonus**.\\ |
| ** A number of [[:Game Mechanics:Resistances]]**.\\ | ** A number of [[:Game Mechanics:Resistances]]**.\\ |
| Representing the training on safety drilled into your [[:Game Mechanics:Definitions:Character]]. | Representing the training on safety drilled into your [[:Game Mechanics:Definitions:Character]]. |
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| **A [[:Ratings:Strain]] bonus**.\\ | **A [[:Ratings:Strain]] bonus**.\\ |
| **A number of [[:Game Mechanics:Definitions:Starter Abilities]]**.\\ | **A number of [[:Game Mechanics:Definitions:Starter Abilities]]**.\\ |
| The tools of the trade, powerful [[:Game Mechanics:Definitions:Starter Abilities]] unique to that [[:Jobs|Job]] and only available when chosen as your first [[:Jobs|Job]]. | The tools of the trade, powerful [[:Game Mechanics:Definitions:Starter Abilities]] unique to that [[:Jobs|Job]] and only available when chosen as your first [[:Jobs|Job]]. |
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| <WRAP center centeralign 600px> | <WRAP center centeralign 600px> |
| **And a [[:Game Mechanics:Definitions:Budget]]**.\\ | **And a [[:Game Mechanics:Definitions:Budget]]**.\\ |
| Any good spacer worth their salt comes packing the right tools for the job. | Any good spacer worth their salt comes packing the right tools for the job. |
| | </WRAP> |
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| |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| | |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| |
| ^[[Jobs:Ace]]^[[Jobs:Chromer]]^[[Jobs:Gambler]]^[[Jobs:Merc]]^[[Jobs:Rigger]]^[[Jobs:Suit]]^ | ^[[Jobs:Ace]]^[[Jobs:Chromer]]^[[Jobs:Gambler]]^[[Jobs:Merc]]^[[Jobs:Rigger]]^[[Jobs:Suit]]^ |
| | [[Jobs:Ace|{{ :jobs:ace_icon.png?200 |}}]]\\ Masters of both piloting and vehicle customisation, Aces possess the skill, confidence and swagger to push any vehicle beyond its limits and the arrogance to believe they can do it again. | [[Jobs:Chromer|{{ :jobs:chromer_icon.png?200 |}}]]\\ The moment they installed their first implant, everything clicked. Chromers pursue perfection through cybernetic augmentation, modifying themselves with a dedication few can match. | [[Jobs:Gambler|{{ :jobs:gambler_icon.png?200 |}}]]\\ Masters of both magic and manipulation, Gamblers bargain with fate itself, borrowing impossible power from beyond time and space to alter the odds in their favour. | [[Jobs:Merc|{{ :jobs:merc_icon.png?200 |}}]]\\ The quintessential Spacer, Mercs are hardened professionals who rely on training, experience and adaptability to succeed in any situation. | [[Jobs:Rigger|{{ :jobs:rigger_icon.png?200 |}}]]\\ Addled by Th00l and possessed of an uncanny mechanical intuition, Riggers are immensely strong engineers who can tear apart almost any machine and rebuild it better than before. | [[Jobs:Suit|{{ :jobs:suit_icon.png?200 |}}]]\\ Employed by the giga-corps, Suits wield the two oldest powers in the universe: money and education, applying them to everything from commerce and diplomacy to espionage and intrigue. | | | [[Jobs:Ace|{{ :jobs:ace_icon.png?200 |}}]]\\ Masters of both piloting and vehicle customisation, Aces possess the skill, confidence and swagger to push any vehicle beyond its limits and the arrogance to believe they can do it again. | [[Jobs:Chromer|{{ :jobs:chromer_icon.png?200 |}}]]\\ The moment they installed their first implant, everything clicked. Chromers pursue perfection through cybernetic augmentation, modifying themselves with a dedication few can match. | [[Jobs:Gambler|{{ :jobs:gambler_icon.png?200 |}}]]\\ Masters of both magic and manipulation, Gamblers bargain with fate itself, borrowing impossible power from beyond time and space to alter the odds in their favour. | [[Jobs:Merc|{{ :jobs:merc_icon.png?200 |}}]]\\ The quintessential Spacer, Mercs are hardened professionals who rely on training, experience and adaptability to succeed in any situation. | [[Jobs:Rigger|{{ :jobs:rigger_icon.png?200 |}}]]\\ Addled by Th00l and possessed of an uncanny mechanical intuition, Riggers are immensely strong engineers who can tear apart almost any machine and rebuild it better than before. | [[Jobs:Suit|{{ :jobs:suit_icon.png?200 |}}]]\\ Employed by the giga-corps, Suits wield the two oldest powers in the universe: money and education, applying them to everything from commerce and diplomacy to espionage and intrigue. | |
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| |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| | |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| |
| ^ [[:Ratings:Health]] ^ [[:Ratings:Mana]] ^ [[:Ratings:Strain]] ^ [[:Ratings:Evasion]] ^ [[:Ratings:Defence]] ^ [[:Ratings:Ego]] ^ | ^ [[:Ratings:Health]] ^ [[:Ratings:Mana]] ^ [[:Ratings:Strain]] ^ [[:Ratings:Evasion]] ^ [[:Ratings:Defence]] ^ [[:Ratings:Ego]] ^ |
| | A [[:Game Mechanics:Definitions:Character|Character's]] physical well being and vitality in a fight, how much [[:Game Mechanics:Damage]] they can take before getting [[:Game Mechanics:Injury|Injured]]. | A [[:Game Mechanics:Definitions:Character|Character's]] pool of magical energy, used to cast [Spells] and invoke [Invocations]. | A [[:Game Mechanics:Definitions:Character|Character's]] mental endurance, how well they can handle stressful situations before they start [[:Game Mechanics:Panic|Panicking]]. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to dodge and weave to avoid danger. | A [[:Game Mechanics:Definitions:Character|Character's]] overall ability to avoid taking hits, be it through their own nimbleness or external [[:Items]] helping deflect blows. | A [[:Game Mechanics:Definitions:Character|Character's]] sense of self and protection against mental [[:Game Mechanics:Attacks]]. | | | A [[:Game Mechanics:Definitions:Character|Character's]] physical well being and vitality in a fight, how much [[:Game Mechanics:Damage]] they can take before getting [[:Game Mechanics:Injury|Injured]]. | A [[:Game Mechanics:Definitions:Character|Character's]] pool of magical energy, used to cast [[:Game Mechanics:Definitions:Spell|Spells]] and invoke [Invocations]. | A [[:Game Mechanics:Definitions:Character|Character's]] mental endurance, how well they can handle stressful situations before they start [[:Game Mechanics:Panic|Panicking]]. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to dodge and weave to avoid danger. | A [[:Game Mechanics:Definitions:Character|Character's]] overall ability to avoid taking hits, be it through their own nimbleness or external [[:Items]] helping deflect blows. | A [[:Game Mechanics:Definitions:Character|Character's]] sense of self and protection against mental [[:Game Mechanics:Attack|Attacks]]. | |
| | Your [[:Ratings:Health]] is equal to: \\ \\ **[[:Stats:Brawn]] + [[:Jobs|Job]] bonus**. | Your [[:Ratings:Mana]] is equal to: \\ \\ **[[:Stats:Hokum]] + [[:Jobs|Job]] bonus**. | Your [[:Ratings:Strain]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Jobs|Job]] bonus**. | Your [[:Ratings:Evasion]] is equal to: \\ \\ **[[:Stats:Agility]] + [[:Stats:Intuition]]**. | Your [[:Ratings:Defence]] is equal to: \\ \\ **15 + [[:Ratings:Evasion]] - [[:Game Mechanics:Definitions:Size]]**. | Your [[:Ratings:Ego]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Stats:Wits]] + [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]]**. | | | Your [[:Ratings:Health]] is equal to: \\ \\ **[[:Stats:Brawn]] + [[:Jobs|Job]] bonus**. | Your [[:Ratings:Mana]] is equal to: \\ \\ **[[:Stats:Hokum]] + [[:Jobs|Job]] bonus**. | Your [[:Ratings:Strain]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Jobs|Job]] bonus**. | Your [[:Ratings:Evasion]] is equal to: \\ \\ **[[:Stats:Agility]] + [[:Stats:Intuition]]**. | Your [[:Ratings:Defence]] is equal to: \\ \\ **15 + [[:Ratings:Evasion]] - [[:Game Mechanics:Definitions:Size]]**. | Your [[:Ratings:Ego]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Stats:Wits]] + [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]]**. | |
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| I know there is a lot of these Ratings. We wrote these out here so that you can see how they all work, make informed choices and can write your own Character Sheet, if you want. However, our automated Character Sheet, linked up top will handle all this math for you, so you don't have to worry about doing it yourself. In addition, Meat Space is designed to never had you lose a point of Brawn halfway through a Scene and then have to quickly adjust ten different things on your sheet. You just roll with Advantage or Disadvantage and get on with it. | I know there is a lot of these Ratings. We wrote these out here so that you can see how they all work, make informed choices and can write your own Character Sheet, if you want. However, our automated Character Sheet, linked up top will handle all this math for you, so you don't have to worry about doing it yourself. In addition, Meat Space is designed to never had you lose a point of Brawn halfway through a Scene and then have to quickly adjust ten different things on your sheet. You just roll with Advantage or Disadvantage and get on with it. |
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| \\ | \\ |
| As you note down your Ratings you may find your initial choices not really clicking at this stage, you should always feel free to modify your Stats or even consider another Job or Race that better compliments the role you had in mind for your Character. | As you note down your Ratings you may find your initial choices not really clicking at this stage, you should always feel free to modify your Stats or even consider another Job or Race that better compliments the role you had in mind for your Character. |
| | </WRAP> |
| | </WRAP> |
| | </WRAP> |
| |
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| ===== Step 6 - Allocate Skill points ===== | ===== Step 6 - Allocate Skill points ===== |
| |
| [[:Skills]] are the core of how any [[:Game Mechanics:Definitions:Character]] interacts with the Meat, Cyber and Astral Spaces. [[:Skills]] are how any [[:Game Mechanics:Check]] or [[:Game Mechanics:Attacks|Attack]] is performed in Meat Space, if your [[:Game Mechanics:Definitions:Character]] is meant to be competent at something, [[:Skills]] are how they'll show it. | [[:Skills]] are the core of how any [[:Game Mechanics:Definitions:Character]] interacts with the Meat, Cyber and Astral Spaces. [[:Skills]] are how any [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]] is performed in Meat Space, if your [[:Game Mechanics:Definitions:Character]] is meant to be competent at something, [[:Skills]] are how they'll show it. |
| |
| You gain 10 free [[:Game Mechanics:Definitions:Rank|Ranks]] in any [[:Skills]] of your choice under the following restrictions. | You gain 10 free [[:Game Mechanics:Definitions:Rank|Ranks]] in any [[:Skills]] of your choice under the following restrictions. |
| Please note Masteries are currently in closed testing and unavailable for public use.\\ | Please note Masteries are currently in closed testing and unavailable for public use.\\ |
| \\ | \\ |
| Please see the [[:Game Mechanics:Alternate Rules]] page for campaigns without [[:Masteries]] . | Please see the [[:Game Mechanics:Alternate Rules]] page for campaigns without [Masteries] . |
| | </WRAP> |
| \\ | \\ |
| [[:Masteries]] are how your [[:Game Mechanics:Definitions:Character]] has specialised in their capabilities, someone handy in the [[:Skills:Tech]] [[:Skills|Skill]] may be more broadly useful, but will never reach the heights of someone with many ranks in [[:Masteries:Fabricate]] or [[:Masteries:Mechanics]].\\ | [Masteries] are how your [[:Game Mechanics:Definitions:Character]] has specialised in their capabilities, someone handy in the [[:Skills:Tech]] [[:Skills|Skill]] may be more broadly useful, but will never reach the heights of someone with many ranks in [Fabricate] or [Mechanics].\\ |
| \\ | \\ |
| [[:Masteries]] are the primary way in which a [[:Game Mechanics:Definitions:Character]] transforms from a collection of [[:Skills]] and [[:Stats]], to an iconic individual ready to take on the universe. \\ | [Masteries] are the primary way in which a [[:Game Mechanics:Definitions:Character]] transforms from a collection of [[:Skills]] and [[:Stats]], to an iconic individual ready to take on the universe. \\ |
| \\ | \\ |
| You gain 1 free [[:Game Mechanics:Definitions:Rank]] in a [[:Masteries|Mastery]] of your choice, gaining an [[:Game Mechanics:Definitions:Ability]] of the same [[:Game Mechanics:Definitions:Rank]] from that [[:Masteries|Mastery]] as well.\\ | You gain 1 free [[:Game Mechanics:Definitions:Rank]] in a [Mastery] of your choice, gaining an [[:Game Mechanics:Definitions:Ability]] of the same [[:Game Mechanics:Definitions:Rank]] from that [Mastery] as well.\\ |
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| You may not have more than 3 [[:Game Mechanics:Definitions:Rank|Ranks]] in a [[:Masteries|Mastery]] during [[:Character:Character Creation#Character Creation|Character Creation]].\\ | You may not have more than 3 [[:Game Mechanics:Definitions:Rank|Ranks]] in a [Mastery] during [[:Character:Character Creation#Character Creation|Character Creation]].\\ |
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| Click the following link for the full list of available [[:Masteries]] or refer to the [[:Job:New Hire Packages]] page to see suggested [[:Masteries]] for your chosen [[:Jobs|Job]].\\ | Click the following link for the full list of available [Masteries] or refer to the [New Hire Packages] page to see suggested [Masteries] for your chosen [[:Jobs|Job]].\\ |
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| Now is a good time if performing [[:Character:Character Creation#Character Creation|Character Creation]] as a group to shift into a discussion to help find the most [[:Game Mechanics:Definitions:Appropriate]] [[:Masteries]] for everyones [[:Game Mechanics:Definitions:Character|Characters]]. There are quite a few options available and taking the time to lock in a [[:Masteries|Mastery]] and [[:Game Mechanics:Definitions:Ability]] here and now may take some time, making a shortlist of candidates with the advice and info of your group to take home and review is recommended. | Now is a good time if performing [[:Character:Character Creation#Character Creation|Character Creation]] as a group to shift into a discussion to help find the most [[:Game Mechanics:Definitions:Appropriate]] [Masteries] for everyones [[:Game Mechanics:Definitions:Character|Characters]]. There are quite a few options available and taking the time to lock in a [Mastery] and [[:Game Mechanics:Definitions:Ability]] here and now may take some time, making a shortlist of candidates with the advice and info of your group to take home and review is recommended. |
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| Much like the previous step, fitting out your [[:Game Mechanics:Definitions:Character]] completely can take some time. We recommend discussing and making a shortlist of [[:Items]] you may want for your [[:Game Mechanics:Definitions:Character]] and making your full set of purchases at home.\\ | Much like the previous step, fitting out your [[:Game Mechanics:Definitions:Character]] completely can take some time. We recommend discussing and making a shortlist of [[:Items]] you may want for your [[:Game Mechanics:Definitions:Character]] and making your full set of purchases at home.\\ |
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| Alternatively each [[:Jobs|Job]] offers a number of recommended [[:Items|Item]] bundles here: [[:Jobs:New Hire Packages]].\\ | Alternatively each [[:Jobs|Job]] offers a number of recommended [[:Items|Item]] bundles here: [New Hire Packages].\\ |
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| Any [[:Game Mechanics:Definitions:Credits]] unspent from your [[:Game Mechanics:Definitions:Budget:Personal Budget]] are kept and carry on to regular play. | Any [[:Game Mechanics:Definitions:Credits]] unspent from your [[:Game Mechanics:Definitions:Budget:Personal Budget]] are kept and carry on to regular play. |
| ===== Step 9 - Spend your Vehicle Budget ===== | ===== Step 9 - Spend your Vehicle Budget ===== |
| <WRAP danger center centeralign 600px> | <WRAP danger center centeralign 600px> |
| Please note [[:Vehicle|Vehicles]] are currently in closed testing and unavailable for public use. | Please note Vehicles are currently in closed testing and unavailable for public use for the time being. |
| | </WRAP> |
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| [[:Jobs]] also give you a [[:Game Mechanics:Definitions:Budget:Vehicular Budget]], these [[:Game Mechanics:Definitions:Credits]] are used in the construction or purchase of a personal or group [[:Vehicle]] that will serve as both transportation, and if needed, a combat vessel. \\ | [[:Jobs]] also give you a [[:Game Mechanics:Definitions:Budget:Vehicular Budget]], these [[:Game Mechanics:Definitions:Credits]] are used in the construction or purchase of a personal or group [Vehicle] that will serve as both transportation, and if needed, a combat vessel. \\ |
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| [[:Vehicle|Vehicles]] benefit greatly from being built with a goal in mind, so take the time now to discuss and gain an understanding of what [Setting] is being used, how the [[:Game Mechanics:Definitions:Character|Characters]] intend to travel, be it in one large group ship, or a fleet of smaller single person [[:Vehicle|Vehicles]]. This information will help greatly when either building or purchasing a [[:Vehicle]].\\ | [Vehicles] benefit greatly from being built with a goal in mind, so take the time now to discuss and gain an understanding of what [Setting] is being used, how the [[:Game Mechanics:Definitions:Character|Characters]] intend to travel, be it in one large group ship, or a fleet of smaller single person [Vehicles]. This information will help greatly when either building or purchasing a [Vehicle].\\ |
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| **Please Note**: Some [[:Jobs]], such as [[:Jobs:Tamer]] or [[:Jobs:Suit]] have break from the norm with their [[:Game Mechanics:Definitions:Budget:Vehicular Budget|Vehicular Budgets]] and should be taken into cosideration if present in the group.\\ | **Please Note**: Some [[:Jobs]], such as [[:Jobs:Tamer]] or [[:Jobs:Suit]] have break from the norm with their [[:Game Mechanics:Definitions:Budget:Vehicular Budget|Vehicular Budgets]] and should be taken into cosideration if present in the group.\\ |
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| See [[:Vehicle:Vehicle Construction]] for more detailed instructions on building a [[:Vehicle]], or head over to [[:Vehicle:Vehicle Prebuilts]] for a pre-made, off the lot ship. | See [Vehicle Construction] for more detailed instructions on building a [Vehicle], or head over to [Vehicle Prebuilts] for a pre-made, off the lot ship. |
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| ===== Step 10 - Off you go into the wild black yonder ===== | ===== Step 10 - Off you go into the wild black yonder ===== |