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| ====== Character Creation ====== | ====== Character Creation ====== |
| Welcome to the [[:Character:Character Creation#Character Creation|Character Creation]] page, contained here are all the steps you will need to build a fully playable <wrap preview>[[:Character]]</wrap> in Meat Space.\\ | Welcome to the [[:Character:Character Creation#Character Creation|Character Creation]] page, contained here are all the steps you will need to build a fully playable [[:Game Mechanics:Definitions:Character]] in Meat Space.\\ |
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| While this process can be done alone, the steps of [[:Character:Character Creation#Character Creation|Character Creation]] are recommended to be done as a group. Meat Space is as much a collaborative story telling game as a rules based RPG. This gives everyone a chance to create both individually fun and flavourful <wrap preview>[[:Character|Characters]]</wrap> as well as even intertwining their backstories and tying them more strongly into the narrative that will be told over the course of the campaign.\\ | While this process can be done alone, the steps of [[:Character:Character Creation#Character Creation|Character Creation]] are recommended to be done as a group. Meat Space is as much a collaborative story telling game as a rules based RPG. This gives everyone a chance to create both individually fun and flavourful [[:Game Mechanics:Definitions:Character|Characters]] as well as even intertwining their backstories and tying them more strongly into the narrative that will be told over the course of the campaign.\\ |
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| **Please Note**: While a <wrap preview>[[:Character]]</wrap> sheet can be made with pen and paper, we have a digital version that can be found [[https://docs.google.com/spreadsheets/d/1fjfUetHWHBOdf75frVQJs2Z05yPvy70IoHMpMksiu98/edit?usp=sharing|Here]], to help with tracking the various <wrap preview>[[:Ratings]]</wrap> and <wrap preview>[[:Stats]]</wrap> available to your <wrap preview>[[:Character]]</wrap>.\\ | **Please Note**: While a [[:Game Mechanics:Definitions:Character]] sheet can be made with pen and paper, we have a digital version that can be found [[https://docs.google.com/spreadsheets/d/1fjfUetHWHBOdf75frVQJs2Z05yPvy70IoHMpMksiu98/edit?usp=sharing|Here]], to help with tracking the various [[:Ratings]] and [[:Stats]] available to your [[:Game Mechanics:Definitions:Character]].\\ |
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| **Please Note**: As a <wrap preview>[[:Game Mechanics:Definitions:Game Master]]</wrap>, when creating <wrap preview>[[:Game Mechanics:Definitions:Non-Cast Characters]]</wrap> you perform the same steps as if making a <wrap preview>[[:Game Mechanics:Definitions:Cast Character]]</wrap>. | **Please Note**: As a [[:Game Mechanics:Definitions:Game Master]], when creating [[:Game Mechanics:Definitions:Non-Cast Characters]] you perform the same steps as if making a [[:Game Mechanics:Definitions:Cast Character]]. |
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| <WRAP group> | <WRAP group> |
| ===== Step 1 - Pitch a Character ===== | ===== Step 1 - Pitch a Character ===== |
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| The first step in creating a [Character] is to come up with a simple concept for who or what they are. This is known as your Elevator Pitch. It serves as the foundation for every choice you make during Character Creation and gives you a clear idea of who your [Character] is once play begins.\\ | The first step in creating a [[:Game Mechanics:Definitions:Character]] is to come up with a simple concept for who or what they are. This is known as your Elevator Pitch. It serves as the foundation for every choice you make during Character Creation and gives you a clear idea of who your [[:Game Mechanics:Definitions:Character]] is once play begins.\\ |
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| Whenever you are asked to make a choice, there may be many good reasons to select one option over another. If you are ever unsure, your Elevator Pitch should be used as the tie-breaker. It can also help guide your decisions during play by giving you a better understanding of what your [Character] would do and the role they are intended to fill, both narratively and mechanically.\\ | Whenever you are asked to make a choice, there may be many good reasons to select one option over another. If you are ever unsure, your Elevator Pitch should be used as the tie-breaker. It can also help guide your decisions during play by giving you a better understanding of what your [[:Game Mechanics:Definitions:Character]] would do and the role they are intended to fill, both narratively and mechanically.\\ |
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| An Elevator Pitch can be as simple as:\\ | An Elevator Pitch can be as simple as:\\ |
| "I want to play a noir-style detective focused on narrative encounters, solving mysteries and supporting the group, with only a light combat presence."\\ | "I want to play a noir-style detective focused on narrative encounters, solving mysteries and supporting the group, with only a light combat presence."\\ |
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| Once everyone has had an opportunity to pitch their [Character], move on to Step 1.\\ | Once everyone has had an opportunity to pitch their [[:Game Mechanics:Definitions:Character]], move on to Step 1.\\ |
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| **Please Note**: If you are creating [Characters] as a group, this is a great time to go around the table and share your Elevator Pitches with one another. Doing so allows everyone to see if any ideas overlap, complement one another or create interesting opportunities for teamwork. It also gives everyone a chance to make sure they are happy with how the group fits together before moving on. Also, it's fun. | **Please Note**: If you are creating [[:Game Mechanics:Definitions:Character|Characters]] as a group, this is a great time to go around the table and share your Elevator Pitches with one another. Doing so allows everyone to see if any ideas overlap, complement one another or create interesting opportunities for teamwork. It also gives everyone a chance to make sure they are happy with how the group fits together before moving on. Also, it's fun. |
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| ===== Step 2 - Choose your Race ===== | ===== Step 2 - Choose your Race ===== |
| ==== Race ==== | ==== Race ==== |
| Now that you have a core idea in mind, the next step of [[:Character:Character Creation#Character Creation|Character Creation]] is to choose one of the following <wrap preview>[[:Races]]</wrap> you think will be most in line with your pitch. This will be the mechanical foundation of your <wrap preview>[[:Character]]</wrap>, giving them their <wrap preview>[[:Stats:Starter Stats]]</wrap>, <wrap preview>[[:Game Mechanics:Definitions:Physiology]]</wrap> and a number of <wrap preview>[[:Game Mechanics:Definitions:Ability|Abilities]]</wrap> unique to their <wrap preview>[[:Races|Race]]</wrap>.\\ | Now that you have a core idea in mind, the next step of [[:Character:Character Creation#Character Creation|Character Creation]] is to choose one of the following [[:Races]] you think will be most in line with your pitch. This will be the mechanical foundation of your [[:Game Mechanics:Definitions:Character]], giving them their [[:Stats:Starter Stats]], [[:Game Mechanics:Definitions:Physiology]] and a number of [[:Game Mechanics:Definitions:Ability|Abilities]] unique to their [[:Races|Race]].\\ |
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| While <wrap preview>[[:Races]]</wrap> have cultural practices and histories in the Meat Space, your <wrap preview>[[:Character]]</wrap> is an individual, and can participate as much or as little in their peoples' quirks and culture as you wish. The lore and average attributes are just that, the average or common norm for those people, your <wrap preview>[[:Character]]</wrap> may be exceptionally tall for a <wrap preview>[[:Races:Gnome]]</wrap> or quite light for an <wrap preview>[[:Races:Oricalcai]]</wrap>, feel free to go outside these commonalities.\\ | While [[:Races]] have cultural practices and histories in the Meat Space, your [[:Game Mechanics:Definitions:Character]] is an individual, and can participate as much or as little in their peoples' quirks and culture as you wish. The lore and average attributes are just that, the average or common norm for those people, your [[:Game Mechanics:Definitions:Character]] may be exceptionally tall for a [[:Races:Gnome]] or quite light for an [[:Races:Oricalcai]], feel free to go outside these commonalities.\\ |
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| |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| | |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| |
| ^[[Races:Atlantean]]^[[Races:Devlin]]^[[Races:D'Jinn]]^[[Races:Draeck]]^[[Races:Dwarf]]^[[Races:Elf]]^ | ^[[Races:Atlantean]]^[[Races:Devlin]]^[[Races:D'Jinn]]^[[Races:Draeck]]^[[Races:Dwarf]]^[[Races:Elf]]^ |
| | [[Races:Atlantean|{{ :races:sal_400x500.png?200 |}}]]\\ \\ A member of the sapient aquatic tribes of Atlantas, using advanced Mod-Suits to walk among the stars as proud members of the Federation since its inception.. | [[Races:Devlin|{{ :races:hella_400x500.png?200 |}}]]\\ \\ Short-lived but impossibly lucky, these hardened Elvenoids are celebrated across the Federation as daring pilots, skilled crews and survivors of the impossible. | [[Races:D'jinn|{{ :races:elektra_400x500.png?200 |}}]]\\ \\ Beings of living electromagnetic energy, they shape bodies from magnetic particles and are renowned for their immense magical power and natural affinity for both the Cyber Space and Meat Space. | [[Races:Draeck|{{ :races:tia-matte_400x500_c.png?200 |}}]]\\ \\ Proud, dragon-like Elvenoids with four powerful arms, they maintain the traditions of an ancient empire where status is earned through achievement, ambition and strength. | [[Races:Dwarf|{{ :races:torque_400x500.png?200 |}}]]\\ \\ Tough, stalwart and honest to a fault, these dense Elvenoids possess little affinity for magic but are renowned throughout the galaxy for their exceptional tolerance for Cyberware. | [[Races:Elf|{{ :races:angel_400x500.png?200 |}}]]\\ \\ Among the oldest cultures in the Federation, these agile and magically gifted Elvenoids often spend centuries pursuing a single passion to perfection. | | | [[Races:Atlantean|{{ :races:sal_400x500.png?200 |}}]]\\ \\ A member of the sapient aquatic tribes of Atlantas, using advanced Mod-Suits to walk among the stars as proud members of the Federation since its inception. | [[Races:Devlin|{{ :races:hella_400x500.png?200 |}}]]\\ \\ Short-lived but impossibly lucky, these hardened Elvenoids are celebrated across the Federation as daring pilots, skilled crews and survivors of the impossible. | [[Races:D'jinn|{{ :races:elektra_400x500.png?200 |}}]]\\ \\ Beings of living electromagnetic energy, they shape bodies from magnetic particles and are renowned for their immense magical power and natural affinity for both the Cyber Space and Meat Space. | [[Races:Draeck|{{ :races:tia-matte_400x500_c.png?200 |}}]]\\ \\ Proud, dragon-like Elvenoids with four powerful arms, they maintain the traditions of an ancient empire where status is earned through achievement, ambition and strength. | [[Races:Dwarf|{{ :races:torque_400x500.png?200 |}}]]\\ \\ Tough, stalwart and honest to a fault, these dense Elvenoids possess little affinity for magic but are renowned throughout the galaxy for their exceptional tolerance for Cyberware. | [[Races:Elf|{{ :races:angel_400x500.png?200 |}}]]\\ \\ Among the oldest cultures in the Federation, these agile and magically gifted Elvenoids often spend centuries pursuing a single passion to perfection. | |
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| |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| | |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| |
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| Once you have chosen your <wrap preview>[[:Races|Race]]</wrap> note down their <wrap preview>[[:Stats:Starter Stats|Starter]]</wrap> and <wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap> for both their <wrap preview>[[:Stats#Mundane]]</wrap> and <wrap preview>[[:Stats#Mystical]]</wrap> <wrap preview>[[:Stats]]</wrap>. Keeping in mind that your <wrap preview>[[:Stats#Mundane]]</wrap> <wrap preview>[[:Stats]]</wrap> may be changed in the following section.\\ | Once you have chosen your [[:Races|Race]] note down their [[:Stats:Starter Stats|Starter]] and [[:Stats:Maximum Stats|Maximum]] for both their [[:Stats#Mundane]] and [[:Stats#Mystical]] [[:Stats]]. Keeping in mind that your [[:Stats#Mundane]] [[:Stats]] may be changed in the following section.\\ |
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| Also note down your <wrap preview>[[:Races|Race's]]</wrap> <wrap preview>[[:Game Mechanics:Perceptions]]</wrap>, <wrap preview>[[:Game Mechanics:Definitions:Size]]</wrap>, <wrap preview>[[:Game Mechanics:Definitions:Physiology]]</wrap> and any unique <wrap preview>[[:Game Mechanics:Definitions:Ability|Abilities]]</wrap> they may have. | Also note down your [[:Races|Race's]] [[:Game Mechanics:Perceptions]], [[:Game Mechanics:Definitions:Size]], [[:Game Mechanics:Definitions:Physiology]] and any unique [[:Game Mechanics:Definitions:Ability|Abilities]] they may have. |
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| ===== Step 3 - Modify your Stats ===== | ===== Step 3 - Modify your Stats ===== |
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| Now that your <wrap preview>[[:Character]]</wrap> has their generic <wrap preview>[[:Races|Racial]]</wrap> <wrap preview>[[:Stats]]</wrap>, you can modify them to better represent the individual your <wrap preview>[[:Character]]</wrap> is. | Now that your [[:Game Mechanics:Definitions:Character]] has their generic [[:Races|Racial]] [[:Stats]], you can modify them to better represent the individual your [[:Game Mechanics:Definitions:Character]] is. |
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| You gain one free <wrap preview>[[:Stats|Stat]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> to increase any one of your <wrap preview>[[:Stats#Mundane]]</wrap> <wrap preview>[[:Stats:Starter Stats]]</wrap>. \\ | You gain one free [[:Stats|Stat]] [[:Game Mechanics:Definitions:Rank]] to increase any one of your [[:Stats#Mundane]] [[:Stats:Starter Stats]]. \\ |
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| You then may additionally reduce any <wrap preview>[[:Stats:Starter Stats|Starter Stat]]</wrap> by up to 2 to increase any other <wrap preview>[[:Stats:Starter Stats|Starter Stat]]</wrap> by the same amount.\\ | You then may additionally reduce any [[:Stats:Starter Stats|Starter Stat]] by up to 2 to increase any other [[:Stats:Starter Stats|Starter Stat]] by the same amount.\\ |
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| During this step no <wrap preview>[[:Stats|Stat]]</wrap> can be increased or reduced by more than 2 from the amount given by your <wrap preview>[[:Races|Race]]</wrap>, nor can they be increased past their <wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>.\\ | During this step no [[:Stats|Stat]] can be increased or reduced by more than 2 from the amount given by your [[:Races|Race]], nor can they be increased past their [[:Stats:Maximum Stats|Maximum]].\\ |
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| Once you are finished with your <wrap preview>[[:Character|Character's]]</wrap> <wrap preview>[[:Stats:Starter Stats]]</wrap>, they now become your <wrap preview>[[:Character|Character's]]</wrap> <wrap preview>[[:Stats:Current Stats]]</wrap>. This is important for ranking up <wrap preview>[[:Stats]]</wrap> later on. | Once you are finished with your [[:Game Mechanics:Definitions:Character|Character's]] [[:Stats:Starter Stats]], they now become your [[:Game Mechanics:Definitions:Character|Character's]] [[:Stats:Current Stats]]. This is important for ranking up [[:Stats]] later on. |
| Here we have the basic <wrap preview>[[Races:Human]]</wrap> <wrap preview>[[:Stats]]</wrap> for the noir detective from our example pitch earlier. <wrap preview>[[:Races:Human|Humans]]</wrap> are exceptional allrounder's, but are uniquely high in <wrap preview>[[:Stats:Grit]]</wrap>, showing off their exceptional luckiness, so we have a decent starting point for our hard boiled detective. | Here we have the basic [[Races:Human]] [[:Stats]] for the noir detective from our example pitch earlier. [[:Races:Human|Humans]] are exceptional allrounder's, but are uniquely high in [[:Stats:Grit]], showing off their exceptional luckiness, so we have a decent starting point for our hard boiled detective. |
| <WRAP center centeralign 600px> | <WRAP center centeralign 600px> |
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| ^<wrap preview>[[:Stats#Mundane Stats]]</wrap>^^^^^^ | ^[[:Stats#Mundane Stats]]^^^^^^ |
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| ^<wrap preview>[[:Stats:Brawn]]</wrap>^<wrap preview>[[:Stats:Agility]]</wrap>^<wrap preview>[[:Stats:Smarts]]</wrap>^<wrap preview>[[:Stats:Wits]]</wrap>^<wrap preview>[[:Stats:Panache]]</wrap>^<wrap preview>[[:Stats:Intuition]]</wrap>^ | ^[[:Stats:Brawn]]^[[:Stats:Agility]]^[[:Stats:Smarts]]^[[:Stats:Wits]]^[[:Stats:Panache]]^[[:Stats:Intuition]]^ |
| ^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^ | ^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^ |
| | **5** | **5** | **5** | **5** | **5** | **5** | | | **5** | **5** | **5** | **5** | **5** | **5** | |
| ^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^ | ^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^ |
| | **9** | **9** | **9** | **9** | **9** | **9** | | | **9** | **9** | **9** | **9** | **9** | **9** | |
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| ^<wrap preview>[[:Stats#Mystical Stats]]</wrap>^^^^^^ | ^[[:Stats#Mystical Stats]]^^^^^^ |
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| ^<wrap preview>[[:Stats:Grit]]</wrap>^^<wrap preview>[[:Stats:Hokum]]</wrap>^^<wrap preview>[[:Stats:Wyrd]]</wrap>^^ | ^[[:Stats:Grit]]^^[[:Stats:Hokum]]^^[[:Stats:Wyrd]]^^ |
| ^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^^ | ^[[:Stats:Starter Stats|Starter]]^^[[:Stats:Starter Stats|Starter]]^^[[:Stats:Starter Stats|Starter]]^^ |
| | **7** || **5** || **6** || | | **7** || **5** || **6** || |
| ^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^^ | ^[[:Stats:Maximum Stats|Maximum]]^^[[:Stats:Maximum Stats|Maximum]]^^[[:Stats:Maximum Stats|Maximum]]^^ |
| | **13** || **9** || **10** || | | **13** || **9** || **10** || |
| </WRAP> | </WRAP> |
| <WRAP column half> | <WRAP column half> |
| **Example A**\\ | **Example A**\\ |
| For this example we've just applied our free <wrap preview>[[:Stats|Stat]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> to <wrap preview>[[:Stats:Brawn]]</wrap>, representing our detective being a bit of a brawler, but otherwise pretty average.\\ | For this example we've just applied our free [[:Stats|Stat]] [[:Game Mechanics:Definitions:Rank]] to [[:Stats:Brawn]], representing our detective being a bit of a brawler, but otherwise pretty average.\\ |
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| \\ | \\ |
| <WRAP center centeralign 600px> | <WRAP center centeralign 600px> |
| |
| ^<wrap preview>[[:Stats#Mundane Stats]]</wrap>^^^^^^ | ^[[:Stats#Mundane Stats]]^^^^^^ |
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| ^<wrap preview>[[:Stats:Brawn]]</wrap>^<wrap preview>[[:Stats:Agility]]</wrap>^<wrap preview>[[:Stats:Smarts]]</wrap>^<wrap preview>[[:Stats:Wits]]</wrap>^<wrap preview>[[:Stats:Panache]]</wrap>^<wrap preview>[[:Stats:Intuition]]</wrap>^ | ^[[:Stats:Brawn]]^[[:Stats:Agility]]^[[:Stats:Smarts]]^[[:Stats:Wits]]^[[:Stats:Panache]]^[[:Stats:Intuition]]^ |
| ^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^ | ^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^ |
| | **6** | **5** | **5** | **5** | **5** | **5** | | | **6** | **5** | **5** | **5** | **5** | **5** | |
| ^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^ | ^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^ |
| | **9** | **9** | **9** | **9** | **9** | **9** | | | **9** | **9** | **9** | **9** | **9** | **9** | |
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| ^<wrap preview>[[:Stats#Mystical Stats]]</wrap>^^^^^^ | ^[[:Stats#Mystical Stats]]^^^^^^ |
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| ^<wrap preview>[[:Stats:Grit]]</wrap>^^<wrap preview>[[:Stats:Hokum]]</wrap>^^<wrap preview>[[:Stats:Wyrd]]</wrap>^^ | ^[[:Stats:Grit]]^^[[:Stats:Hokum]]^^[[:Stats:Wyrd]]^^ |
| ^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^^ | ^[[:Stats:Starter Stats|Starter]]^^[[:Stats:Starter Stats|Starter]]^^[[:Stats:Starter Stats|Starter]]^^ |
| | **7** || **5** || **6** || | | **7** || **5** || **6** || |
| ^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^^ | ^[[:Stats:Maximum Stats|Maximum]]^^[[:Stats:Maximum Stats|Maximum]]^^[[:Stats:Maximum Stats|Maximum]]^^ |
| | **13** || **9** || **10** || | | **13** || **9** || **10** || |
| \\ | \\ |
| </WRAP> | </WRAP> |
| If we choose these <wrap preview>[[:Stats]]</wrap>, this detective <wrap preview>[[:Character|Character's]]</wrap> <wrap preview>[[:Stats:Starter Stats]]</wrap> would also become their <wrap preview>[[:Stats:Current Stats]]</wrap>, having both a <wrap preview>[[:Stats:Starter Stats|Starter]]</wrap> and <wrap preview>[[:Stats:Current Stats|Current]]</wrap> <wrap preview>[[:Stats:Brawn]]</wrap> of 6. | If we choose these [[:Stats]], this detective [[:Game Mechanics:Definitions:Character|Character's]] [[:Stats:Starter Stats]] would also become their [[:Stats:Current Stats]], having both a [[:Stats:Starter Stats|Starter]] and [[:Stats:Current Stats|Current]] [[:Stats:Brawn]] of 6. |
| </WRAP> | </WRAP> |
| <WRAP column half> | <WRAP column half> |
| **Example B**\\ | **Example B**\\ |
| For this example we've applied our free <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> to <wrap preview>[[:Stats:Brawn]]</wrap> as before but additionally reduced <wrap preview>[[:Stats:Agility]]</wrap> and <wrap preview>[[:Stats:Panache]]</wrap> by one each and used those to increase <wrap preview>[[:Stats:Intuition]]</wrap> by two. Our Detective is now a bit less dextrous and more abrasive, but sharper in picking up subtle clues: | For this example we've applied our free [[:Game Mechanics:Definitions:Rank]] to [[:Stats:Brawn]] as before but additionally reduced [[:Stats:Agility]] and [[:Stats:Panache]] by one each and used those to increase [[:Stats:Intuition]] by two. Our Detective is now a bit less dextrous and more abrasive, but sharper in picking up subtle clues: |
| <WRAP center 600px> | <WRAP center 600px> |
| ^<wrap preview>[[:Stats#Mundane Stats]]</wrap>^^^^^^ | ^[[:Stats#Mundane Stats]]^^^^^^ |
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| ^<wrap preview>[[:Stats:Brawn]]</wrap>^<wrap preview>[[:Stats:Agility]]</wrap>^<wrap preview>[[:Stats:Smarts]]</wrap>^<wrap preview>[[:Stats:Wits]]</wrap>^<wrap preview>[[:Stats:Panache]]</wrap>^<wrap preview>[[:Stats:Intuition]]</wrap>^ | ^[[:Stats:Brawn]]^[[:Stats:Agility]]^[[:Stats:Smarts]]^[[:Stats:Wits]]^[[:Stats:Panache]]^[[:Stats:Intuition]]^ |
| ^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^ | ^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^[[:Stats:Starter Stats|Starter]]^ |
| | **6** | **4** | **5** | **5** | **4** | **7** | | | **6** | **4** | **5** | **5** | **4** | **7** | |
| ^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^ | ^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^[[:Stats:Maximum Stats|Maximum]]^ |
| | **9** | **9** | **9** | **9** | **9** | **9** | | | **9** | **9** | **9** | **9** | **9** | **9** | |
| |
| ^<wrap preview>[[:Stats#Mystical Stats]]</wrap>^^^^^^ | ^[[:Stats#Mystical Stats]]^^^^^^ |
| ||||||| | ||||||| |
| ^<wrap preview>[[:Stats:Grit]]</wrap>^^<wrap preview>[[:Stats:Hokum]]</wrap>^^<wrap preview>[[:Stats:Wyrd]]</wrap>^^ | ^[[:Stats:Grit]]^^[[:Stats:Hokum]]^^[[:Stats:Wyrd]]^^ |
| ^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^^<wrap preview>[[:Stats:Starter Stats|Starter]]</wrap>^^ | ^[[:Stats:Starter Stats|Starter]]^^[[:Stats:Starter Stats|Starter]]^^[[:Stats:Starter Stats|Starter]]^^ |
| | **7** || **5** || **6** || | | **7** || **5** || **6** || |
| ^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^^<wrap preview>[[:Stats:Maximum Stats|Maximum]]</wrap>^^ | ^[[:Stats:Maximum Stats|Maximum]]^^[[:Stats:Maximum Stats|Maximum]]^^[[:Stats:Maximum Stats|Maximum]]^^ |
| | **13** || **9** || **10** || | | **13** || **9** || **10** || |
| \\ | \\ |
| If we choose these <wrap preview>[[:Stats]]</wrap>, this detective <wrap preview>[[:Character|Character's]]</wrap> <wrap preview>[[:Stats:Starter Stats]]</wrap> would also become their <wrap preview>[[:Stats:Current Stats]]</wrap>, having both a <wrap preview>[[:Stats:Starter Stats|Starter]]</wrap> and <wrap preview>[[:Stats:Current Stats|Current]]</wrap> <wrap preview>[[:Stats:Brawn]]</wrap> of 6, <wrap preview>[[:Stats:Agility]]</wrap> and <wrap preview>[[:Stats:Panache]]</wrap> of 4, and a <wrap preview>[[:Stats:Starter Stats|Starter]]</wrap> and <wrap preview>[[:Stats:Current Stats|Current]]</wrap> <wrap preview>[[:Stats:Intuition]]</wrap> of 7. | If we choose these [[:Stats]], this detective [[:Game Mechanics:Definitions:Character|Character's]] [[:Stats:Starter Stats]] would also become their [[:Stats:Current Stats]], having both a [[:Stats:Starter Stats|Starter]] and [[:Stats:Current Stats|Current]] [[:Stats:Brawn]] of 6, [[:Stats:Agility]] and [[:Stats:Panache]] of 4, and a [[:Stats:Starter Stats|Starter]] and [[:Stats:Current Stats|Current]] [[:Stats:Intuition]] of 7. |
| </WRAP> | </WRAP> |
| </WRAP> | </WRAP> |
| |
| ===== Step 4 - Choose your Starting Job ===== | ===== Step 4 - Choose your Starting Job ===== |
| With the meat and bones of your <wrap preview>[[:Character]]</wrap> in place, it's time to choose a <wrap preview>[[:Jobs|Job]]</wrap>.\\ | With the meat and bones of your [[:Game Mechanics:Definitions:Character]] in place, it's time to choose a [[:Jobs|Job]].\\ |
| \\ | \\ |
| Every <wrap preview>[[:Character]]</wrap> in Meat Space has gained some special set of expertise or knowledge that helps them survive and flourish, this special knowledge is represented by <wrap preview>[[:Jobs]]</wrap>.\\ | Every [[:Game Mechanics:Definitions:Character]] in Meat Space has gained some special set of expertise or knowledge that helps them survive and flourish, this special knowledge is represented by [[:Jobs]].\\ |
| \\ | \\ |
| Each <wrap preview>[[:Jobs|Job]]</wrap> comes with a number of benefits when first chosen and whenever they are [Ranked up]. The important benefits we need to note for this step are those from your <wrap preview>[[:Jobs|Job's]]</wrap> starting package which include: | Each [[:Jobs|Job]] comes with a number of benefits when first chosen and whenever they are [[:Game Mechanics:Ranking Up|Ranked up]]. The important benefits we need to note for this step are those from your [[:Jobs|Job's]] starting package which include: |
| <WRAP group> | <WRAP group> |
| <WRAP column third center centeralign> | <WRAP column third center centeralign> |
| **A <wrap preview>[[:Ratings:Health]]</wrap> bonus**.\\ | **A [[:Ratings:Health]] bonus**.\\ |
| Representing the hardiness and survivability gained in that field of work.\\ | Representing the hardiness and survivability gained in that field of work.\\ |
| \\ | \\ |
| **A number of <wrap preview>[[:Game Mechanics:Proficiencies]]</wrap>**.\\ | **A number of [[:Game Mechanics:Proficiencies]]**.\\ |
| Representing the <wrap preview>[[:Skills]]</wrap> your <wrap preview>[[:Character]]</wrap> is most qualified in. | Representing the [[:Skills]] your [[:Game Mechanics:Definitions:Character]] is most qualified in. |
| </WRAP> | </WRAP> |
| <WRAP column third center centeralign> | <WRAP column third center centeralign> |
| **A <wrap preview>[[:Ratings:Mana]]</wrap> bonus**.\\ | **A [[:Ratings:Mana]] bonus**.\\ |
| Representing the magical reserves built up in that field of work.\\ | Representing the magical reserves built up in that field of work.\\ |
| \\ | \\ |
| ** A number of <wrap preview>[[:Game Mechanics:Resistances]]</wrap>**.\\ | ** A number of [[:Game Mechanics:Resistances]]**.\\ |
| Representing the training on safety drilled into your <wrap preview>[[:Character]]</wrap>. | Representing the training on safety drilled into your [[:Game Mechanics:Definitions:Character]]. |
| </WRAP> | </WRAP> |
| <WRAP column third center centeralign> | <WRAP column third center centeralign> |
| **A <wrap preview>[[:Ratings:Strain]]</wrap> bonus**.\\ | **A [[:Ratings:Strain]] bonus**.\\ |
| Representing the mental and physical sturdiness to handle the rigors of your <wrap preview>[[:Jobs|Job]]</wrap>.\\ | Representing the mental and physical sturdiness to handle the rigors of your [[:Jobs|Job]].\\ |
| \\ | \\ |
| **A number of <wrap preview>[[:Game Mechanics:Definitions:Starter Abilities]]</wrap>**.\\ | **A number of [[:Game Mechanics:Definitions:Starter Abilities]]**.\\ |
| The tools of the trade, powerful <wrap preview>[[:Game Mechanics:Definitions:Starter Abilities]]</wrap> unique to that <wrap preview>[[:Jobs|Job]]</wrap> and only available when chosen as your first <wrap preview>[[:Jobs|Job]]</wrap>. | The tools of the trade, powerful [[:Game Mechanics:Definitions:Starter Abilities]] unique to that [[:Jobs|Job]] and only available when chosen as your first [[:Jobs|Job]]. |
| </WRAP> | </WRAP> |
| </WRAP> | </WRAP> |
| <WRAP center centeralign 600px> | <WRAP center centeralign 600px> |
| **And a <wrap preview>[[:Game Mechanics:Definitions:Budget]]</wrap>**.\\ | **And a [[:Game Mechanics:Definitions:Budget]]**.\\ |
| Any good spacer worth their salt comes packing the right tools for the job. | Any good spacer worth their salt comes packing the right tools for the job. |
| </WRAP> | </WRAP> |
| |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| | |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| |
| ^[[Jobs:Ace]]^[[Jobs:Chromer]]^[[Jobs:Gambler]]^[[Jobs:Merc]]^[[Jobs:Rigger]]^[[Jobs:Suit]]^ | ^[[Jobs:Ace]]^[[Jobs:Chromer]]^[[Jobs:Gambler]]^[[Jobs:Merc]]^[[Jobs:Rigger]]^[[Jobs:Suit]]^ |
| | [[Jobs:Ace|{{ :jobs:ace_icon.png?200 |}}]]\\ Masters of both piloting and vehicle customisation, Aces possess the skill, confidence and swagger to push any vehicle beyond its limits and the arrogance to believe they can do it again. | [[Jobs:Chromer|{{ :jobs:chromer_icon.png?200 |}}]]\\ The moment they installed their first implant, everything clicked. Chromers pursue perfection through cybernetic augmentation, modifying themselves with a dedication few can match. | [[Jobs:Gambler|{{ :jobs:gambler_icon.png?200 |}}]]\\ Masters of both magic and manipulation, Gamblers bargain with fate itself, borrowing impossible power from beyond time and space to alter the odds in their favour. | [[Jobs:Merc|{{ :jobs:merc_icon.png?200 |}}]]\\ The quintessential Spacer, Mercs are hardened professionals who rely on training, experience and adaptability to succeed in any situation. | [[Jobs:Rigger|{{ :jobs:rigger_icon.png?200 |}}]]\\ Addled by Th00l and possessed of an uncanny mechanical intuition, Riggers are immensely strong engineers who can tear apart almost any machine and rebuild it better than before. | [[Jobs:Suit|{{ :jobs:suit_icon.png?200 |}}]]\\ Employed by the giga-corps, Suits wield the two oldest powers in the universe: money and education, applying them to everything from commerce and diplomacy to espionage and intrigue. | | | [[Jobs:Ace|{{ :jobs:ace_icon.png?200 |}}]]\\ Masters of both piloting and vehicle customisation, Aces possess the skill, confidence and swagger to push any vehicle beyond its limits and the arrogance to believe they can do it again. | [[Jobs:Chromer|{{ :jobs:chromer_icon.png?200 |}}]]\\ The moment they installed their first implant, everything clicked. Chromers pursue perfection through cybernetic augmentation, modifying themselves with a dedication few can match. | [[Jobs:Gambler|{{ :jobs:gambler_icon.png?200 |}}]]\\ Masters of both magic and manipulation, Gamblers bargain with fate itself, borrowing impossible power from beyond time and space to alter the odds in their favour. | [[Jobs:Merc|{{ :jobs:merc_icon.png?200 |}}]]\\ The quintessential Spacer, Mercs are hardened professionals who rely on training, experience and adaptability to succeed in any situation. | [[Jobs:Rigger|{{ :jobs:rigger_icon.png?200 |}}]]\\ Addled by Th00l and possessed of an uncanny mechanical intuition, Riggers are immensely strong engineers who can tear apart almost any machine and rebuild it better than before. | [[Jobs:Suit|{{ :jobs:suit_icon.png?200 |}}]]\\ Employed by the giga-corps, Suits wield the two oldest powers in the universe: money and education, applying them to everything from commerce and diplomacy to espionage and intrigue. | |
| |
| |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| | |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| |
| |
| ===== Step 5 - Fill in your Ratings ===== | ===== Step 5 - Fill in your Ratings ===== |
| With a <wrap preview>[[:Races|Race]]</wrap> and <wrap preview>[[:Jobs|Job]]</wrap>, your <wrap preview>[[:Character]]</wrap> has everything they need to put their <wrap preview>[[:Ratings]]</wrap> together. These <wrap preview>[[:Ratings]]</wrap>, along with <wrap preview>[[:Skills]]</wrap> in the following section, are the primary way in which a <wrap preview>[[:Character]]</wrap> will determine how effective they are in all aspects of the game. \\ | With a [[:Races|Race]] and [[:Jobs|Job]], your [[:Game Mechanics:Definitions:Character]] has everything they need to put their [[:Ratings]] together. These [[:Ratings]], along with [[:Skills]] in the following section, are the primary way in which a [[:Game Mechanics:Definitions:Character]] will determine how effective they are in all aspects of the game. \\ |
| \\ | \\ |
| Each <wrap preview>[[:Ratings|Rating]]</wrap> is a combination of two <wrap preview>[[:Stats]]</wrap> or a bonus such as those from your <wrap preview>[[:Jobs|Job's]]</wrap> starting package. Below is a table of each <wrap preview>[[:Ratings|Rating]]</wrap> and how they are made. Fill in each <wrap preview>[[:Ratings|Rating]]</wrap>, or if using the [[https://docs.google.com/spreadsheets/d/1fjfUetHWHBOdf75frVQJs2Z05yPvy70IoHMpMksiu98/edit?usp=sharing|Digital Character Sheet]] check that your <wrap preview>[[:Ratings]]</wrap> are correct and as you would like them. | Each [[:Ratings|Rating]] is a combination of two [[:Stats]] or a bonus such as those from your [[:Jobs|Job's]] starting package. Below is a table of each [[:Ratings|Rating]] and how they are made. Fill in each [[:Ratings|Rating]], or if using the [[https://docs.google.com/spreadsheets/d/1fjfUetHWHBOdf75frVQJs2Z05yPvy70IoHMpMksiu98/edit?usp=sharing|Digital Character Sheet]] check that your [[:Ratings]] are correct and as you would like them. |
| |
| |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| | |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| |
| ^ <wrap preview>[[:Ratings:Health]]</wrap> ^ <wrap preview>[[:Ratings:Mana]]</wrap> ^ <wrap preview>[[:Ratings:Strain]]</wrap> ^ <wrap preview>[[:Ratings:Evasion]]</wrap> ^ <wrap preview>[[:Ratings:Defence]]</wrap> ^ <wrap preview>[[:Ratings:Ego]]</wrap> ^ | ^ [[:Ratings:Health]] ^ [[:Ratings:Mana]] ^ [[:Ratings:Strain]] ^ [[:Ratings:Evasion]] ^ [[:Ratings:Defence]] ^ [[:Ratings:Ego]] ^ |
| | A <wrap preview>[[:Character|Character's]]</wrap> physical well being and vitality in a fight, how much <wrap preview>[[:Game Mechanics:Damage]]</wrap> they can take before getting <wrap preview>[[:Game Mechanics:Injury|Injured]]</wrap>. | A <wrap preview>[[:Character|Character's]]</wrap> pool of magical energy, used to cast [Spells] and invoke [Invocations]. | A <wrap preview>[[:Character|Character's]]</wrap> mental endurance, how well they can handle stressful situations before they start <wrap preview>[[:Game Mechanics:Panic|Panicking]]</wrap>. | A <wrap preview>[[:Character|Character's]]</wrap> ability to dodge and weave to avoid danger. | A <wrap preview>[[:Character|Character's]]</wrap> overall ability to avoid taking hits, be it through their own nimbleness or external <wrap preview>[[:Items]]</wrap> helping deflect blows. | A <wrap preview>[[:Character|Character's]]</wrap> sense of self and protection against mental <wrap preview>[[:Game Mechanics:Attacks]]</wrap>. | | | A [[:Game Mechanics:Definitions:Character|Character's]] physical well being and vitality in a fight, how much [[:Game Mechanics:Damage]] they can take before getting [[:Game Mechanics:Injury|Injured]]. | A [[:Game Mechanics:Definitions:Character|Character's]] pool of magical energy, used to cast [[:Game Mechanics:Definitions:Spell|Spells]] and invoke [Invocations]. | A [[:Game Mechanics:Definitions:Character|Character's]] mental endurance, how well they can handle stressful situations before they start [[:Game Mechanics:Panic|Panicking]]. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to dodge and weave to avoid danger. | A [[:Game Mechanics:Definitions:Character|Character's]] overall ability to avoid taking hits, be it through their own nimbleness or external [[:Items]] helping deflect blows. | A [[:Game Mechanics:Definitions:Character|Character's]] sense of self and protection against mental [[:Game Mechanics:Attack|Attacks]]. | |
| | Your <wrap preview>[[:Ratings:Health]]</wrap> is equal to: \\ \\ **<wrap preview>[[:Stats:Brawn]]</wrap> + <wrap preview>[[:Jobs|Job]]</wrap> bonus**. | Your <wrap preview>[[:Ratings:Mana]]</wrap> is equal to: \\ \\ **<wrap preview>[[:Stats:Hokum]]</wrap> + <wrap preview>[[:Jobs|Job]]</wrap> bonus**. | Your <wrap preview>[[:Ratings:Strain]]</wrap> is equal to: \\ \\ **<wrap preview>[[:Stats:Panache]]</wrap> + <wrap preview>[[:Jobs|Job]]</wrap> bonus**. | Your <wrap preview>[[:Ratings:Evasion]]</wrap> is equal to: \\ \\ **<wrap preview>[[:Stats:Agility]]</wrap> + <wrap preview>[[:Stats:Intuition]]</wrap>**. | Your <wrap preview>[[:Ratings:Defence]]</wrap> is equal to: \\ \\ **15 + <wrap preview>[[:Ratings:Evasion]]</wrap> - <wrap preview>[[:Game Mechanics:Definitions:Size]]</wrap>**. | Your <wrap preview>[[:Ratings:Ego]]</wrap> is equal to: \\ \\ **<wrap preview>[[:Stats:Panache]]</wrap> + <wrap preview>[[:Stats:Wits]]</wrap> + <wrap preview>[[:Jobs|Job]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap>**. | | | Your [[:Ratings:Health]] is equal to: \\ \\ **[[:Stats:Brawn]] + [[:Jobs|Job]] bonus**. | Your [[:Ratings:Mana]] is equal to: \\ \\ **[[:Stats:Hokum]] + [[:Jobs|Job]] bonus**. | Your [[:Ratings:Strain]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Jobs|Job]] bonus**. | Your [[:Ratings:Evasion]] is equal to: \\ \\ **[[:Stats:Agility]] + [[:Stats:Intuition]]**. | Your [[:Ratings:Defence]] is equal to: \\ \\ **15 + [[:Ratings:Evasion]] - [[:Game Mechanics:Definitions:Size]]**. | Your [[:Ratings:Ego]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Stats:Wits]] + [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]]**. | |
| |
| |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| | |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| |
| ^ <wrap preview>[[:Ratings:Initiative]]</wrap> ^ <wrap preview>[[:Ratings:Action Points]]</wrap> ^ <wrap preview>[[:Ratings:Reaction]]</wrap> ^ <wrap preview>[[:Ratings:Quick Action Points]]</wrap> ^ <wrap preview>[[:Ratings:Speed]]</wrap> ^ <wrap preview>[[:Ratings:Hardpoints]]</wrap> ^ | ^ [[:Ratings:Initiative]] ^ [[:Ratings:Action Points]] ^ [[:Ratings:Reaction]] ^ [[:Ratings:Quick Action Points]] ^ [[:Ratings:Speed]] ^ [[:Ratings:Hardpoints]] ^ |
| | A <wrap preview>[[:Character|Character's]]</wrap> preparedness to act when ready for a situation. | A <wrap preview>[[:Character|Character's]]</wrap> ability to perform <wrap preview>[[:Game Mechanics:Actions]]</wrap>, such as <wrap preview>[[:Base Actions:Combat|Shooting]]</wrap>, <wrap preview>[[:Base Actions:Move|Moving]]</wrap> and <wrap preview>[[:Base Actions:Barb|Insulting]]</wrap>. | A <wrap preview>[[:Character|Character's]]</wrap> preparedness to act when caught off guard. | A <wrap preview>[[:Character|Character's]]</wrap> ability to perform <wrap preview>[[:Game Mechanics:Actions:Quick Action|Quick Actions]]</wrap>, such as <wrap preview>[[:Base Actions:Dodge|Dodging]]</wrap>, <wrap preview>[[:Base Actions:Scramble|Scrambling]]</wrap> and <wrap preview>[[:Base Actions:Steel|Steeling]]</wrap> yourself. | A <wrap preview>[[:Character|Character's]]</wrap> ability to move, how fast they can travel a distance. | A <wrap preview>[[:Character|Character's]]</wrap> limit to how much technology, such as <wrap preview>[[:Cyberware]]</wrap>, they can install in their body. | | | A [[:Game Mechanics:Definitions:Character|Character's]] preparedness to act when ready for a situation. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to perform [[:Game Mechanics:Actions]], such as [[:Base Actions:Combat|Shooting]], [[:Base Actions:Move|Moving]] and [[:Base Actions:Barb|Insulting]]. | A [[:Game Mechanics:Definitions:Character|Character's]] preparedness to act when caught off guard. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to perform [[:Game Mechanics:Actions:Quick Action|Quick Actions]], such as [[:Base Actions:Dodge|Dodging]], [[:Base Actions:Scramble|Scrambling]] and [[:Base Actions:Steel|Steeling]] yourself. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to move, how fast they can travel a distance. | A [[:Game Mechanics:Definitions:Character|Character's]] limit to how much technology, such as [[:Cyberware]], they can install in their body. | |
| | Your <wrap preview>[[:Ratings:Initiative]]</wrap> is equal to: \\ \\ **<wrap preview>[[:Stats:Agility]]</wrap> + <wrap preview>[[:Stats:Smarts]]</wrap>** | Your <wrap preview>[[:Ratings:Action Points]]</wrap> are equal to: \\ \\ **See <wrap preview>[[:Ratings:Action Points]]</wrap>**. | Your <wrap preview>[[:Ratings:Reaction]]</wrap> is equal to: \\ \\ **<wrap preview>[[:Stats:Intuition]]</wrap> + <wrap preview>[[:Stats:Wits]]</wrap>**. | Your <wrap preview>[[:Ratings:Quick Action Points]]</wrap> are equal to: \\ \\ **See <wrap preview>[[:Ratings:Quick Action Points]]</wrap>**. | Your <wrap preview>[[:Ratings:Speed]]</wrap> is equal to: \\ \\ **<wrap preview>[[:Stats:Brawn]]</wrap> + <wrap preview>[[:Stats:Agility]]</wrap> - <wrap preview>[[:Game Mechanics:Definitions:Size]]</wrap>**. | Your <wrap preview>[[:Ratings:Hardpoints]]</wrap> are equal to: \\ \\ **<wrap preview>[[:Stats:Brawn]]</wrap> + <wrap preview>[[:Stats:Panache]]</wrap>**. | | | Your [[:Ratings:Initiative]] is equal to: \\ \\ **[[:Stats:Agility]] + [[:Stats:Smarts]]** | Your [[:Ratings:Action Points]] are equal to: \\ \\ **See [[:Ratings:Action Points]]**. | Your [[:Ratings:Reaction]] is equal to: \\ \\ **[[:Stats:Intuition]] + [[:Stats:Wits]]**. | Your [[:Ratings:Quick Action Points]] are equal to: \\ \\ **See [[:Ratings:Quick Action Points]]**. | Your [[:Ratings:Speed]] is equal to: \\ \\ **[[:Stats:Brawn]] + [[:Stats:Agility]] - [[:Game Mechanics:Definitions:Size]]**. | Your [[:Ratings:Hardpoints]] are equal to: \\ \\ **[[:Stats:Brawn]] + [[:Stats:Panache]]**. | |
| |
| |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| | |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| |
| ^ <wrap preview>[[:Ratings:Ward]]</wrap> ^ <wrap preview>[[:Ratings:Armour]]</wrap> ^ <wrap preview>[[:Ratings:Barrier]]</wrap> ^ <wrap preview>[[:Ratings:Skill Rank Maximum]]</wrap> ^ <wrap preview>[[:Ratings:Presence]]</wrap> ^ <wrap preview>[[:Ratings:Swagger]]</wrap> ^ | ^ [[:Ratings:Ward]] ^ [[:Ratings:Armour]] ^ [[:Ratings:Barrier]] ^ [[:Ratings:Skill Rank Maximum]] ^ [[:Ratings:Presence]] ^ [[:Ratings:Swagger]] ^ |
| | A <wrap preview>[[:Character|Character's]]</wrap> magical protection, reducing damage taken from the arcane. | A <wrap preview>[[:Character|Character's]]</wrap> physical protection, reducing <wrap preview>[[:Game Mechanics:Damage]]</wrap> taken from the material. | A <wrap preview>[[:Character|Character's]]</wrap> energy shielding, an external protection field. | A <wrap preview>[[:Character|Character's]]</wrap> hard limits on improving their broad capabilities. | A <wrap preview>[[:Character|Character's]]</wrap> raw force of personality and impact on the subconcious minds of sapients, creatures and spirits. | A <wrap preview>[[:Character|Character's]]</wrap> constructed persona and its impact on other sapient's concious opinion of them. | | | A [[:Game Mechanics:Definitions:Character|Character's]] magical protection, reducing damage taken from the arcane. | A [[:Game Mechanics:Definitions:Character|Character's]] physical protection, reducing [[:Game Mechanics:Damage]] taken from the material. | A [[:Game Mechanics:Definitions:Character|Character's]] energy shielding, an external protection field. | A [[:Game Mechanics:Definitions:Character|Character's]] hard limits on improving their broad capabilities. | A [[:Game Mechanics:Definitions:Character|Character's]] raw force of personality and impact on the subconcious minds of sapients, creatures and spirits. | A [[:Game Mechanics:Definitions:Character|Character's]] constructed persona and its impact on other sapient's concious opinion of them. | |
| | Your <wrap preview>[[:Ratings:Ward]]</wrap> is equal to: \\ \\ **<wrap preview>[[:Stats:Smarts]]</wrap> + <wrap preview>[[:Stats:Panache]]</wrap>**. | Your <wrap preview>[[:Ratings:Armour]]</wrap> is equal to: \\ \\ **A <wrap preview>[[:Character]]</wrap> has no <wrap preview>[[:Ratings:Armour]]</wrap> normally. It is acquired through other sources such as <wrap preview>[[:Jobs]]</wrap>, <wrap preview>[[:Races]]</wrap> and primarily <wrap preview>[[:Items]]</wrap>**. | Your <wrap preview>[[:Ratings:Barrier]]</wrap> is equal to: \\ \\ **A <wrap preview>[[:Character]]</wrap> has 0 <wrap preview>[[:Ratings:Barrier]]</wrap> normally. It is typically replaced by <wrap preview>[[:Items]]</wrap> or through other sources**. | Your <wrap preview>[[:Ratings:Skill Rank Maximum]]</wrap> is equal to: \\ \\ **<wrap preview>[[:Stats:Smarts]]</wrap>**. | Your <wrap preview>[[:Ratings:Presence]]</wrap> is equal to: \\ \\ **<wrap preview>[[:Stats:Panache]]</wrap> + <wrap preview>[[:Stats:Intuition]]</wrap>**. | Your <wrap preview>[[:Ratings:Swagger]]</wrap> is equal to: \\ \\ **<wrap preview>[[:Ratings:Presence]]</wrap>**. | | | Your [[:Ratings:Ward]] is equal to: \\ \\ **[[:Stats:Smarts]] + [[:Stats:Panache]]**. | Your [[:Ratings:Armour]] is equal to: \\ \\ **A [[:Game Mechanics:Definitions:Character]] has no [[:Ratings:Armour]] normally. It is acquired through other sources such as [[:Jobs]], [[:Races]] and primarily [[:Items]]**. | Your [[:Ratings:Barrier]] is equal to: \\ \\ **A [[:Game Mechanics:Definitions:Character]] has 0 [[:Ratings:Barrier]] normally. It is typically replaced by [[:Items]] or through other sources**. | Your [[:Ratings:Skill Rank Maximum]] is equal to: \\ \\ **[[:Stats:Smarts]]**. | Your [[:Ratings:Presence]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Stats:Intuition]]**. | Your [[:Ratings:Swagger]] is equal to: \\ \\ **[[:Ratings:Presence]]**. | |
| |
| |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| | |<100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| |
| ^ <wrap preview>[[:Ratings:Fortitude Save]]</wrap> ^ <wrap preview>[[:Ratings:Reflex Save]]</wrap> ^ <wrap preview>[[:Ratings:Will Save]]</wrap> ^ <wrap preview>[[:Ratings:Insight Save]]</wrap> ^ <wrap preview>[[:Ratings:Grit Points]]</wrap> ^ <wrap preview>[[:Ratings:Wyrd Points]]</wrap> ^ | ^ [[:Ratings:Fortitude Save]] ^ [[:Ratings:Reflex Save]] ^ [[:Ratings:Will Save]] ^ [[:Ratings:Insight Save]] ^ [[:Ratings:Grit Points]] ^ [[:Ratings:Wyrd Points]] ^ |
| | A <wrap preview>[[:Character|Character's]]</wrap> ability to shrug off physical pain, exertion and dangerous poisons. | A <wrap preview>[[:Character|Character's]]</wrap> ability to avoid harmful effects that would otherwise land true. | A <wrap preview>[[:Character|Character's]]</wrap> ability to keep it together in the face of mental and magical assaults. | A <wrap preview>[[:Character|Character's]]</wrap> ability to perceive hidden and unseen things in an instant. | A <wrap preview>[[:Character|Character's]]</wrap> ability to use their natural luckiness to influence the world around them. | A <wrap preview>[[:Character|Character's]]</wrap> ability to control their own fate, altering deadly outcomes to live another day. | | | A [[:Game Mechanics:Definitions:Character|Character's]] ability to shrug off physical pain, exertion and dangerous poisons. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to avoid harmful effects that would otherwise land true. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to keep it together in the face of mental and magical assaults. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to perceive hidden and unseen things in an instant. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to use their natural luckiness to influence the world around them. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to control their own fate, altering deadly outcomes to live another day. | |
| | Your <wrap preview>[[:Ratings:Fortitude Save]]</wrap> is equal to: \\ \\ **<wrap preview>[[:Stats:Brawn]]</wrap> + <wrap preview>[[:Stats:Brawn]]</wrap>**. | Your <wrap preview>[[:Ratings:Reflex Save]]</wrap> is equal to: \\ \\ **<wrap preview>[[:Stats:Agility]]</wrap> + <wrap preview>[[:Stats:Wits]]</wrap>**. | Your <wrap preview>[[:Ratings:Will Save]]</wrap> is equal to: \\ \\ **<wrap preview>[[:Stats:Wits]]</wrap> + <wrap preview>[[:Stats:Panache]]</wrap>**. | Your <wrap preview>[[:Ratings:Insight Save]]</wrap> is equal to: \\ \\ **<wrap preview>[[:Stats:Smarts]]</wrap> + <wrap preview>[[:Stats:Intuition]]</wrap>**. | Your <wrap preview>[[:Ratings:Grit Points]]</wrap> are equal to: \\ \\ **<wrap preview>[[:Stats:Grit]]</wrap>**. | Your <wrap preview>[[:Ratings:Wyrd Points]]</wrap> are equal to: \\ \\ **<wrap preview>[[:Stats:Wyrd]]</wrap>**. | | | Your [[:Ratings:Fortitude Save]] is equal to: \\ \\ **[[:Stats:Brawn]] + [[:Stats:Brawn]]**. | Your [[:Ratings:Reflex Save]] is equal to: \\ \\ **[[:Stats:Agility]] + [[:Stats:Wits]]**. | Your [[:Ratings:Will Save]] is equal to: \\ \\ **[[:Stats:Wits]] + [[:Stats:Panache]]**. | Your [[:Ratings:Insight Save]] is equal to: \\ \\ **[[:Stats:Smarts]] + [[:Stats:Intuition]]**. | Your [[:Ratings:Grit Points]] are equal to: \\ \\ **[[:Stats:Grit]]**. | Your [[:Ratings:Wyrd Points]] are equal to: \\ \\ **[[:Stats:Wyrd]]**. | |
| \\ | \\ |
| <WRAP group> | <WRAP group> |
| ===== Step 6 - Allocate Skill points ===== | ===== Step 6 - Allocate Skill points ===== |
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| <wrap preview>[[:Skills]]</wrap> are the core of how any <wrap preview>[[:Character]]</wrap> interacts with the Meat, Cyber and Astral Spaces. <wrap preview>[[:Skills]]</wrap> are how any <wrap preview>[[:Game Mechanics:Check]]</wrap> or <wrap preview>[[:Game Mechanics:Attacks|Attack]]</wrap> is performed in Meat Space, if your <wrap preview>[[:Character]]</wrap> is meant to be competent at something, <wrap preview>[[:Skills]]</wrap> are how they'll show it. | [[:Skills]] are the core of how any [[:Game Mechanics:Definitions:Character]] interacts with the Meat, Cyber and Astral Spaces. [[:Skills]] are how any [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]] is performed in Meat Space, if your [[:Game Mechanics:Definitions:Character]] is meant to be competent at something, [[:Skills]] are how they'll show it. |
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| You gain 10 free <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in any <wrap preview>[[:Skills]]</wrap> of your choice under the following restrictions. | You gain 10 free [[:Game Mechanics:Definitions:Rank|Ranks]] in any [[:Skills]] of your choice under the following restrictions. |
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| You may not have more than 3 <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in a single <wrap preview>[[:Skills|Skill]]</wrap> during [[:Character:Character Creation#Character Creation|Character Creation]], nor can your <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in any <wrap preview>[[:Skills|Skill]]</wrap> exceed your <wrap preview>[[:Ratings:Skill Rank Maximum]]</wrap>.\\ | You may not have more than 3 [[:Game Mechanics:Definitions:Rank|Ranks]] in a single [[:Skills|Skill]] during [[:Character:Character Creation#Character Creation|Character Creation]], nor can your [[:Game Mechanics:Definitions:Rank|Ranks]] in any [[:Skills|Skill]] exceed your [[:Ratings:Skill Rank Maximum]].\\ |
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| ^ <wrap preview>[[:Skills:Athletics]]</wrap> ^ <wrap preview>[[:Skills:Coordination]]</wrap> ^ <wrap preview>[[:Skills:Savvy]]</wrap> ^ <wrap preview>[[:Skills:Sense]]</wrap> ^ <wrap preview>[[:Skills:Socialise]]</wrap> ^ <wrap preview>[[:Skills:Study]]</wrap> ^ | ^ [[:Skills:Athletics]] ^ [[:Skills:Coordination]] ^ [[:Skills:Savvy]] ^ [[:Skills:Sense]] ^ [[:Skills:Socialise]] ^ [[:Skills:Study]] ^ |
| | A <wrap preview>[[:Character|Character's]]</wrap> capabilities in applying their strength, whether it be running, climbing or fist fighting. | A <wrap preview>[[:Character|Character's]]</wrap> dextrous capabilities such as fine motor control, delicate aim or slipping a credchip out of a pocket. | A <wrap preview>[[:Character|Character's]]</wrap> gut feeling, where they can see what needs to be seen or what will be the right fit for a specific moment. | A <wrap preview>[[:Character|Character's]]</wrap> ability to take in their surroundings and find what they're looking for. | A <wrap preview>[[:Character|Character's]]</wrap> capability in social situations, how well they can convince, decieve, deny, charm, or otherwise achieve goals with other beings through communication. | A <wrap preview>[[:Character|Character's]]</wrap> capability to absorb information, be it sitting in a library devouring paragraphs of text or drifting through a crime scene picking up on each little detail. | | | A [[:Game Mechanics:Definitions:Character|Character's]] capabilities in applying their strength, whether it be running, climbing or fist fighting. | A [[:Game Mechanics:Definitions:Character|Character's]] dextrous capabilities such as fine motor control, delicate aim or slipping a credchip out of a pocket. | A [[:Game Mechanics:Definitions:Character|Character's]] gut feeling, where they can see what needs to be seen or what will be the right fit for a specific moment. | A [[:Game Mechanics:Definitions:Character|Character's]] ability to take in their surroundings and find what they're looking for. | A [[:Game Mechanics:Definitions:Character|Character's]] capability in social situations, how well they can convince, decieve, deny, charm, or otherwise achieve goals with other beings through communication. | A [[:Game Mechanics:Definitions:Character|Character's]] capability to absorb information, be it sitting in a library devouring paragraphs of text or drifting through a crime scene picking up on each little detail. | |
| | The <wrap preview>[[:Stats|Stat]]</wrap> used with your <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in <wrap preview>[[:Skills:Athletics]]</wrap> is: \\ \\ **<wrap preview>[[:Stats:Brawn]]</wrap>**. | The <wrap preview>[[:Stats|Stat]]</wrap> used with your <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in <wrap preview>[[:Skills:Coordination]]</wrap> is: \\ \\ **<wrap preview>[[:Stats:Agility]]</wrap>**. | The <wrap preview>[[:Stats|Stat]]</wrap> used with your <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in <wrap preview>[[:Skills:Savvy]]</wrap> is: \\ \\ **<wrap preview>[[:Stats:Wits]]</wrap>**. | The <wrap preview>[[:Stats|Stat]]</wrap> used with your <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in <wrap preview>[[:Skills:Sense]]</wrap> is: \\ \\ **<wrap preview>[[:Stats:Intuition]]</wrap>**. | The <wrap preview>[[:Stats|Stat]]</wrap> used with your <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in <wrap preview>[[:Skills:Socialise]]</wrap> is: \\ \\ **<wrap preview>[[:Stats:Panache]]</wrap>**. | The <wrap preview>[[:Stats|Stat]]</wrap> used with your <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in <wrap preview>[[:Skills:Study]]</wrap> is: \\ \\ **<wrap preview>[[:Stats:Smarts]]</wrap>**. | | | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Athletics]] is: \\ \\ **[[:Stats:Brawn]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Coordination]] is: \\ \\ **[[:Stats:Agility]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Savvy]] is: \\ \\ **[[:Stats:Wits]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Sense]] is: \\ \\ **[[:Stats:Intuition]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Socialise]] is: \\ \\ **[[:Stats:Panache]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Study]] is: \\ \\ **[[:Stats:Smarts]]**. | |
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| ^ <wrap preview>[[:Skills:Magic]]</wrap> ^ <wrap preview>[[:Skills:Natural]]</wrap> ^ <wrap preview>[[:Skills:Tech]]</wrap> ^ <wrap preview>[[:Skills:Knowledge - Astral]]</wrap> ^ <wrap preview>[[:Skills:Knowledge - Material]]</wrap> ^ <wrap preview>[[:Skills:Knowledge - Social]]</wrap> ^ | ^ [[:Skills:Magic]] ^ [[:Skills:Natural]] ^ [[:Skills:Tech]] ^ [[:Skills:Knowledge - Astral]] ^ [[:Skills:Knowledge - Material]] ^ [[:Skills:Knowledge - Social]] ^ |
| | A <wrap preview>[[:Character|Character's]]</wrap> capability to manipulate anything astral, to use magic. | A <wrap preview>[[:Character|Character's]]</wrap> understanding and capability to interact with the natural world, ranging from covering tracks to mending a simple wound. | A <wrap preview>[[:Character|Character's]]</wrap> technical knowhow and aptitude, ranging from mechanical engines and hydraulic pistons to computer hacking and micro-circuitry. | A <wrap preview>[[:Character|Character's]]</wrap> understanding of the Astral space and the magic that comes from it. | A <wrap preview>[[:Character|Character's]]</wrap> understanding of the material world be it metals, organics, structures or natural formations. | A <wrap preview>[[:Character|Character's]]</wrap> understanding of the minutiae of social interactions, reading people and understanding where they stand in social hierarchies. | | | A [[:Game Mechanics:Definitions:Character|Character's]] capability to manipulate anything astral, to use magic. | A [[:Game Mechanics:Definitions:Character|Character's]] understanding and capability to interact with the natural world, ranging from covering tracks to mending a simple wound. | A [[:Game Mechanics:Definitions:Character|Character's]] technical knowhow and aptitude, ranging from mechanical engines and hydraulic pistons to computer hacking and micro-circuitry. | A [[:Game Mechanics:Definitions:Character|Character's]] understanding of the Astral space and the magic that comes from it. | A [[:Game Mechanics:Definitions:Character|Character's]] understanding of the material world be it metals, organics, structures or natural formations. | A [[:Game Mechanics:Definitions:Character|Character's]] understanding of the minutiae of social interactions, reading people and understanding where they stand in social hierarchies. | |
| | The <wrap preview>[[:Stats|Stat]]</wrap> used with your <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in <wrap preview>[[:Skills:Magic]]</wrap> is: \\ \\ **<wrap preview>[[:Stats:Wits]]</wrap>**. | The <wrap preview>[[:Stats|Stat]]</wrap> used with your <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in <wrap preview>[[:Skills:Natural]]</wrap> is: \\ \\ **<wrap preview>[[:Stats:Wits]]</wrap>**. | The <wrap preview>[[:Stats|Stat]]</wrap> used with your <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in <wrap preview>[[:Skills:Tech]]</wrap> is: \\ \\ **<wrap preview>[[:Stats:Wits]]</wrap>**. | The <wrap preview>[[:Stats|Stat]]</wrap> used with your <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in <wrap preview>[[:Skills:Knowledge - Astral]]</wrap> is: \\ \\ **<wrap preview>[[:Stats:Smarts]]</wrap>**. | The <wrap preview>[[:Stats|Stat]]</wrap> used with your <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in <wrap preview>[[:Skills:Knowledge - Material]]</wrap> is: \\ \\ **<wrap preview>[[:Stats:Smarts]]</wrap>**. | The <wrap preview>[[:Stats|Stat]]</wrap> used with your <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in <wrap preview>[[:Skills:Knowledge - Social]]</wrap> is: \\ \\ **<wrap preview>[[:Stats:Smarts]]</wrap>**. | | | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Magic]] is: \\ \\ **[[:Stats:Wits]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Natural]] is: \\ \\ **[[:Stats:Wits]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Tech]] is: \\ \\ **[[:Stats:Wits]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Knowledge - Astral]] is: \\ \\ **[[:Stats:Smarts]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Knowledge - Material]] is: \\ \\ **[[:Stats:Smarts]]**. | The [[:Stats|Stat]] used with your [[:Game Mechanics:Definitions:Rank|Ranks]] in [[:Skills:Knowledge - Social]] is: \\ \\ **[[:Stats:Smarts]]**. | |
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| ===== Step 7 - Choose your Mastery ===== | ===== Step 7 - Choose your Mastery ===== |
| Please note Masteries are currently in closed testing and unavailable for public use.\\ | Please note Masteries are currently in closed testing and unavailable for public use.\\ |
| \\ | \\ |
| Please see the [[:Game Mechanics:Alternate Rules]] page for campaigns without <wrap preview>[[:Masteries]]</wrap> . | Please see the [[:Game Mechanics:Alternate Rules]] page for campaigns without [Masteries] . |
| </WRAP> | </WRAP> |
| \\ | \\ |
| <wrap preview>[[:Masteries]]</wrap> are how your <wrap preview>[[:Character]]</wrap> has specialised in their capabilities, someone handy in the <wrap preview>[[:Skills:Tech]]</wrap> <wrap preview>[[:Skills|Skill]]</wrap> may be more broadly useful, but will never reach the heights of someone with many ranks in <wrap preview>[[:Masteries:Fabricate]]</wrap> or <wrap preview>[[:Masteries:Mechanics]]</wrap>.\\ | [Masteries] are how your [[:Game Mechanics:Definitions:Character]] has specialised in their capabilities, someone handy in the [[:Skills:Tech]] [[:Skills|Skill]] may be more broadly useful, but will never reach the heights of someone with many ranks in [Fabricate] or [Mechanics].\\ |
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| <wrap preview>[[:Masteries]]</wrap> are the primary way in which a <wrap preview>[[:Character]]</wrap> transforms from a collection of <wrap preview>[[:Skills]]</wrap> and <wrap preview>[[:Stats]]</wrap>, to an iconic individual ready to take on the universe. \\ | [Masteries] are the primary way in which a [[:Game Mechanics:Definitions:Character]] transforms from a collection of [[:Skills]] and [[:Stats]], to an iconic individual ready to take on the universe. \\ |
| \\ | \\ |
| You gain 1 free <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a <wrap preview>[[:Masteries|Mastery]]</wrap> of your choice, gaining an <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> of the same <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> from that <wrap preview>[[:Masteries|Mastery]]</wrap> as well.\\ | You gain 1 free [[:Game Mechanics:Definitions:Rank]] in a [Mastery] of your choice, gaining an [[:Game Mechanics:Definitions:Ability]] of the same [[:Game Mechanics:Definitions:Rank]] from that [Mastery] as well.\\ |
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| You may not have more than 3 <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in a <wrap preview>[[:Masteries|Mastery]]</wrap> during [[:Character:Character Creation#Character Creation|Character Creation]].\\ | You may not have more than 3 [[:Game Mechanics:Definitions:Rank|Ranks]] in a [Mastery] during [[:Character:Character Creation#Character Creation|Character Creation]].\\ |
| \\ | \\ |
| Click the following link for the full list of available <wrap preview>[[:Masteries]]</wrap> or refer to the [[:Job:New Hire Packages]] page to see suggested <wrap preview>[[:Masteries]]</wrap> for your chosen <wrap preview>[[:Jobs|Job]]</wrap>.\\ | Click the following link for the full list of available [Masteries] or refer to the [New Hire Packages] page to see suggested [Masteries] for your chosen [[:Jobs|Job]].\\ |
| \\ | \\ |
| Now is a good time if performing [[:Character:Character Creation#Character Creation|Character Creation]] as a group to shift into a discussion to help find the most <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap> <wrap preview>[[:Masteries]]</wrap> for everyones <wrap preview>[[:Character|Characters]]</wrap>. There are quite a few options available and taking the time to lock in a <wrap preview>[[:Masteries|Mastery]]</wrap> and <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> here and now may take some time, making a shortlist of candidates with the advice and info of your group to take home and review is recommended. | Now is a good time if performing [[:Character:Character Creation#Character Creation|Character Creation]] as a group to shift into a discussion to help find the most [[:Game Mechanics:Definitions:Appropriate]] [Masteries] for everyones [[:Game Mechanics:Definitions:Character|Characters]]. There are quite a few options available and taking the time to lock in a [Mastery] and [[:Game Mechanics:Definitions:Ability]] here and now may take some time, making a shortlist of candidates with the advice and info of your group to take home and review is recommended. |
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| ===== Step 8 - Spend your Personal Budget ===== | ===== Step 8 - Spend your Personal Budget ===== |
| <wrap preview>[[:Jobs]]</wrap> give you a <wrap preview>[[:Game Mechanics:Definitions:Budget]]</wrap> to spend now during [[:Character:Character Creation#Character Creation|Character Creation]], your <wrap preview>[[:Game Mechanics:Definitions:Budget:Personal Budget]]</wrap> may be used to purchase any <wrap preview>[[:Items]]</wrap> or <wrap preview>[[:Cyberware]]</wrap> your <wrap preview>[[:Character]]</wrap> would have before the start of the campaign.\\ | [[:Jobs]] give you a [[:Game Mechanics:Definitions:Budget]] to spend now during [[:Character:Character Creation#Character Creation|Character Creation]], your [[:Game Mechanics:Definitions:Budget:Personal Budget]] may be used to purchase any [[:Items]] or [[:Cyberware]] your [[:Game Mechanics:Definitions:Character]] would have before the start of the campaign.\\ |
| \\ | \\ |
| Much like the previous step, fitting out your <wrap preview>[[:Character]]</wrap> completely can take some time. We recommend discussing and making a shortlist of <wrap preview>[[:Items]]</wrap> you may want for your <wrap preview>[[:Character]]</wrap> and making your full set of purchases at home.\\ | Much like the previous step, fitting out your [[:Game Mechanics:Definitions:Character]] completely can take some time. We recommend discussing and making a shortlist of [[:Items]] you may want for your [[:Game Mechanics:Definitions:Character]] and making your full set of purchases at home.\\ |
| \\ | \\ |
| Alternatively each <wrap preview>[[:Jobs|Job]]</wrap> offers a number of recommended <wrap preview>[[:Items|Item]]</wrap> bundles here: [[:Jobs:New Hire Packages]].\\ | Alternatively each [[:Jobs|Job]] offers a number of recommended [[:Items|Item]] bundles here: [New Hire Packages].\\ |
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| Any <wrap preview>[[:Game Mechanics:Definitions:Credits]]</wrap> unspent from your <wrap preview>[[:Game Mechanics:Definitions:Budget:Personal Budget]]</wrap> are kept and carry on to regular play. | Any [[:Game Mechanics:Definitions:Credits]] unspent from your [[:Game Mechanics:Definitions:Budget:Personal Budget]] are kept and carry on to regular play. |
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| **Please Note**: When purchasing <wrap preview>[[:Items:Apparel]]</wrap> pay attention to [[:Items:Apparel#Belts]], as they are very powerful for their cost.\\ | **Please Note**: When purchasing [[:Items:Apparel]] pay attention to [[:Items:Apparel#Belts]], as they are very powerful for their cost.\\ |
| **Please Note**: <wrap preview>[[:Cyberware]]</wrap> is expensive and a large investment early on so consider carefully. See <wrap preview>[[:Jobs:Chromer]]</wrap> if you're looking to really chrome yourself out. | **Please Note**: [[:Cyberware]] is expensive and a large investment early on so consider carefully. See [[:Jobs:Chromer]] if you're looking to really chrome yourself out. |
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| ===== Step 9 - Spend your Vehicle Budget ===== | ===== Step 9 - Spend your Vehicle Budget ===== |
| <WRAP danger center centeralign 600px> | <WRAP danger center centeralign 600px> |
| Please note <wrap preview>[[:Vehicle|Vehicles]]</wrap> are currently in closed testing and unavailable for public use. | Please note Vehicles are currently in closed testing and unavailable for public use for the time being. |
| </WRAP> | </WRAP> |
| \\ | \\ |
| <wrap preview>[[:Jobs]]</wrap> also give you a <wrap preview>[[:Game Mechanics:Definitions:Budget:Vehicular Budget]]</wrap>, these <wrap preview>[[:Game Mechanics:Definitions:Credits]]</wrap> are used in the construction or purchase of a personal or group <wrap preview>[[:Vehicle]]</wrap> that will serve as both transportation, and if needed, a combat vessel. \\ | [[:Jobs]] also give you a [[:Game Mechanics:Definitions:Budget:Vehicular Budget]], these [[:Game Mechanics:Definitions:Credits]] are used in the construction or purchase of a personal or group [Vehicle] that will serve as both transportation, and if needed, a combat vessel. \\ |
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| <wrap preview>[[:Vehicle|Vehicles]]</wrap> benefit greatly from being built with a goal in mind, so take the time now to discuss and gain an understanding of what [Setting] is being used, how the <wrap preview>[[:Character|Characters]]</wrap> intend to travel, be it in one large group ship, or a fleet of smaller single person <wrap preview>[[:Vehicle|Vehicles]]</wrap>. This information will help greatly when either building or purchasing a <wrap preview>[[:Vehicle]]</wrap>.\\ | [Vehicles] benefit greatly from being built with a goal in mind, so take the time now to discuss and gain an understanding of what [Setting] is being used, how the [[:Game Mechanics:Definitions:Character|Characters]] intend to travel, be it in one large group ship, or a fleet of smaller single person [Vehicles]. This information will help greatly when either building or purchasing a [Vehicle].\\ |
| \\ | \\ |
| **Please Note**: Some <wrap preview>[[:Jobs]]</wrap>, such as <wrap preview>[[:Jobs:Tamer]]</wrap> or <wrap preview>[[:Jobs:Suit]]</wrap> have break from the norm with their <wrap preview>[[:Game Mechanics:Definitions:Budget:Vehicular Budget|Vehicular Budgets]]</wrap> and should be taken into cosideration if present in the group.\\ | **Please Note**: Some [[:Jobs]], such as [[:Jobs:Tamer]] or [[:Jobs:Suit]] have break from the norm with their [[:Game Mechanics:Definitions:Budget:Vehicular Budget|Vehicular Budgets]] and should be taken into cosideration if present in the group.\\ |
| \\ | \\ |
| See <wrap preview>[[:Vehicle:Vehicle Construction]]</wrap> for more detailed instructions on building a <wrap preview>[[:Vehicle]]</wrap>, or head over to <wrap preview>[[:Vehicle:Vehicle Prebuilts]]</wrap> for a pre-made, off the lot ship. | See [Vehicle Construction] for more detailed instructions on building a [Vehicle], or head over to [Vehicle Prebuilts] for a pre-made, off the lot ship. |
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| ===== Step 10 - Off you go into the wild black yonder ===== | ===== Step 10 - Off you go into the wild black yonder ===== |
| That's that! by now you should have a fully functional <wrap preview>[[:Character]]</wrap> to play Meat Space with.\\ | That's that! by now you should have a fully functional [[:Game Mechanics:Definitions:Character]] to play Meat Space with.\\ |
| \\ | \\ |
| Of course if you've taken our advice and performed a "session zero" with your group the time until your session 1 can be spent refining your choices and locking in others that may have left till after.\\ | Of course if you've taken our advice and performed a "session zero" with your group the time until your session 1 can be spent refining your choices and locking in others that may have left till after.\\ |
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| We hope you and your <wrap preview>[[:Character]]</wrap> have a great time making it big out there in the Meat Space! | We hope you and your [[:Game Mechanics:Definitions:Character]] have a great time making it big out there in the Meat Space! |
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