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character:character_creation [2026/06/26 14:24] ms_wuntchcharacter:character_creation [2026/06/26 14:44] (current) – [Step 9 - Spend your Vehicle Budget] ms_wuntch
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 Once everyone has had an opportunity to pitch their [[:Game Mechanics:Definitions:Character]], move on to Step 1.\\ Once everyone has had an opportunity to pitch their [[:Game Mechanics:Definitions:Character]], move on to Step 1.\\
 \\ \\
-**Please Note**: If you are creating [Characters] as a group, this is a great time to go around the table and share your Elevator Pitches with one another. Doing so allows everyone to see if any ideas overlap, complement one another or create interesting opportunities for teamwork. It also gives everyone a chance to make sure they are happy with how the group fits together before moving on. Also, it's fun.+**Please Note**: If you are creating [[:Game Mechanics:Definitions:Character|Characters]] as a group, this is a great time to go around the table and share your Elevator Pitches with one another. Doing so allows everyone to see if any ideas overlap, complement one another or create interesting opportunities for teamwork. It also gives everyone a chance to make sure they are happy with how the group fits together before moving on. Also, it's fun.
  
 ===== Step 2 - Choose your Race ===== ===== Step 2 - Choose your Race =====
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 ^[[Races:Atlantean]]^[[Races:Devlin]]^[[Races:D'Jinn]]^[[Races:Draeck]]^[[Races:Dwarf]]^[[Races:Elf]]^ ^[[Races:Atlantean]]^[[Races:Devlin]]^[[Races:D'Jinn]]^[[Races:Draeck]]^[[Races:Dwarf]]^[[Races:Elf]]^
-|  [[Races:Atlantean|{{ :races:sal_400x500.png?200 |}}]]\\ \\ A member of the sapient aquatic tribes of Atlantas, using advanced Mod-Suits to walk among the stars as proud members of the Federation since its inception..  |  [[Races:Devlin|{{ :races:hella_400x500.png?200 |}}]]\\ \\ Short-lived but impossibly lucky, these hardened Elvenoids are celebrated across the Federation as daring pilots, skilled crews and survivors of the impossible.  |  [[Races:D'jinn|{{ :races:elektra_400x500.png?200 |}}]]\\ \\ Beings of living electromagnetic energy, they shape bodies from magnetic particles and are renowned for their immense magical power and natural affinity for both the Cyber Space and Meat Space.  |  [[Races:Draeck|{{ :races:tia-matte_400x500_c.png?200 |}}]]\\ \\ Proud, dragon-like Elvenoids with four powerful arms, they maintain the traditions of an ancient empire where status is earned through achievement, ambition and strength.  |  [[Races:Dwarf|{{ :races:torque_400x500.png?200 |}}]]\\ \\ Tough, stalwart and honest to a fault, these dense Elvenoids possess little affinity for magic but are renowned throughout the galaxy for their exceptional tolerance for Cyberware.  |  [[Races:Elf|{{ :races:angel_400x500.png?200 |}}]]\\ \\ Among the oldest cultures in the Federation, these agile and magically gifted Elvenoids often spend centuries pursuing a single passion to perfection.  |+|  [[Races:Atlantean|{{ :races:sal_400x500.png?200 |}}]]\\ \\ A member of the sapient aquatic tribes of Atlantas, using advanced Mod-Suits to walk among the stars as proud members of the Federation since its inception.  |  [[Races:Devlin|{{ :races:hella_400x500.png?200 |}}]]\\ \\ Short-lived but impossibly lucky, these hardened Elvenoids are celebrated across the Federation as daring pilots, skilled crews and survivors of the impossible.  |  [[Races:D'jinn|{{ :races:elektra_400x500.png?200 |}}]]\\ \\ Beings of living electromagnetic energy, they shape bodies from magnetic particles and are renowned for their immense magical power and natural affinity for both the Cyber Space and Meat Space.  |  [[Races:Draeck|{{ :races:tia-matte_400x500_c.png?200 |}}]]\\ \\ Proud, dragon-like Elvenoids with four powerful arms, they maintain the traditions of an ancient empire where status is earned through achievement, ambition and strength.  |  [[Races:Dwarf|{{ :races:torque_400x500.png?200 |}}]]\\ \\ Tough, stalwart and honest to a fault, these dense Elvenoids possess little affinity for magic but are renowned throughout the galaxy for their exceptional tolerance for Cyberware.  |  [[Races:Elf|{{ :races:angel_400x500.png?200 |}}]]\\ \\ Among the oldest cultures in the Federation, these agile and magically gifted Elvenoids often spend centuries pursuing a single passion to perfection.  |
  
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 Every [[:Game Mechanics:Definitions:Character]] in Meat Space has gained some special set of expertise or knowledge that helps them survive and flourish, this special knowledge is represented by [[:Jobs]].\\ Every [[:Game Mechanics:Definitions:Character]] in Meat Space has gained some special set of expertise or knowledge that helps them survive and flourish, this special knowledge is represented by [[:Jobs]].\\
 \\ \\
-Each [[:Jobs|Job]] comes with a number of benefits when first chosen and whenever they are [Ranked up]. The important benefits we need to note for this step are those from your [[:Jobs|Job's]] starting package which include: +Each [[:Jobs|Job]] comes with a number of benefits when first chosen and whenever they are [[:Game Mechanics:Ranking Up|Ranked up]]. The important benefits we need to note for this step are those from your [[:Jobs|Job's]] starting package which include: 
 <WRAP group> <WRAP group>
 <WRAP column third center centeralign> <WRAP column third center centeralign>
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 ^[[Jobs:Ace]]^[[Jobs:Chromer]]^[[Jobs:Gambler]]^[[Jobs:Merc]]^[[Jobs:Rigger]]^[[Jobs:Suit]]^ ^[[Jobs:Ace]]^[[Jobs:Chromer]]^[[Jobs:Gambler]]^[[Jobs:Merc]]^[[Jobs:Rigger]]^[[Jobs:Suit]]^
-|  [[Jobs:Ace|{{ :jobs:ace_icon.png?200 |}}]]\\ Masters of both piloting and vehicle customisation, Aces possess the skill, confidence and swagger to push any vehicle beyond its limits and the arrogance to believe they can do it again. |  [[Jobs:Chromer|{{ :jobs:chromer_icon.png?200 |}}]]\\ The moment they installed their first implant, everything clicked. Chromers pursue perfection through cybernetic augmentation, modifying themselves with a dedication few can match.  |  [[Jobs:Gambler|{{ :jobs:gambler_icon.png?200 |}}]]\\ Masters of both magic and manipulation, Gamblers bargain with fate itself, borrowing impossible power from beyond time and space to alter the odds in their favour.  |  [[Jobs:Merc|{{ :jobs:merc_icon.png?200 |}}]]\\ The quintessential Spacer, Mercs are hardened professionals who rely on training, experience and adaptability to succeed in any situation.  |  [[Jobs:Rigger|{{ :jobs:rigger_icon.png?200 |}}]]\\ Addled by Th00l and possessed of an uncanny mechanical intuition, Riggers are immensely strong engineers who can tear apart almost any machine and rebuild it better than before.  |  [[Jobs:Suit|{{ :jobs:suit_icon.png?200 |}}]]\\ Employed by the giga-corps, Suits wield the two oldest powers in the universe: money and education, applying them to everything from commerce and diplomacy to espionage and intrigue.  |+|  [[Jobs:Ace|{{ :jobs:ace_icon.png?200 |}}]]\\ Masters of both piloting and vehicle customisation, Aces possess the skill, confidence and swagger to push any vehicle beyond its limits and the arrogance to believe they can do it again.  |  [[Jobs:Chromer|{{ :jobs:chromer_icon.png?200 |}}]]\\ The moment they installed their first implant, everything clicked. Chromers pursue perfection through cybernetic augmentation, modifying themselves with a dedication few can match.  |  [[Jobs:Gambler|{{ :jobs:gambler_icon.png?200 |}}]]\\ Masters of both magic and manipulation, Gamblers bargain with fate itself, borrowing impossible power from beyond time and space to alter the odds in their favour.  |  [[Jobs:Merc|{{ :jobs:merc_icon.png?200 |}}]]\\ The quintessential Spacer, Mercs are hardened professionals who rely on training, experience and adaptability to succeed in any situation.  |  [[Jobs:Rigger|{{ :jobs:rigger_icon.png?200 |}}]]\\ Addled by Th00l and possessed of an uncanny mechanical intuition, Riggers are immensely strong engineers who can tear apart almost any machine and rebuild it better than before.  |  [[Jobs:Suit|{{ :jobs:suit_icon.png?200 |}}]]\\ Employed by the giga-corps, Suits wield the two oldest powers in the universe: money and education, applying them to everything from commerce and diplomacy to espionage and intrigue.  |
  
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 ^ [[:Ratings:Health]] ^ [[:Ratings:Mana]] ^ [[:Ratings:Strain]] ^ [[:Ratings:Evasion]] ^ [[:Ratings:Defence]] ^ [[:Ratings:Ego]] ^ ^ [[:Ratings:Health]] ^ [[:Ratings:Mana]] ^ [[:Ratings:Strain]] ^ [[:Ratings:Evasion]] ^ [[:Ratings:Defence]] ^ [[:Ratings:Ego]] ^
-|  A [[:Game Mechanics:Definitions:Character|Character's]] physical well being and vitality in a fight, how much [[:Game Mechanics:Damage]] they can take before getting [[:Game Mechanics:Injury|Injured]].  |  A [[:Game Mechanics:Definitions:Character|Character's]] pool of magical energy, used to cast [Spells] and invoke [Invocations].  |  A [[:Game Mechanics:Definitions:Character|Character's]] mental endurance, how well they can handle stressful situations before they start [[:Game Mechanics:Panic|Panicking]].  |  A [[:Game Mechanics:Definitions:Character|Character's]] ability to dodge and weave to avoid danger.  |  A [[:Game Mechanics:Definitions:Character|Character's]] overall ability to avoid taking hits, be it through their own nimbleness or external [[:Items]] helping deflect blows.  |  A [[:Game Mechanics:Definitions:Character|Character's]] sense of self and protection against mental [[:Game Mechanics:Attacks]].  |+|  A [[:Game Mechanics:Definitions:Character|Character's]] physical well being and vitality in a fight, how much [[:Game Mechanics:Damage]] they can take before getting [[:Game Mechanics:Injury|Injured]].  |  A [[:Game Mechanics:Definitions:Character|Character's]] pool of magical energy, used to cast [[:Game Mechanics:Definitions:Spell|Spells]] and invoke [Invocations].  |  A [[:Game Mechanics:Definitions:Character|Character's]] mental endurance, how well they can handle stressful situations before they start [[:Game Mechanics:Panic|Panicking]].  |  A [[:Game Mechanics:Definitions:Character|Character's]] ability to dodge and weave to avoid danger.  |  A [[:Game Mechanics:Definitions:Character|Character's]] overall ability to avoid taking hits, be it through their own nimbleness or external [[:Items]] helping deflect blows.  |  A [[:Game Mechanics:Definitions:Character|Character's]] sense of self and protection against mental [[:Game Mechanics:Attack|Attacks]].  |
 |  Your [[:Ratings:Health]] is equal to: \\ \\ **[[:Stats:Brawn]] + [[:Jobs|Job]] bonus**.  |  Your [[:Ratings:Mana]] is equal to: \\ \\ **[[:Stats:Hokum]] + [[:Jobs|Job]] bonus**.  |  Your [[:Ratings:Strain]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Jobs|Job]] bonus**.  |  Your [[:Ratings:Evasion]] is equal to: \\ \\ **[[:Stats:Agility]] + [[:Stats:Intuition]]**.  |   Your [[:Ratings:Defence]] is equal to: \\ \\ **15 + [[:Ratings:Evasion]] - [[:Game Mechanics:Definitions:Size]]**.  |   Your [[:Ratings:Ego]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Stats:Wits]] + [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]]**.  | |  Your [[:Ratings:Health]] is equal to: \\ \\ **[[:Stats:Brawn]] + [[:Jobs|Job]] bonus**.  |  Your [[:Ratings:Mana]] is equal to: \\ \\ **[[:Stats:Hokum]] + [[:Jobs|Job]] bonus**.  |  Your [[:Ratings:Strain]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Jobs|Job]] bonus**.  |  Your [[:Ratings:Evasion]] is equal to: \\ \\ **[[:Stats:Agility]] + [[:Stats:Intuition]]**.  |   Your [[:Ratings:Defence]] is equal to: \\ \\ **15 + [[:Ratings:Evasion]] - [[:Game Mechanics:Definitions:Size]]**.  |   Your [[:Ratings:Ego]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Stats:Wits]] + [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]]**.  |
  
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 ===== Step 6 - Allocate Skill points ===== ===== Step 6 - Allocate Skill points =====
  
-[[:Skills]] are the core of how any [[:Game Mechanics:Definitions:Character]] interacts with the Meat, Cyber and Astral Spaces. [[:Skills]] are how any [[:Game Mechanics:Check]] or [[:Game Mechanics:Attacks|Attack]] is performed in Meat Space, if your [[:Game Mechanics:Definitions:Character]] is meant to be competent at something, [[:Skills]] are how they'll show it.+[[:Skills]] are the core of how any [[:Game Mechanics:Definitions:Character]] interacts with the Meat, Cyber and Astral Spaces. [[:Skills]] are how any [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]] is performed in Meat Space, if your [[:Game Mechanics:Definitions:Character]] is meant to be competent at something, [[:Skills]] are how they'll show it.
  
 You gain 10 free [[:Game Mechanics:Definitions:Rank|Ranks]] in any [[:Skills]] of your choice under the following restrictions. You gain 10 free [[:Game Mechanics:Definitions:Rank|Ranks]] in any [[:Skills]] of your choice under the following restrictions.
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 Please note Masteries are currently in closed testing and unavailable for public use.\\ Please note Masteries are currently in closed testing and unavailable for public use.\\
 \\ \\
-Please see the [[:Game Mechanics:Alternate Rules]] page for campaigns without [[:Masteries]] .+Please see the [[:Game Mechanics:Alternate Rules]] page for campaigns without [Masteries] .
 </WRAP> </WRAP>
 \\ \\
-[[:Masteries]] are how your [[:Game Mechanics:Definitions:Character]] has specialised in their capabilities, someone handy in the [[:Skills:Tech]] [[:Skills|Skill]] may be more broadly useful, but will never reach the heights of someone with many ranks in [[:Masteries:Fabricate]] or [[:Masteries:Mechanics]].\\+[Masteries] are how your [[:Game Mechanics:Definitions:Character]] has specialised in their capabilities, someone handy in the [[:Skills:Tech]] [[:Skills|Skill]] may be more broadly useful, but will never reach the heights of someone with many ranks in [Fabricate] or [Mechanics].\\
 \\ \\
-[[:Masteries]] are the primary way in which a [[:Game Mechanics:Definitions:Character]] transforms from a collection of [[:Skills]] and [[:Stats]], to an iconic individual ready to take on the universe. \\+[Masteries] are the primary way in which a [[:Game Mechanics:Definitions:Character]] transforms from a collection of [[:Skills]] and [[:Stats]], to an iconic individual ready to take on the universe. \\
 \\ \\
-You gain 1 free [[:Game Mechanics:Definitions:Rank]] in a [[:Masteries|Mastery]] of your choice, gaining an [[:Game Mechanics:Definitions:Ability]] of the same [[:Game Mechanics:Definitions:Rank]] from that [[:Masteries|Mastery]] as well.\\+You gain 1 free [[:Game Mechanics:Definitions:Rank]] in a [Mastery] of your choice, gaining an [[:Game Mechanics:Definitions:Ability]] of the same [[:Game Mechanics:Definitions:Rank]] from that [Mastery] as well.\\
 \\ \\
-You may not have more than 3 [[:Game Mechanics:Definitions:Rank|Ranks]] in a [[:Masteries|Mastery]] during [[:Character:Character Creation#Character Creation|Character Creation]].\\+You may not have more than 3 [[:Game Mechanics:Definitions:Rank|Ranks]] in a [Mastery] during [[:Character:Character Creation#Character Creation|Character Creation]].\\
 \\ \\
-Click the following link for the full list of available [[:Masteries]] or refer to the [[:Job:New Hire Packages]] page to see suggested [[:Masteries]] for your chosen [[:Jobs|Job]].\\+Click the following link for the full list of available [Masteries] or refer to the [New Hire Packages] page to see suggested [Masteries] for your chosen [[:Jobs|Job]].\\
 \\ \\
-Now is a good time if performing [[:Character:Character Creation#Character Creation|Character Creation]] as a group to shift into a discussion to help find the most [[:Game Mechanics:Definitions:Appropriate]] [[:Masteries]] for everyones [[:Game Mechanics:Definitions:Character|Characters]]. There are quite a few options available and taking the time to lock in a [[:Masteries|Mastery]] and [[:Game Mechanics:Definitions:Ability]] here and now may take some time, making a shortlist of candidates with the advice and info of your group to take home and review is recommended.+Now is a good time if performing [[:Character:Character Creation#Character Creation|Character Creation]] as a group to shift into a discussion to help find the most [[:Game Mechanics:Definitions:Appropriate]] [Masteries] for everyones [[:Game Mechanics:Definitions:Character|Characters]]. There are quite a few options available and taking the time to lock in a [Mastery] and [[:Game Mechanics:Definitions:Ability]] here and now may take some time, making a shortlist of candidates with the advice and info of your group to take home and review is recommended.
  
  
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 Much like the previous step, fitting out your [[:Game Mechanics:Definitions:Character]] completely can take some time. We recommend discussing and making a shortlist of [[:Items]] you may want for your [[:Game Mechanics:Definitions:Character]] and making your full set of purchases at home.\\ Much like the previous step, fitting out your [[:Game Mechanics:Definitions:Character]] completely can take some time. We recommend discussing and making a shortlist of [[:Items]] you may want for your [[:Game Mechanics:Definitions:Character]] and making your full set of purchases at home.\\
 \\ \\
-Alternatively each [[:Jobs|Job]] offers a number of recommended [[:Items|Item]] bundles here: [[:Jobs:New Hire Packages]].\\+Alternatively each [[:Jobs|Job]] offers a number of recommended [[:Items|Item]] bundles here: [New Hire Packages].\\
 \\ \\
 Any [[:Game Mechanics:Definitions:Credits]] unspent from your [[:Game Mechanics:Definitions:Budget:Personal Budget]] are kept and carry on to regular play. Any [[:Game Mechanics:Definitions:Credits]] unspent from your [[:Game Mechanics:Definitions:Budget:Personal Budget]] are kept and carry on to regular play.
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 ===== Step 9 - Spend your Vehicle Budget ===== ===== Step 9 - Spend your Vehicle Budget =====
 <WRAP danger center centeralign 600px> <WRAP danger center centeralign 600px>
-Please note [[:Vehicle|Vehicles]] are currently in closed testing and unavailable for public use.+Please note Vehicles are currently in closed testing and unavailable for public use for the time being
 </WRAP> </WRAP>
 \\ \\
-[[:Jobs]] also give you a [[:Game Mechanics:Definitions:Budget:Vehicular Budget]], these [[:Game Mechanics:Definitions:Credits]] are used in the construction or purchase of a personal or group [[:Vehicle]] that will serve as both transportation, and if needed, a combat vessel. \\+[[:Jobs]] also give you a [[:Game Mechanics:Definitions:Budget:Vehicular Budget]], these [[:Game Mechanics:Definitions:Credits]] are used in the construction or purchase of a personal or group [Vehicle] that will serve as both transportation, and if needed, a combat vessel. \\
 \\ \\
-[[:Vehicle|Vehicles]] benefit greatly from being built with a goal in mind, so take the time now to discuss and gain an understanding of what [Setting] is being used, how the [[:Game Mechanics:Definitions:Character|Characters]] intend to travel, be it in one large group ship, or a fleet of smaller single person [[:Vehicle|Vehicles]]. This information will help greatly when either building or purchasing a [[:Vehicle]].\\+[Vehicles] benefit greatly from being built with a goal in mind, so take the time now to discuss and gain an understanding of what [Setting] is being used, how the [[:Game Mechanics:Definitions:Character|Characters]] intend to travel, be it in one large group ship, or a fleet of smaller single person [Vehicles]. This information will help greatly when either building or purchasing a [Vehicle].\\
 \\ \\
 **Please Note**: Some [[:Jobs]], such as [[:Jobs:Tamer]] or [[:Jobs:Suit]] have break from the norm with their [[:Game Mechanics:Definitions:Budget:Vehicular Budget|Vehicular Budgets]] and should be taken into cosideration if present in the group.\\ **Please Note**: Some [[:Jobs]], such as [[:Jobs:Tamer]] or [[:Jobs:Suit]] have break from the norm with their [[:Game Mechanics:Definitions:Budget:Vehicular Budget|Vehicular Budgets]] and should be taken into cosideration if present in the group.\\
 \\ \\
-See [[:Vehicle:Vehicle Construction]] for more detailed instructions on building a [[:Vehicle]], or head over to [[:Vehicle:Vehicle Prebuilts]] for a pre-made, off the lot ship.+See [Vehicle Construction] for more detailed instructions on building a [Vehicle], or head over to [Vehicle Prebuilts] for a pre-made, off the lot ship.
  
 ===== Step 10 - Off you go into the wild black yonder ===== ===== Step 10 - Off you go into the wild black yonder =====