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character:character_creation [2026/06/26 14:39] – [Step 5 - Fill in your Ratings] ms_wuntchcharacter:character_creation [2026/06/26 14:44] (current) – [Step 9 - Spend your Vehicle Budget] ms_wuntch
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 ^ [[:Ratings:Health]] ^ [[:Ratings:Mana]] ^ [[:Ratings:Strain]] ^ [[:Ratings:Evasion]] ^ [[:Ratings:Defence]] ^ [[:Ratings:Ego]] ^ ^ [[:Ratings:Health]] ^ [[:Ratings:Mana]] ^ [[:Ratings:Strain]] ^ [[:Ratings:Evasion]] ^ [[:Ratings:Defence]] ^ [[:Ratings:Ego]] ^
-|  A [[:Game Mechanics:Definitions:Character|Character's]] physical well being and vitality in a fight, how much [[:Game Mechanics:Damage]] they can take before getting [[:Game Mechanics:Injury|Injured]].  |  A [[:Game Mechanics:Definitions:Character|Character's]] pool of magical energy, used to cast [Spells] and invoke [Invocations].  |  A [[:Game Mechanics:Definitions:Character|Character's]] mental endurance, how well they can handle stressful situations before they start [[:Game Mechanics:Panic|Panicking]].  |  A [[:Game Mechanics:Definitions:Character|Character's]] ability to dodge and weave to avoid danger.  |  A [[:Game Mechanics:Definitions:Character|Character's]] overall ability to avoid taking hits, be it through their own nimbleness or external [[:Items]] helping deflect blows.  |  A [[:Game Mechanics:Definitions:Character|Character's]] sense of self and protection against mental [[:Game Mechanics:Attack|Attacks]].  |+|  A [[:Game Mechanics:Definitions:Character|Character's]] physical well being and vitality in a fight, how much [[:Game Mechanics:Damage]] they can take before getting [[:Game Mechanics:Injury|Injured]].  |  A [[:Game Mechanics:Definitions:Character|Character's]] pool of magical energy, used to cast [[:Game Mechanics:Definitions:Spell|Spells]] and invoke [Invocations].  |  A [[:Game Mechanics:Definitions:Character|Character's]] mental endurance, how well they can handle stressful situations before they start [[:Game Mechanics:Panic|Panicking]].  |  A [[:Game Mechanics:Definitions:Character|Character's]] ability to dodge and weave to avoid danger.  |  A [[:Game Mechanics:Definitions:Character|Character's]] overall ability to avoid taking hits, be it through their own nimbleness or external [[:Items]] helping deflect blows.  |  A [[:Game Mechanics:Definitions:Character|Character's]] sense of self and protection against mental [[:Game Mechanics:Attack|Attacks]].  |
 |  Your [[:Ratings:Health]] is equal to: \\ \\ **[[:Stats:Brawn]] + [[:Jobs|Job]] bonus**.  |  Your [[:Ratings:Mana]] is equal to: \\ \\ **[[:Stats:Hokum]] + [[:Jobs|Job]] bonus**.  |  Your [[:Ratings:Strain]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Jobs|Job]] bonus**.  |  Your [[:Ratings:Evasion]] is equal to: \\ \\ **[[:Stats:Agility]] + [[:Stats:Intuition]]**.  |   Your [[:Ratings:Defence]] is equal to: \\ \\ **15 + [[:Ratings:Evasion]] - [[:Game Mechanics:Definitions:Size]]**.  |   Your [[:Ratings:Ego]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Stats:Wits]] + [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]]**.  | |  Your [[:Ratings:Health]] is equal to: \\ \\ **[[:Stats:Brawn]] + [[:Jobs|Job]] bonus**.  |  Your [[:Ratings:Mana]] is equal to: \\ \\ **[[:Stats:Hokum]] + [[:Jobs|Job]] bonus**.  |  Your [[:Ratings:Strain]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Jobs|Job]] bonus**.  |  Your [[:Ratings:Evasion]] is equal to: \\ \\ **[[:Stats:Agility]] + [[:Stats:Intuition]]**.  |   Your [[:Ratings:Defence]] is equal to: \\ \\ **15 + [[:Ratings:Evasion]] - [[:Game Mechanics:Definitions:Size]]**.  |   Your [[:Ratings:Ego]] is equal to: \\ \\ **[[:Stats:Panache]] + [[:Stats:Wits]] + [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]]**.  |
  
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 ===== Step 6 - Allocate Skill points ===== ===== Step 6 - Allocate Skill points =====
  
-[[:Skills]] are the core of how any [[:Game Mechanics:Definitions:Character]] interacts with the Meat, Cyber and Astral Spaces. [[:Skills]] are how any [[:Game Mechanics:Check]] or [[:Game Mechanics:Attacks|Attack]] is performed in Meat Space, if your [[:Game Mechanics:Definitions:Character]] is meant to be competent at something, [[:Skills]] are how they'll show it.+[[:Skills]] are the core of how any [[:Game Mechanics:Definitions:Character]] interacts with the Meat, Cyber and Astral Spaces. [[:Skills]] are how any [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]] is performed in Meat Space, if your [[:Game Mechanics:Definitions:Character]] is meant to be competent at something, [[:Skills]] are how they'll show it.
  
 You gain 10 free [[:Game Mechanics:Definitions:Rank|Ranks]] in any [[:Skills]] of your choice under the following restrictions. You gain 10 free [[:Game Mechanics:Definitions:Rank|Ranks]] in any [[:Skills]] of your choice under the following restrictions.
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 Please note Masteries are currently in closed testing and unavailable for public use.\\ Please note Masteries are currently in closed testing and unavailable for public use.\\
 \\ \\
-Please see the [[:Game Mechanics:Alternate Rules]] page for campaigns without [[:Masteries]] .+Please see the [[:Game Mechanics:Alternate Rules]] page for campaigns without [Masteries] .
 </WRAP> </WRAP>
 \\ \\
-[[:Masteries]] are how your [[:Game Mechanics:Definitions:Character]] has specialised in their capabilities, someone handy in the [[:Skills:Tech]] [[:Skills|Skill]] may be more broadly useful, but will never reach the heights of someone with many ranks in [[:Masteries:Fabricate]] or [[:Masteries:Mechanics]].\\+[Masteries] are how your [[:Game Mechanics:Definitions:Character]] has specialised in their capabilities, someone handy in the [[:Skills:Tech]] [[:Skills|Skill]] may be more broadly useful, but will never reach the heights of someone with many ranks in [Fabricate] or [Mechanics].\\
 \\ \\
-[[:Masteries]] are the primary way in which a [[:Game Mechanics:Definitions:Character]] transforms from a collection of [[:Skills]] and [[:Stats]], to an iconic individual ready to take on the universe. \\+[Masteries] are the primary way in which a [[:Game Mechanics:Definitions:Character]] transforms from a collection of [[:Skills]] and [[:Stats]], to an iconic individual ready to take on the universe. \\
 \\ \\
-You gain 1 free [[:Game Mechanics:Definitions:Rank]] in a [[:Masteries|Mastery]] of your choice, gaining an [[:Game Mechanics:Definitions:Ability]] of the same [[:Game Mechanics:Definitions:Rank]] from that [[:Masteries|Mastery]] as well.\\+You gain 1 free [[:Game Mechanics:Definitions:Rank]] in a [Mastery] of your choice, gaining an [[:Game Mechanics:Definitions:Ability]] of the same [[:Game Mechanics:Definitions:Rank]] from that [Mastery] as well.\\
 \\ \\
-You may not have more than 3 [[:Game Mechanics:Definitions:Rank|Ranks]] in a [[:Masteries|Mastery]] during [[:Character:Character Creation#Character Creation|Character Creation]].\\+You may not have more than 3 [[:Game Mechanics:Definitions:Rank|Ranks]] in a [Mastery] during [[:Character:Character Creation#Character Creation|Character Creation]].\\
 \\ \\
-Click the following link for the full list of available [[:Masteries]] or refer to the [[:Job:New Hire Packages]] page to see suggested [[:Masteries]] for your chosen [[:Jobs|Job]].\\+Click the following link for the full list of available [Masteries] or refer to the [New Hire Packages] page to see suggested [Masteries] for your chosen [[:Jobs|Job]].\\
 \\ \\
-Now is a good time if performing [[:Character:Character Creation#Character Creation|Character Creation]] as a group to shift into a discussion to help find the most [[:Game Mechanics:Definitions:Appropriate]] [[:Masteries]] for everyones [[:Game Mechanics:Definitions:Character|Characters]]. There are quite a few options available and taking the time to lock in a [[:Masteries|Mastery]] and [[:Game Mechanics:Definitions:Ability]] here and now may take some time, making a shortlist of candidates with the advice and info of your group to take home and review is recommended.+Now is a good time if performing [[:Character:Character Creation#Character Creation|Character Creation]] as a group to shift into a discussion to help find the most [[:Game Mechanics:Definitions:Appropriate]] [Masteries] for everyones [[:Game Mechanics:Definitions:Character|Characters]]. There are quite a few options available and taking the time to lock in a [Mastery] and [[:Game Mechanics:Definitions:Ability]] here and now may take some time, making a shortlist of candidates with the advice and info of your group to take home and review is recommended.
  
  
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 Much like the previous step, fitting out your [[:Game Mechanics:Definitions:Character]] completely can take some time. We recommend discussing and making a shortlist of [[:Items]] you may want for your [[:Game Mechanics:Definitions:Character]] and making your full set of purchases at home.\\ Much like the previous step, fitting out your [[:Game Mechanics:Definitions:Character]] completely can take some time. We recommend discussing and making a shortlist of [[:Items]] you may want for your [[:Game Mechanics:Definitions:Character]] and making your full set of purchases at home.\\
 \\ \\
-Alternatively each [[:Jobs|Job]] offers a number of recommended [[:Items|Item]] bundles here: [[:Jobs:New Hire Packages]].\\+Alternatively each [[:Jobs|Job]] offers a number of recommended [[:Items|Item]] bundles here: [New Hire Packages].\\
 \\ \\
 Any [[:Game Mechanics:Definitions:Credits]] unspent from your [[:Game Mechanics:Definitions:Budget:Personal Budget]] are kept and carry on to regular play. Any [[:Game Mechanics:Definitions:Credits]] unspent from your [[:Game Mechanics:Definitions:Budget:Personal Budget]] are kept and carry on to regular play.
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 ===== Step 9 - Spend your Vehicle Budget ===== ===== Step 9 - Spend your Vehicle Budget =====
 <WRAP danger center centeralign 600px> <WRAP danger center centeralign 600px>
-Please note [[:Vehicle|Vehicles]] are currently in closed testing and unavailable for public use.+Please note Vehicles are currently in closed testing and unavailable for public use for the time being
 </WRAP> </WRAP>
 \\ \\
-[[:Jobs]] also give you a [[:Game Mechanics:Definitions:Budget:Vehicular Budget]], these [[:Game Mechanics:Definitions:Credits]] are used in the construction or purchase of a personal or group [[:Vehicle]] that will serve as both transportation, and if needed, a combat vessel. \\+[[:Jobs]] also give you a [[:Game Mechanics:Definitions:Budget:Vehicular Budget]], these [[:Game Mechanics:Definitions:Credits]] are used in the construction or purchase of a personal or group [Vehicle] that will serve as both transportation, and if needed, a combat vessel. \\
 \\ \\
-[[:Vehicle|Vehicles]] benefit greatly from being built with a goal in mind, so take the time now to discuss and gain an understanding of what [Setting] is being used, how the [[:Game Mechanics:Definitions:Character|Characters]] intend to travel, be it in one large group ship, or a fleet of smaller single person [[:Vehicle|Vehicles]]. This information will help greatly when either building or purchasing a [[:Vehicle]].\\+[Vehicles] benefit greatly from being built with a goal in mind, so take the time now to discuss and gain an understanding of what [Setting] is being used, how the [[:Game Mechanics:Definitions:Character|Characters]] intend to travel, be it in one large group ship, or a fleet of smaller single person [Vehicles]. This information will help greatly when either building or purchasing a [Vehicle].\\
 \\ \\
 **Please Note**: Some [[:Jobs]], such as [[:Jobs:Tamer]] or [[:Jobs:Suit]] have break from the norm with their [[:Game Mechanics:Definitions:Budget:Vehicular Budget|Vehicular Budgets]] and should be taken into cosideration if present in the group.\\ **Please Note**: Some [[:Jobs]], such as [[:Jobs:Tamer]] or [[:Jobs:Suit]] have break from the norm with their [[:Game Mechanics:Definitions:Budget:Vehicular Budget|Vehicular Budgets]] and should be taken into cosideration if present in the group.\\
 \\ \\
-See [[:Vehicle:Vehicle Construction]] for more detailed instructions on building a [[:Vehicle]], or head over to [[:Vehicle:Vehicle Prebuilts]] for a pre-made, off the lot ship.+See [Vehicle Construction] for more detailed instructions on building a [Vehicle], or head over to [Vehicle Prebuilts] for a pre-made, off the lot ship.
  
 ===== Step 10 - Off you go into the wild black yonder ===== ===== Step 10 - Off you go into the wild black yonder =====