Differences
This shows you the differences between two versions of the page.
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| character:exhaustion [2026/08/11 12:48] – created ms_wuntch | character:exhaustion [2026/08/11 14:01] (current) – ms_wuntch |
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| [[:Character:Exhaustion]] is a mechanic. It is the negative outcome of trying to do the same thing repeatedly, too quickly.\\ | [[:Character:Exhaustion]] is a mechanic. It is the negative outcome of trying to do the same thing repeatedly, too quickly.\\ |
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| When a [[:Character]] performs an [[:Mechanic:Ability]] with the same name as another [[:Mechanic:Ability]] they have already performed during this [[:Mechanic:Turn]] they trigger [[:Character:Exhaustion]]. When [[:Character:Exhaustion]] is triggered, roll a D4 and take the [[:Mechanic:Dice Pool:Result]] as [[:Character:Rating:Strain]] [[Mechanic:Loss]] before the [[:Mechanic:Ability]] resolves. If this [[:Character:Rating:Strain]] [[Mechanic:Loss]] would result in the [[:Character]] receiving the [[:Mechanic:Condition:Downed]] or [Flight] [[:Mechanic:Condition|Conditions]] or otherwise suffering an incapacitating [[:Mechanic:Trauma]]. The [[:Mechanic:Ability]] does not resolve, and any [[:Character:Rating:Action Points|Action]] or [[:Character:Rating:Quick Action Points]] spent are lost.\\ | When a [[:Character]] performs an [[:Mechanic:Ability]] with the same name as another [[:Mechanic:Ability]] they have already performed during this [[:Mechanic:Turn]] they trigger [[:Character:Exhaustion]]. When [[:Character:Exhaustion]] is triggered, roll a D4 and take the [[:Mechanic:Dice Pool:Result]] as [[:Character:Rating:Strain]] [[Mechanic:Loss]] before the [[:Mechanic:Ability]] resolves. If this [[:Character:Rating:Strain]] [[Mechanic:Loss]] would result in the [[:Character]] receiving the [[:Mechanic:Condition:Downed]] or [[:Mechanic:Condition:Flight]] [[:Mechanic:Condition|Conditions]] or otherwise suffering an incapacitating [[:Mechanic:Trauma]]. The [[:Mechanic:Ability]] does not resolve, and any [[:Character:Rating:Action Points|Action]] or [[:Character:Rating:Quick Action Points]] spent are lost.\\ |
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| Should you perform the same [[:Mechanic:Action]] more than once as a result of [[:Mechanic:Ability|Abilities]] with different names. You do not trigger [[:Character:Exhaustion]].\\ | Should you perform the same [[:Mechanic:Action]] more than once as a result of [[:Mechanic:Ability|Abilities]] with different names. You do not trigger [[:Character:Exhaustion]].\\ |