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character [2025/11/25 13:55] – [Step 3: Derived Stat Shortcuts] mentlecharacter [2026/08/04 14:22] (current) – [Character Features] ms_wuntch
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 ====== Character ====== ====== Character ======
-In Meat Space a <wrap preview>[[:Character]]</wrap> is your vessel for interacting with the world. +[[:Character]] is both a categorical and mechanical termCategorically [[:Character|Characters]] are any non-[Vehicular] [[:Mechanic:Entity]], most commonly [Sapient], [Beastand [Spirit] [[:Mechanic:Entity|Entities]]. Mechanically [[:Character|Characters]] are the vessels through which [[:Mechanic:Player|Players]] can interact with the world of Meat Space and each other through roleplay and mechanics.   \\
-====== Character creation ====== +
-===== Step One: Choose a Race & Stats ===== +
-<WRAP Left 40%> +
-^  **Stat**  ^  **Starter**  ^  **Maximum** +
-   **[[Stats#Brawn]]**    |  5  |  9  | +
-|    **<wrap preview>[[:Stats:Agility]]</wrap>**    |  5  |  9  | +
-|    **<wrap preview>[[:Stats:Smarts]]</wrap>**    |  5  |  9  | +
-|    **<wrap preview>[[:Stats:Wits]]</wrap>**    |  5  |  9  | +
-|    **<wrap preview>[[:Stats:Panache]]</wrap>**    |  5  |  9  | +
-|    **<wrap preview>[[:Stats:Intuition]]</wrap>**      |  9  | +
-|    **<wrap preview>[[:Stats:Grit]]</wrap>**  |  6  |  12  | +
-|    **<wrap preview>[[:Stats:Hokum]]</wrap>**      |  9  | +
-|    **<wrap preview>[[:Stats:Wyrd]]</wrap>**    |  6  |  12  | +
 \\ \\
-^  **Stat**  ^  **Starter**  ^  **Maximum** +Categorically, the term [[:Character]] appears in [[:Mechanic:Ability|Abilities]] and rules to define what can be [[Mechanic:Target|Targeted]], affected, or otherwise interacted with.\\
-|    <wrap preview>[[:Stats:Brawn]]</wrap>    |  7  |  9  | +
-|    <wrap preview>[[:Stats:Agility]]</wrap>      |  9  | +
-|    **Smarts**    |  5  |  9  | +
-|    **Wits**    |  5  |  9  | +
-|    **Panache**    |  5  |  9  | +
-|    **Intuition**    |  5  |  9  | +
-|    **Grit**    |  6  |  12  | +
-|    **Hokum**    |  5  |  9  | +
-|    **Wyrd**    |  6  |  12  |  +
-</WRAP> +
-**Sub Step A** \\+
 \\ \\
-Generate your starting stats. This is done by copying the stat block table from your chosen [[Races|Race]]. \\ +Mechanically, [[:Character|Characters]] are controlled by [[:Mechanic:Player|Players]] and have a number of inherent features, such as [[:Character:Stat|Stats]], [[:Character:Rating|Ratings]], [[:Character:Race]] and [[:Character:Job|Jobs]]. The full list of features a [[:Character]] possesses is shown below \\
-The Table to the left is an example from the [[Races:Human| Human race]]. \\+
 \\ \\
-**Sub Step B** \\+Unless otherwise specified [[:Mechanic:Cast Character|Cast Characters]] are [Sapient] [[:Mechanic:Entity|Entities]].\\
 \\ \\
-You may increase any of your [[:Stats#Mundane Stats]] (Brawn<wrap preview>[[:Stats:Agility]]</wrap>, SmartsWits, Panache, and Intuition)Your first change is freeafter thathowever for each stat you increase, you must decrease another stat by an equal amount. \\+To create your own playable [[:Character|Character]], see [[:Character:Character Creation]]
 +====== Character Features ====== 
 + 
 +[[:Character|Characters]] gain the following core featuresunless otherwise specifiedFor a more detailed descriptionclick the links below to visit their pagesor scroll below: 
 + 
 +<WRAP group> 
 +<WRAP column third centeralign> 
 +**[[:Character:Cyberware Slot|Cyberware Slots]]** and **[[:Mechanic:Hardpoint|Hardpoints]]**\\ 
 +How much technology a [[:Character]] can merge with their form and where.\\
 \\ \\
-//Example//: If you wish to increase the human's <wrap preview>[[:Stats:Brawn]]</wrap> to 6, then this would be free. However, if you wish to increase that <wrap preview>[[:Stats:Brawn]]</wrap> even further, to 7, then you would need to reduce another stat by 1 to compensate, in this case, let's choose <wrap preview>[[:Stats:Agility]]</wrap>.\\+**[[:Character:Job]]**\\ 
 +The professional skill set learned by [[:Character]].\\
 \\ \\
-**No Stat can be more than two from its original starter score.**\\ +**[[:Character:Race]]**\\ 
-In addition, no Stat may exceed the Maximum or be reduced below 1This can only be achieved through Cyberware, Bioware or Arcana.\\+The background and tangible form of a [[:Character]]. 
 +</WRAP> 
 +<WRAP column third centeralign> 
 +**[[:Character:Exhaustion]]**\\ 
 +The strain suffered by a [[:Character]] from rapid and repetitive actions \\
 \\ \\
-//Example//The human could not raise any of their Mundane Stats above 7 nor drop them to below 3, as that would put them more than 2 away from their original starting position of 5.\\+**[[:Mastery|Masteries]]**\\ 
 +A [[:Character|Character's]] more specialised knowledge and unique abilities.\\
 \\ \\
-**Sub Step C**\\+**[[:Character:Rating|Ratings]]**\\ 
 +How a [[:Character|Character's]] attributes are expressed through mechanics.\\
 \\ \\
-Once you have finished adjusting your characters Stats from the default racial Stats, these become your new Starter StatsColour them in darker or note them seperately, as this is what your exp costs will be based on. Any changes to your Stats after this point will only effect your current stats but not your Starter Stats, so choose carefully.\\+**[[:Character:Stat|Stats]]**\\ 
 +How strong or weak a [[:Character|Character's]] mentalphysical and mystical attributes are. 
 +</WRAP> 
 +<WRAP column third centeralign> 
 +**[[:Character:Inventory]]**\\ 
 +How much and where a [[:Character]] can store and wear things on themselves.\\
 \\ \\
-//Example//: The Second chart is the same Human, with a adjustments made to their <wrap preview>[[:Stats:Brawn]]</wrap> and <wrap preview>[[:Stats:Agility]]</wrap>, to reflect that this particular human is quite tough and bulky but a little clumsy.+**[[:Character:Morale]]**\\ 
 +How keen a [[:Character]] is to be in their current situation\\
 \\ \\
-**Sub Step D**\\ +**[[:Character:Skill|Skills]]**\\ 
-Now that the Stats are finishedcopy down your Racial Traits into the [[:Game_Mechanics:Definitions:Appropriate]] section on your character sheetThese include Size, Perceptions and Unique Stuff.+How well a [[:Character|Character's]] general learning and broader knowledge is applied. 
 +</WRAP> 
 +</WRAP> 
 +**Please Note**: While all [[:Character|Characters]] gain these featurescertain [[:Mechanic:Entity|Entities]] may have [[:Mechanic:Ability|Abilities]] that cause them to lose or alter them in different waysHow an [[:Mechanic:Entity]] alters these features will be outlined in its [[:Character:Race]] and/or [[:Character:Job]] [[:Mechanic:Ability|Abilities]]In the case of certain [[Mechanic:Non-Cast Character|Non-Cast Characters]] or [[:Character:Job:Tamer:Kindred Spirit|Kindred Spirits]] that have their own pages, these [[:Mechanic:Ability|Abilities]] are listed on those pages. \\
  
-===== Step 2Choose a Job ===== +===== Cyberware Slots ===== 
-Assign a [[Jobs|Job]] and gain the Class Features detailed for level 1.\\ +{{page>[[:Character:Cyberware Slot]]&noheader&inline}} 
-  * Gain bonus Health +===== Exhaustion ===== 
-  * Gain bonus Mana +{{page>[[:Character:Exhaustion]]&noheader&inline}} 
-  * Gain bonus Strain +===== Inventory ===== 
-  * Choose your Proficiencies +{{page>[[:Character:Inventory]]&noheader&inline}} 
-  * Choose your Specialty Save +===== Job ===== 
-  * Choose your starting Budget +{{page>[[:Character:Job]]&noheader&inline}} 
-===== Step 3: Determine Ratings ===== +===== Masteries ===== 
-Fill in your Ratingssuch as Health and Actions pointswith the combinations listed below.\\+{{page>[[:Mastery]]&noheader&inline}} 
 +===== Morale ===== 
 +{{page>[[:Character:Morale]]&noheader&inline}} 
 +===== Race ===== 
 +{{page>[[:Character:Race]]&noheader&inline}} 
 +===== Ratings ===== 
 +{{page>[[:Character:Rating]]&noheader&inline}} 
 +===== Skills ===== 
 +{{page>[[:Character:Skill]]&noheader&inline}} 
 +===== Stats ===== 
 +{{page>[[:Character:Stat]]&noheader&inline}} 
 +====== Playing With Characters ====== 
 +This section provides additional information for using [[:Character|Characters]] during play. It expands on the rules with adviceexamples and context to help you make informed choices about what [[:Character|Characters]] can dowhat they're made of and how they operate in a campaign. It also provides in-universe context, but does not introduce additional mechanics.\\
 \\ \\
-//For Example//: Your Strain total is made by adding your current Panache and Starting Class Bonus +<WRAP centeralign warning
-^  Derived Stat  ^  Stat 1  ^  Stat 2  ^  Stat 3  ^ +**This section is planned but has not yet been written AAXW!**\\
-|  [[Ratings:Health]]  |  [[Stats#Brawn]]  |  Class Bonus  |  -  | +
-|  [[Ratings:Mana]]  |  <wrap preview>[[:Stats:Hokum]]</wrap>  |  Class Bonus  |  -  | +
-|  [[Ratings:Strain]]  |  <wrap preview>[[:Stats:Panache]]</wrap>  |  Class Bonus  |  -  | +
-|  [[Ratings:Initiative]]  |  <wrap preview>[[:Stats:Agility]]</wrap>  |  <wrap preview>[[:Stats:Smarts]]</wrap>  |  -  | +
-|  [[Ratings:Action Points]]  |  <wrap preview>[[:Stats:Agility]]</wrap>  <wrap preview>[[:Stats:Smarts]]</wrap> |   | +
-|  [[Ratings:Reaction]]  |  <wrap preview>[[:Stats:Intuition]]</wrap>  |  <wrap preview>[[:Stats:Wits]]</wrap>  |  -  | +
-|  [[Ratings:Quick Action Points]]  |  <wrap preview>[[:Stats:Intuition]]</wrap>  <wrap preview>[[:Stats:Wits]]</wrap>  -  | +
-|  [[Ratings:Speed]]  |  [[Stats#Brawn]]  |  <wrap preview>[[:Stats:Agility]]</wrap>  |  Minus Size  | +
-|  [[Ratings:Hardpoints]]  |  [[Stats#Brawn]]  |  <wrap preview>[[:Stats:Panache]]</wrap>  |  -  | +
-|  [[Ratings:Evasion]]  |  <wrap preview>[[:Stats:Agility]]</wrap>  |  <wrap preview>[[:Stats:Intuition]]</wrap>  |  -  | +
-|  [[Ratings:Defence]]  |  15  |  Evasion  |  Minus Size  | +
-|  [[Ratings:Ego]]  |  10  |  <wrap preview>[[:Stats:Panache]]</wrap>  |  <wrap preview>[[:Stats:Wits]]</wrap> +
-|  [[Ratings:Ward]]  |  <wrap preview>[[:Stats:Smarts]]</wrap>  |  <wrap preview>[[:Stats:Panache]]</wrap>  |  -  | +
-|  [[Ratings:Presence]]  |  <wrap preview>[[:Stats:Panache]]</wrap>  |  <wrap preview>[[:Stats:Intuition]]</wrap>  |  -  | +
-|  [[Ratings:Skill Rank Maximum]]  |  <wrap preview>[[:Stats:Smarts]]</wrap>  |  -  |  -  | +
-|  [[Ratings:Fortitude Save]]  |  [[Stats#Brawn]]  |  [[Stats#Brawn]]  |  -  | +
-|  [[Ratings:Reflex Save]]  |  <wrap preview>[[:Stats:Agility]]</wrap>  |  <wrap preview>[[:Stats:Wits]]</wrap>  |  -  | +
-|  [[Ratings:Will Save]]  |  <wrap preview>[[:Stats:Smarts]]</wrap>  |  <wrap preview>[[:Stats:Panache]]</wrap>  |  -  | +
-|  [[Ratings:Insight Save]]  |  <wrap preview>[[:Stats:Wits]]</wrap>  |  <wrap preview>[[:Stats:Intuition]]</wrap>  |  -  | +
-|  [[Ratings:Grit Points]]  |  <wrap preview>[[:Stats:Grit]]</wrap>  |  -  |  -  | +
-|  [[Ratings:Wyrd Points]]  |  <wrap preview>[[:Stats:Wyrd]]</wrap>  |  -  |  -  | +
-|  [[Ratings:Barrier]]  |  -  |  -  |  -  | +
-|  [[Ratings:Armour]]  |  -  |  -  |  -  |+
 \\ \\
-[[Ratings:Barrier]] and [[Ratings:Armour]] is in the above for quick referencebut it is mostly determined by Equipment. Leave Space for them on your sheet and move on for now.\\ +**Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.**
-\\ +
-*//Please be aware some shortcuts such as [[Ratings:Action Points]] and [[Ratings:Quick Action Points]] have more elaborate calculations than listed in the table, see their entry for their full calculation.// +
- +
-===== Step 4: Skills ===== +
- +
-<WRAP Left 40%> +
-^Skill^Stats^ +
-|  **Athletics**  |  <wrap preview>[[:Stats:Brawn]]</wrap> +
-|  **Coordination**  |  <wrap preview>[[:Stats:Agility]]</wrap> +
-|  **Sense**  |  Intution +
-|  **Knowledge: Material**  |  Smarts +
-|  **-**  |  -  | +
-|  **Natural**  |  Wits  | +
-|  **Magic**  |  Wits  | +
-|  **Tech**  |  Wits  | +
-|  **Knowledge: Astral**  |  Smarts +
-|  **-**  |  -  | +
-|  **Socialise**  |  Panache +
-|  **Study**  |  Smarts +
-|  **Savvy**  |  Wits  | +
-|  **Knowledge: Social**   Smarts  |+
 </WRAP> </WRAP>
-**Sub Step A**\\ 
-\\ 
-<wrap preview>[[Skills]]</wrap> are the default way of interacting with the universe and these 12 Skills should cover any and all situations that arise. \\ 
-These are general skills and should be treated as such, for more specific interactions and abilties, read [[Masteries]].\\ 
-It may be easier to read both Step 4 & 5 at the same time before proceeding.\\ 
-Assign 10 free ranks in any of the listed Skills.\\ 
-\\ 
-**Sub Step B**\\ 
-\\ 
-Make sure that before finishing <wrap preview>[[:Character]]</wrap> Creation that your <wrap preview>[[:Character]]</wrap> has no more than 3 Ranks in any one Skill, including bonus Ranks gained from Race, Job or any other sources. 
-===== Step 5: Masteries ===== 
-See the Masteries in full : **[[Advanced Rules:Masteries|Here]]**\\ 
-\\ 
-**Sub Step A**\\ 
-\\ 
-Assign the following Masteries:\\ 
-**1** Rank in a Mastery.\\ 
-**2** Ranks in a Mastery.\\ 
-**3** Ranks in a Mastery.\\ 
-\\ 
-**Sub Step B**\\ 
-\\ 
-For each rank in a Mastery, either from the above or from bonus Ranks gained from Race, Job or any other sources, choose 1 Action or Trait of a level equal to or lower than the level of the Mastery gained, from the corresponding lists.\\ 
-\\ 
-This should mean that your character has at least six Actions and/or Traits total. **Three** level 1's, **two** level 2's, and **one** level 3, with possibly more if they received any bonus ranks.\\ 
-\\ 
-**Sub Step C** \\ 
-\\ 
-Make sure that before finishing <wrap preview>[[:Character]]</wrap> Creation that your <wrap preview>[[:Character]]</wrap> has no more than 3 Ranks in any one Mastery, including bonus Ranks gained from Race, Job or any other sources. 
  
-===== Step 6: Make a Vehicle ===== 
-See: [[Vehicles]] 
-===== Step 7: It's a Giga-corp world and you're just shopping in it! ===== 
-You gain Credits for Personal use from your Job's Starting Package to spend on [[Items]]. \\  
-If you have additional funds left over from your Vehicle allowance, these credits are lost.\\ 
-\\ 
-//Special note//: You should buy your character a [[items:Belts|Belt]] as they are quite powerful for the cost. 
-===== Leveling Up ===== 
-To progress your character in power, you must spend Experience Points, more commonly known as Exp. Exp is gained as you play Meat Space in various ways.\\ 
-\\ 
-You may Spend any Exp you have during the end of any Scene, although each player has a responsibility to keep it diegetic.\\ 
-\\ 
-To know how much certain things cost to level up, consult [[Level Up Table|This Table]].