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cyberware:active_camouflage [2025/07/05 12:35] – created mentlecyberware:active_camouflage [2026/06/12 10:52] (current) – external edit 127.0.0.1
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 ^  Active Camouflage  ^^^^ ^  Active Camouflage  ^^^^
 ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||
-^Cost|50,000c^Upkeep|100c| +^Cost:|50,000c^Upkeep:|100c| 
-^Archetype|Cyberware^Subtype|Dermal| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Dermal| 
-^Cyberware Hardpoint Cost^Ward Tax^Mana Tax^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  2  |  5  |  2  || |  2  |  5  |  2  ||
 ^Traits |||| ^Traits ||||
 |  <wrap preview>[[:Traits:Continuous]]</wrap>, <wrap preview>[[:Traits:Electronic]]</wrap>  |||| |  <wrap preview>[[:Traits:Continuous]]</wrap>, <wrap preview>[[:Traits:Electronic]]</wrap>  ||||
 ^Effects|||| ^Effects||||
-|Gain the Active Camouflage Ability \\ \\ Quick Action.\\ Until the start of your next Turn, you can't be perceived on the [[:Game_Mechanics:Perceptions#Visual]] Spectrum.||||+|Gain the Active Camouflage Ability \\ \\ **Active Camouflage** \\ Quick Action.\\ Until the start of your next Turn, you can't be perceived on the [[:Game_Mechanics:Perceptions#Visual]] Spectrum.||||
 </WRAP> </WRAP>