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| cyberware:astral_wind_farm [2025/07/13 13:18] – mentle | cyberware:astral_wind_farm [2026/06/12 10:51] (current) – external edit 127.0.0.1 |
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| ^ Astral Wind Farm ^^^^^^ | ^ Astral Wind Farm ^^^^^^ |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| | ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Core| | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | 1 | - | - | 15,000c | 250c | | | Mk. 1 | 1 | - | - | 15,000c | 250c | |
| | Mk. 2 | 2 | 1 | - | 60,000c | 225c | | | Mk. 2 | 2 | 1 | - | 60,000c | 225c | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| |
| ^Effects|||||| | ^Effects|||||| |
| |Gain **1**/**2**/**3**/**4**/**5**/**6**/**7**/**8**/**9**/**10** [[:Shortcuts#Mana]]. \\ \\ In Addition,Unlike other Electronic Cyberware, Astral Wind Farms have additional effects when Disrupted. \\ As soon as you gain Stacks of <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap>, you Immediately reduce your Maximum Mana by the appropriate amount because the Cyberware has been disabled. \\ However, you additionally take Mana Damage equal to the amount of Mana granted by the Astral Wind Farms and suffer a [[:Game_Mechanics:Miscast]]. \\ \\ (//For Example: If you become Disrupted with a Mk. 3 Astral Wind Farm installed you reduce your Maximum Mana by 3, then suffer 3 Mana Damage and then suffer a Miscast.//) |||||| | |Gain **1**/**2**/**3**/**4**/**5**/**6**/**7**/**8**/**9**/**10** [[:Ratings:Mana]]. \\ \\ In Addition, unlike other Electronic Cyberware, Astral Wind Farms have additional effects when Disrupted. \\ As soon as you gain Stacks of <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap>, you Immediately reduce your Maximum Mana by the [[:Game_Mechanics:Definitions:Appropriate]] amount because the Cyberware has been disabled. \\ However, you additionally take Mana Damage equal to the amount of Mana granted by the Astral Wind Farms and suffer a [[:Game_Mechanics:Miscast]]. \\ \\ (//For Example: If you become Disrupted with a Mk. 3 Astral Wind Farm installed you reduce your Maximum Mana by 3, then suffer 3 Mana Damage and then suffer a Miscast.//) |||||| |
| </WRAP> | </WRAP> |
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