Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:beauty_package [2025/07/23 09:37] – updating appropriate with a link mentle | cyberware:beauty_package [2026/06/12 10:51] (current) – external edit 127.0.0.1 |
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| ^ Beauty Package ^^^^ | ^ Beauty Package ^^^^ |
| ^[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||| | ^[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|50c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Dermal| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Dermal| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 2 | 5 | - || | | 2 | 5 | - || |
| ^Traits |||| | ^Traits |||| |
| | - |||| | | - |||| |
| ^Effects|||| | ^Effects|||| |
| |You gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on any [[:Game_Mechanics:Check]], [[:Game_Mechanics:Attacks|Attack]] or [[:Game_Mechanics:Save]] where being beautiful would be advantageous and [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]] when it would be disadvantageous,as [[:Game_Mechanics:Definitions:Appropriate]]. In addition, If you would already have Advantage or Disadvantage, then you gain the effects of the <wrap preview>[[:Traits:Reliable Die]]</wrap> or <wrap preview>[[:Traits:Unreliable_Die]]</wrap> Properties, as [[:Game_Mechanics:Definitions:Appropriate]].|||| | |You gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on any [[:Game_Mechanics:Check]], [[:Game_Mechanics:Attacks|Attack]] or [[:Game_Mechanics:Save]] where being beautiful would be advantageous and [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]] when it would be disadvantageous,as [[:Game_Mechanics:Definitions:Appropriate]]. In addition, If you would already have Advantage or Disadvantage, then you gain the effects of the <wrap preview>[[:Traits:Reliable]]</wrap> or <wrap preview>[[:Traits:Unreliable]]</wrap> Properties, as [[:Game_Mechanics:Definitions:Appropriate]].|||| |
| </WRAP> | </WRAP> |
| |