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| cyberware:behavioral_identifying_package [2025/07/06 15:58] – created mentle | cyberware:behavioral_identifying_package [2026/06/12 10:51] (current) – external edit 127.0.0.1 |
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| ^ Behavioral Identifying Package ^^^^ | ^ Behavioral Identifying Package ^^^^ |
| ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| | ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| |
| ^Cost|100,000c^Upkeep|50c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| |
| ^Archetype|Cyberware^Subtype|Sensory| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Sensory| |
| ^Cyberware Hardpoint Cost^Ward Tax^Mana Tax^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 1 | 2 | 1 || | | 1 | 2 | 1 || |
| ^Traits |||| | ^Traits |||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||| |
| ^Effects|||| | ^Effects|||| |
| |You take any and all [[:Game_Mechanics:Check|Checks]], [[:Game_Mechanics:Attacks]] and [[:Game_Mechanics:Save|Saves]] against lies, determining the truth or seeing through fictitious stories or reports with Advantage and the Effects of the <wrap preview>[[:Traits:Reliable Die]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding_Die]]</wrap> and <wrap preview>[[:Traits:Doubles]]</wrap> Properties.|||| | |You take any and all [[:Game_Mechanics:Check|Checks]], [[:Game_Mechanics:Attacks]] and [[:Game_Mechanics:Save|Saves]] against lies, determining the truth or seeing through fictitious stories or reports with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and the Effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding_Die]]</wrap> and <wrap preview>[[:Traits:Doubles]]</wrap> Properties.|||| |
| </WRAP> | </WRAP> |
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