Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
cyberware:behavioral_identifying_package [2025/07/12 11:48] – updating cost to linked cost mentlecyberware:behavioral_identifying_package [2026/06/12 10:51] (current) – external edit 127.0.0.1
Line 3: Line 3:
 ^  Behavioral Identifying Package  ^^^^ ^  Behavioral Identifying Package  ^^^^
 ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||
-^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>:|100,000c^Upkeep|50c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| 
-^Archetype|Cyberware^Subtype|Sensory| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Sensory| 
-^Cyberware Hard Point Tax^Ward Tax^Mana Tax^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  1  |  2  |  1  || |  1  |  2  |  1  ||
 ^Traits |||| ^Traits ||||
 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||
 ^Effects|||| ^Effects||||
-|You take any and all [[:Game_Mechanics:Check|Checks]], [[:Game_Mechanics:Attacks]] and [[:Game_Mechanics:Save|Saves]] against lies, determining the truth or seeing through fictitious stories or reports with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and the Effects of the  <wrap preview>[[:Traits:Reliable Die]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>,  <wrap preview>[[:Traits:Exploding_Die]]</wrap> and  <wrap preview>[[:Traits:Doubles]]</wrap> Properties.||||+|You take any and all [[:Game_Mechanics:Check|Checks]], [[:Game_Mechanics:Attacks]] and [[:Game_Mechanics:Save|Saves]] against lies, determining the truth or seeing through fictitious stories or reports with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and the Effects of the  <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>,  <wrap preview>[[:Traits:Exploding_Die]]</wrap> and  <wrap preview>[[:Traits:Doubles]]</wrap> Properties.||||
 </WRAP> </WRAP>