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| cyberware:blast_knucks [2025/07/13 11:05] – created mentle | cyberware:blast_knucks [2026/06/12 10:51] (current) – external edit 127.0.0.1 |
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| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>|20,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|500c| | | ^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>|20,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|500c| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Arm| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Arm| |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^ | ^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^ |
| | 2D8 + [[:Stats#Brawn]] | 1 | 3 | 4 | 2 | | | 2D8 + <wrap preview>[[:Stats:Brawn]]</wrap> | 1 | 3 | 4 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| |
| ^Effects||||| | ^Effects||||| |
| |Gain the Blast Knucks Ability \\ \\ **Blast Knucks** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may make two [[:Skills#Athletics]] [[:Game_Mechanics:Attacks|Attack]] against a Perceived target with the Blast Knucks. \\ Additionally, instead of making these Attacks, you can use the Blast Knucks in the same way as a Breaching Charge, but ignoring the effects of the Dangerous Property. This use is instead of the above, and thus, you can only use this Cyberware once per Encounter, either as a pair of Attacks or as a Breaching Charge.\\ \\ For the purposes of using this Cyberware, it counts as Both a [[:Masteries:Meat]] and [[:Masteries:Explosives]] Weapon.||||| | |Gain the Blast Knucks Ability \\ \\ **Blast Knucks** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may make two [[:Skills#Athletics]] [[:Game_Mechanics:Attacks]] against a Perceived target with the Blast Knucks. \\ Additionally, instead of making these Attacks, you can use the Blast Knucks in the same way as a Breaching Charge, but ignoring the effects of the <wrap preview>[[:Traits:Dangerous]]</wrap> Property. This use is instead of the above, and thus, you can only use this Cyberware once per [[:Game_Mechanics:Encounter]], either as a pair of Attacks or as a Breaching Charge.\\ \\ For the purposes of using this Cyberware, it counts as Both a [[:Masteries:Meat]] and [[:Masteries:Explosives]] Weapon.||||| |
| </WRAP> | </WRAP> |
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