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cyberware:bravery_package [2025/07/23 09:37] – updating appropriate with a link mentlecyberware:bravery_package [2026/06/12 10:51] (current) – external edit 127.0.0.1
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 ^  Bravery Package  ^^^^ ^  Bravery Package  ^^^^
 ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|50c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Dermal| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Dermal| 
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  2  |  5  |  -  || |  2  |  5  |  -  ||
 ^Traits |||| ^Traits ||||
 |  -  |||| |  -  ||||
 ^Effects|||| ^Effects||||
-|You gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on any [[:Game_Mechanics:Check]], [[:Game_Mechanics:Attacks|Attack]] or [[:Game_Mechanics:Save]] where being scary would be advantageous and [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]] when it would be disadvantageous,as [[:Game_Mechanics:Definitions:Appropriate]]. In addition, If you would already have Advantage or Disadvantage, then you gain the effects of the <wrap preview>[[:Traits:Reliable Die]]</wrap> or <wrap preview>[[:Traits:Unreliable_Die]]</wrap> Properties, as [[:Game_Mechanics:Definitions:Appropriate]].||||+|You gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on any [[:Game_Mechanics:Check]], [[:Game_Mechanics:Attacks|Attack]] or [[:Game_Mechanics:Save]] where being scary would be advantageous and [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]] when it would be disadvantageous,as [[:Game_Mechanics:Definitions:Appropriate]]. In addition, If you would already have Advantage or Disadvantage, then you gain the effects of the <wrap preview>[[:Traits:Reliable]]</wrap> or <wrap preview>[[:Traits:Unreliable]]</wrap> Properties, as [[:Game_Mechanics:Definitions:Appropriate]].||||
 </WRAP> </WRAP>