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cyberware:carbon_fibre_street_blades [2025/07/16 14:13] – created mentlecyberware:carbon_fibre_street_blades [2026/06/12 10:51] (current) – external edit 127.0.0.1
Line 4: Line 4:
 ^  Carbon Fibre Street Blades  ^^^^^^ ^  Carbon Fibre Street Blades  ^^^^^^
 ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//|||||| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Leg| | +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| | 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^+^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
 |  Mk. 1  |  1  |  2  |  1  |  20,000c  |  250c  | |  Mk. 1  |  1  |  2  |  1  |  20,000c  |  250c  |
 |  Mk. 2  |  2  |  3  |  1  |  160,000c  |  200c  | |  Mk. 2  |  2  |  3  |  1  |  160,000c  |  200c  |
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 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||||
 ^Effects|||||| ^Effects||||||
-|Gain **1**/**2**/**3**/**4**/**5** [[:Shortcuts#Speed]] when using the [[:Game_Mechanics:Movement_Types:Surface]] Movement type. In addition, anytime you would take a [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Save]] to do with Difficult or Dangerous Terrain, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]].||||||+|Gain **1**/**2**/**3**/**4**/**5** [[:Ratings:Speed]] when using the [[:Game_Mechanics:Movement_Types:Surface]] Movement type. In addition, anytime you would take a [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Save]] to do with Difficult or Dangerous Terrain, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]].||||||
 </WRAP> </WRAP>