| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:carbon_fibre_street_blades [2025/10/05 11:39] – removing semicolons from headings mentle | cyberware:carbon_fibre_street_blades [2026/06/12 10:51] (current) – external edit 127.0.0.1 |
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| ^ Carbon Fibre Street Blades ^^^^^^ | ^ Carbon Fibre Street Blades ^^^^^^ |
| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//|||||| | ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | 1 | 2 | 1 | 20,000c | 250c | | | Mk. 1 | 1 | 2 | 1 | 20,000c | 250c | |
| | Mk. 2 | 2 | 3 | 1 | 160,000c | 200c | | | Mk. 2 | 2 | 3 | 1 | 160,000c | 200c | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| |
| ^Effects|||||| | ^Effects|||||| |
| |Gain **1**/**2**/**3**/**4**/**5** [[:Shortcuts#Speed]] when using the [[:Game_Mechanics:Movement_Types:Surface]] Movement type. In addition, anytime you would take a [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Save]] to do with Difficult or Dangerous Terrain, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]].|||||| | |Gain **1**/**2**/**3**/**4**/**5** [[:Ratings:Speed]] when using the [[:Game_Mechanics:Movement_Types:Surface]] Movement type. In addition, anytime you would take a [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Save]] to do with Difficult or Dangerous Terrain, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]].|||||| |
| </WRAP> | </WRAP> |
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