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| cyberware:cecaelia_unit [2025/10/05 11:40] – removing semicolons from headings mentle | cyberware:cecaelia_unit [2026/06/12 10:51] (current) – external edit 127.0.0.1 |
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| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|75,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|75,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 5 | 10 | 5 || | | 5 | 10 | 5 || |
| ^Traits |||| | ^Traits |||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||| |
| ^Effects|||| | ^Effects|||| |
| |Gain 2 <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap>. gain the [[:Game_Mechanics:Movement_Types:Liquidic]] Movement type. \\ You gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and the effects of <wrap preview>[[:Traits:Reliable]]</wrap> Properties on any and all [[:Game_Mechanics:Check|Checks]] and [[:Game_Mechanics:Attacks]] to grapple or hold someone. You can also survive in Aquatic Environments. \\ \\ In addition, you can move over any surface as if it were open terrain. If this movement would provoke a Check or Save in relation to traversing the terrain, remaining balanced or attached to the surface, you achieve Automatic Success. \\ \\ Furthermore, you gain the Smoke Bomb Ability from the Stealth Mastery. \\ If you would already have the Smoke Bomb Ability, then you gain Imp. Smoke Bomb. \\ If you would already have Imp. Smoke Bomb, then you gain Adv. Smoke Bomb. \\ If you already have Adv. Smoke Bomb, then increase the Cover bonus from all three Abilities by 1 (for a total of 3). \\ Also, if you use the Smoke Bomb Ability in an Aquatic Environment, it lasts until the end of the Encounter, instead of the Turn.|||| | |Gain 2 <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap>. gain the [[:Game_Mechanics:Movement_Types:Liquidic]] Movement type. \\ \\ You gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and the effects of <wrap preview>[[:Traits:Reliable]]</wrap> Properties on any and all [[:Game_Mechanics:Check|Checks]] and [[:Game_Mechanics:Attacks]] to grapple or hold someone. You can also survive in Aquatic Environments. \\ \\ In addition, you can move over any surface as if it were open terrain. If this movement would provoke a [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Save]] in relation to traversing the terrain, remaining balanced or attached to the surface, you achieve Automatic Success. \\ \\ Furthermore, you gain the Smoke Bomb Ability from the Stealth Mastery (// see below// ). \\ - If you would already have the Smoke Bomb Ability, then you gain Improved Smoke Bomb. \\ - If you would already have Improved Smoke Bomb, then you gain Advanced Smoke Bomb. \\ - If you would already have Advanced Smoke Bomb, then increase the Cover bonus from all three Abilities by 1 (for a total of 3). \\ Also, if you use the Smoke Bomb Ability in an Aquatic Environment, it lasts until the end of the [[:Game_Mechanics:Encounter]], instead of the [[:Game_Mechanics:Turn]].|||| |
| \\ | \\ |
| ^Smoke bomb^ | ^Smoke bomb^ |
| |Quick Action| | |Quick Action| |
| |Gain 4 <wrap preview>[[:Game_Mechanics:Definitions:Cover]]</wrap> until the start of your next Turn.| | |Gain 4 <wrap preview>[[:Game_Mechanics:Definitions:Cover]]</wrap> until the start of your next Turn.| |
| \\ | |
| ^Imp. Smoke bomb^ | ^Improved Smoke bomb^ |
| |Trait| | |Trait| |
| |Increase the <wrap preview>[[:Game_Mechanics:Definitions:Cover]]</wrap> granted by your Smoke Bomb Ability by 4.| | |Increase the <wrap preview>[[:Game_Mechanics:Definitions:Cover]]</wrap> granted by your Smoke Bomb Ability by 4.| |
| \\ | |
| ^Adv. Smoke bomb^ | ^Advanced Smoke bomb^ |
| |Trait| | |Trait| |
| |Increase the <wrap preview>[[:Game_Mechanics:Definitions:Cover]]</wrap> granted by your Smoke Bomb Ability by 4.| | |Increase the <wrap preview>[[:Game_Mechanics:Definitions:Cover]]</wrap> granted by your Smoke Bomb Ability by 4.| |
| </WRAP> | </WRAP> |
| |