| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:centaur_unit [2025/10/05 11:39] – removing semicolons from headings mentle | cyberware:centaur_unit [2026/06/12 10:51] (current) – external edit 127.0.0.1 |
|---|
| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| | ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Leg| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 5 | 10 | 5 || | | 5 | 10 | 5 || |
| ^Traits |||| | ^Traits |||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Momentum]]</wrap> |||| | | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Momentum]]</wrap> |||| |
| ^Effects|||| | ^Effects|||| |
| |Gain 2 <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap>. \\ You double your effective [[:Shortcuts#Speed]] when using your [[:Game_Mechanics:Movement_Types:Surface]] Movement type.\\ \\ When calculating your Speed, you ignore your Size. You also gain the <wrap preview>[[:Traits:Momentum]]</wrap> Ability \\ \\ In addition, anytime you take a Save against being tripped or against [[:Game_Mechanics:Terrain]], you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. Conversely, any time you take a Save against being pushed or moved against your will, you do with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]]. \\ \\ Furthermore, you move like a Vehicle with a 90º Turn Arc. You may only move in straight lines, unless you perform the <wrap preview>[[:Base_Actions:Turn]]</wrap> Action.|||| | |Gain 2 <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap>. \\ You double your effective [[:Ratings:Speed]] when using your [[:Game_Mechanics:Movement_Types:Surface]] Movement type.\\ \\ When calculating your Speed, you ignore your Size. You also gain the <wrap preview>[[:Traits:Momentum]]</wrap> Ability \\ \\ In addition, anytime you take a Save against being tripped or against [[:Game_Mechanics:Terrain]], you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. Conversely, any time you take a Save against being pushed or moved against your will, you do with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]]. \\ \\ Furthermore, you move like a Vehicle with a 90º Turn Arc. You may only move in straight lines, unless you perform the <wrap preview>[[:Base_Actions:Turn]]</wrap> Action.|||| |
| </WRAP> | </WRAP> |
| |