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cyberware:centaur_unit [2025/10/05 11:40] – removing semicolons from headings mentlecyberware:centaur_unit [2026/06/12 10:51] (current) – external edit 127.0.0.1
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 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c|
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg|
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  5  |  10  |  5  || |  5  |  10  |  5  ||
 ^Traits |||| ^Traits ||||
 |  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Momentum]]</wrap>  |||| |  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Momentum]]</wrap>  ||||
 ^Effects|||| ^Effects||||
-|Gain 2 <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap>. \\ You double your effective [[:Shortcuts#Speed]] when using your [[:Game_Mechanics:Movement_Types:Surface]] Movement type.\\  \\ When calculating your Speed, you ignore your Size. You also gain the <wrap preview>[[:Traits:Momentum]]</wrap> Ability \\ \\ In addition, anytime you take a Save against being tripped or against [[:Game_Mechanics:Terrain]], you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. Conversely, any time you take a Save against being pushed or moved against your will, you do with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]]. \\ \\ Furthermore, you move like a Vehicle with a 90º Turn Arc. You may only move in straight lines, unless you perform the <wrap preview>[[:Base_Actions:Turn]]</wrap> Action.||||+|Gain 2 <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap>. \\ You double your effective [[:Ratings:Speed]] when using your [[:Game_Mechanics:Movement_Types:Surface]] Movement type.\\  \\ When calculating your Speed, you ignore your Size. You also gain the <wrap preview>[[:Traits:Momentum]]</wrap> Ability \\ \\ In addition, anytime you take a Save against being tripped or against [[:Game_Mechanics:Terrain]], you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. Conversely, any time you take a Save against being pushed or moved against your will, you do with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]]. \\ \\ Furthermore, you move like a Vehicle with a 90º Turn Arc. You may only move in straight lines, unless you perform the <wrap preview>[[:Base_Actions:Turn]]</wrap> Action.||||
 </WRAP> </WRAP>