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cyberware:complete_chameleon_package [2025/07/23 09:37] – updating appropriate with a link mentlecyberware:complete_chameleon_package [2026/06/12 10:51] (current) – external edit 127.0.0.1
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 ^  Complete Chameleon Package  ^^^^ ^  Complete Chameleon Package  ^^^^
 ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|250c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|250c| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Dermal| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Dermal| 
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  4  |  8  |  3  || |  4  |  8  |  3  ||
 ^Traits |||| ^Traits ||||
 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||
 ^Effects|||| ^Effects||||
-|You count as having an [[:Game_Mechanics:Physiology#Organic_Physiology]], in addition to your normal Physiology. Furthermore, your Physiology can pass as any other Organic Physiology at will. Such as fooling D.N.A. Tests, Biometric Scans, Finger Prints, etc. For all intents and purposes your body can look like any other body, on paper. \\ \\ In addition, you can, as a Quick Action, form a perfect disguise of a person, right down to DNA or any other natural identifying markers. Short of magic or extremely powerful and cutting edge technology, you are a perfect copy of another being. This will convey any and all benefits of a disguise, in addition to [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and the <wrap preview>[[:Traits:Reliable Die]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap> and <wrap preview>[[:Traits:Exploding_Die]]</wrap> Properties to any and all Checks and Saves, as [[:Game_Mechanics:Definitions:Appropriate]].||||+|You count as having an [[:Game_Mechanics:Physiology#Organic_Physiology]], in addition to your normal Physiology. Furthermore, your Physiology can pass as any other Organic Physiology at will. Such as fooling D.N.A. Tests, Biometric Scans, Finger Prints, etc. For all intents and purposes your body can look like any other body, on paper. \\ \\ In addition, you can, as a Quick Action, form a perfect disguise of a person, right down to DNA or any other natural identifying markers. Short of magic or extremely powerful and cutting edge technology, you are a perfect copy of another being. This will convey any and all benefits of a disguise, in addition to [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap> and <wrap preview>[[:Traits:Exploding_Die]]</wrap> Properties to any and all Checks and Saves, as [[:Game_Mechanics:Definitions:Appropriate]].||||
 </WRAP> </WRAP>
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