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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:dead_man_s_chest [2025/10/05 11:39] – removing semicolons from headings mentle | cyberware:dead_man_s_chest [2026/06/12 10:51] (current) – external edit 127.0.0.1 |
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| ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//|||| | ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 3 | 2 | 1 || | | 3 | 2 | 1 || |
| ^Traits |||| | ^Traits |||| |
| | - |||| | | - |||| |
| ^Effects|||| | ^Effects|||| |
| |You can store up to 1m³ of Trade Goods on your person. Short of extremely cutting edge technology or powerful magics, it can't be opened without a verbal command from you, even if you are killed.|||| | |You can store up to 1U³ of Trade Goods on your person. Short of extremely cutting edge technology or powerful magics, it can't be opened without a verbal command from you, even if you are killed.|||| |
| </WRAP> | </WRAP> |
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