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| cyberware:deep_spine_netnode [2025/07/12 12:47] – putting semicolon in link mentle | cyberware:deep_spine_netnode [2026/06/12 10:51] (current) – external edit 127.0.0.1 |
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| ^ Deep Spine Netnode ^^^^^^ | ^ Deep Spine Netnode ^^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||| | ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Dermal| | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Neural| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | 1 | 3 | 2 | 1,000c | 450c | | | Mk. 1 | 1 | 3 | 2 | 1,000c | 450c | |
| | Mk. 2 | 2 | 6 | 4 | 500,000c | 150c | | | Mk. 2 | 2 | 6 | 4 | 500,000c | 150c | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| |
| ^Effects|||||| | ^Effects|||||| |
| |You can perform [[:Game_Mechanics:Netrunning]], by performing a Double Action at a netnode Console. You gain RAM equal to **1x**/**2x**/**3x** your [[:Stats#Smarts]]. In addition, you gain an additional **0**/**1**/**2**/ Action Point/s per Turn, while Netrunning.|||||| | |You can perform [[:Game_Mechanics:Netrunning]], by performing a Double Action at a netnode Console. You gain RAM equal to **1x**/**2x**/**3x** your <wrap preview>[[:Stats:Smarts]]</wrap>. In addition, you gain an additional **0**/**1**/**2**/ Action Point/s per Turn, while Netrunning.|||||| |
| </WRAP> | </WRAP> |
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