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cyberware:dispersionfield_core [2025/07/13 15:03] – created mentlecyberware:dispersionfield_core [2026/06/12 10:51] (current) – external edit 127.0.0.1
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 ^  Dispersionfield Core  ^^^^^^^^ ^  Dispersionfield Core  ^^^^^^^^
 ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||||||
-| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Core| || +| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| || 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Barrier Regeneration]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^+^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Barrier Regeneration]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
 |  Mk. 1  |  10  |  5/Turn  |  2  |  3  |  1  |  100,000c  |  150c  | |  Mk. 1  |  10  |  5/Turn  |  2  |  3  |  1  |  100,000c  |  150c  |
 |  Mk. 2  |  20  |  10/Turn  |  4  |  6  |  2  |  800,000c  |  100c  | |  Mk. 2  |  20  |  10/Turn  |  4  |  6  |  2  |  800,000c  |  100c  |
 |  Mk. 3  |  30  |  15/Turn  |  6  |  9  |  3  |  2,700,000c  |  50c  | |  Mk. 3  |  30  |  15/Turn  |  6  |  9  |  3  |  2,700,000c  |  50c  |
 ^Traits |||||||| ^Traits ||||||||
-|  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Refraction Inductors]]</wrap>  ||||||||+|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||||||
 ^Effects|||||||| ^Effects||||||||
-|Set your Maximum [[:Shortcuts#Barrier]] to the value above. In addition, you restore the indicated amount of Barrier at the designated time.||||||||+|Set your Maximum [[:Ratings:Barrier]] to the value above. In addition, you restore the indicated amount of Barrier at the designated time.\\ \\ In addition, prevent half the damage dealt by Energy weapons (rounded down, post-mitigation) to the Barrier. After Damage has been resolved, restore [[:Ratings:Strain]] equal to the amount of Damage prevented.||||||||
 </WRAP> </WRAP>