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| Next revision | Previous revision |
| cyberware:drill_pod [2025/07/16 14:37] – created mentle | cyberware:drill_pod [2026/06/12 10:51] (current) – external edit 127.0.0.1 |
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| ^ Drill Pod ^^^^ | ^ Drill Pod ^^^^ |
| ^[[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||| | ^[[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|75,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|200c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|75,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Leg| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Leg| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 4 | 8 | 4 || | | 4 | 8 | 4 || |
| ^Traits |||| | ^Traits |||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Ramming]]</wrap> |||| |
| ^Effects|||| | ^Effects|||| |
| |You replace your movement type with the [[:Game_Mechanics:Movement_Types:Subterranean]] Movement type. In addition, you gain the Ramming Ability. \\ \\ **Ramming** \\ Trait \\ When you would move into an Enemy, for each unit of Movement you can't travel, the Movement is lost, and you deal D6 Meat Damage to yourself and the Enemy for each Movement lost in this way. \\ \\ Unlike other instances of Ramming, this also applies to Fall Damage, if you would fall on an Enemy. (Fall Damage is the same as above).|||| | |You replace your movement type with the [[:Game_Mechanics:Movement_Types:Subterranean]] Movement type. \\ In addition, you gain the <wrap preview>[[:Traits:Ramming]]</wrap> Ability.|||| |
| </WRAP> | </WRAP> |
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