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| cyberware:e.c.m._shielding [2025/07/12 09:41] – updating cyberware hardpoint cost to Tax mentle | cyberware:e.c.m._shielding [2026/06/12 10:51] (current) – external edit 127.0.0.1 |
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| ====== E.C.M. Shielding ====== | ====== E.C.M. Shielding ====== |
| ==== Mark 1 ==== | |
| <WRAP center 700px> | <WRAP center 700px> |
| ^ E.C.M. Shielding Mark 1 ^^^^ | |< - 20% 15% 15% 15% 20% 15%>| |
| ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//|||| | ^ E.C.M. Shielding ^^^^^^ |
| ^Cost|25,000c^Upkeep|300c| | ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//|||||| |
| ^Archetype|Cyberware^Subtype|Dermal| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Dermal| | |
| ^Cyberware Hard Point Tax^Ward Tax^Mana Tax^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | 2 | 1 | - || | | Mk. 1 | 2 | 1 | - | 25,000c | 300c | |
| ^Traits |||| | | Mk. 2 | 4 | 2 | 1 | 200,000c | 200c | |
| | - |||| | | Mk. 3 | 6 | 3 | 2 | 675,000c | 100c | |
| ^Effects|||| | ^Traits |||||| |
| |You take any and all [[:Game_Mechanics:Save|Saves]] against [[:Masteries:Slicing]] Abilities, [[:Masteries:Netrunning]] Abilities or any form of electronic warfare or disruption with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]].|||| | | - |||||| |
| </WRAP> | ^Effects|||||| |
| ==== Mark 2 ==== | |You take any and all [[:Game_Mechanics:Save|Saves]] against [[:Masteries:Slicing]] Abilities, [[:Masteries:Netrunning]] Abilities or any form of electronic warfare or disruption with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]].\\ \\ At Mk.2 you also gain the <wrap preview>[[:Traits:Trusty]]</wrap> and <wrap preview>[[:Traits:Reliable]]</wrap> Properties to these Saves. \\ \\ At Mk. 3 you are immune to the effects of the <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Condition.|||||| |
| <WRAP center 700px> | |
| ^ E.C.M. Shielding Mark 2 ^^^^ | |
| ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//|||| | |
| ^Cost|200,000c^Upkeep|200c| | |
| ^Archetype|Cyberware^Subtype|Dermal| | |
| ^Cyberware Hard Point Tax^Ward Tax^Mana Tax^^ | |
| | 4 | 2 | 1 || | |
| ^Traits |||| | |
| | - |||| | |
| ^Effects|||| | |
| |You take any and all [[:Game_Mechanics:Save|Saves]] against [[:Masteries:Slicing]] Abilities, [[:Masteries:Netrunning]] Abilities or any form of electronic warfare or disruption with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]].\\ \\ You also gain the <wrap preview>[[:Traits:Trusty]]</wrap> and <wrap preview>[[:Traits:Reliable Die]]</wrap> Properties to these Saves.|||| | |
| </WRAP> | |
| ==== Mark 3 ==== | |
| <WRAP center 700px> | |
| ^ E.C.M. Shielding Mark 3 ^^^^ | |
| ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//|||| | |
| ^Cost|675,000c^Upkeep|100c| | |
| ^Archetype|Cyberware^Subtype|Dermal| | |
| ^Cyberware Hard Point Tax^Ward Tax^Mana Tax^^ | |
| | 6 | 3 | 2 || | |
| ^Traits |||| | |
| | - |||| | |
| ^Effects|||| | |
| |You take any and all [[:Game_Mechanics:Save|Saves]] against [[:Masteries:Slicing]] Abilities, [[:Masteries:Netrunning]] Abilities or any form of electronic warfare or disruption with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]].\\ \\ You also gain the <wrap preview>[[:Traits:Trusty]]</wrap> and <wrap preview>[[:Traits:Reliable Die]]</wrap> Properties to these Saves.\\ \\ Additionally you are immune to the effects of the <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Condition.|||| | |
| </WRAP> | </WRAP> |
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