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cyberware:electro-taste_buds [2025/07/12 12:50] – putting semicolon in link mentlecyberware:electro-taste_buds [2026/06/12 10:51] (current) – external edit 127.0.0.1
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 ^  Electro-Taste Buds  ^^^^ ^  Electro-Taste Buds  ^^^^
 ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|50c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Sensory| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Sensory| 
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  1  |  1  |  -  || |  1  |  1  |  -  ||
 ^Traits |||| ^Traits ||||
 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||
 ^Effects|||| ^Effects||||
-|You take any and all [[:Game_Mechanics:Check|Checks]], [[:Game_Mechanics:Attacks]] and [[:Game_Mechanics:Save|Saves]] in regards to taste, including foods, scents or even Tracking with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and the Effects of the  <wrap preview>[[:Traits:Reliable Die]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>,  <wrap preview>[[:Traits:Exploding_Die]]</wrap> and  <wrap preview>[[:Traits:Doubles]]</wrap> Properties.||||+|You take any and all [[:Game_Mechanics:Check|Checks]], [[:Game_Mechanics:Attacks]] and [[:Game_Mechanics:Save|Saves]] in regards to taste, including foods, scents or even Tracking with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and the Effects of the  <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>,  <wrap preview>[[:Traits:Exploding_Die]]</wrap> and  <wrap preview>[[:Traits:Doubles]]</wrap> Properties.||||
 </WRAP> </WRAP>