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cyberware:electro-whip [2025/07/13 10:59] mentlecyberware:electro-whip [2026/06/12 10:51] (current) – external edit 127.0.0.1
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 ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||
 | ^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>|20,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c| | ^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>|20,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c|
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Arm| +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Arm| 
-^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>+^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>
-|  D4 + [[:Stats#Agility]]  |  3 - 6  |  2  |  3  |  1  |+|  D4 + <wrap preview>[[:Stats:Agility]]</wrap>   3 - 6  |  2  |  3  |  1  |
 ^Traits ||||| ^Traits |||||
 |  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Armour_Piercing]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>  ||||| |  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Armour_Piercing]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>  |||||
 ^Effects||||| ^Effects|||||
-|Gain the Electro-Whip Ability \\ \\ **Electro-Whip** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may make a [[:Skills#Coordination]] [[:Game_Mechanics:Attacks|Attack]] against a Perceived target, If successful, deal the above A.P Damage to the target. \\ Additionally, you may use the Electro-Whip to perform the <wrap preview>[[:Base_Actions:Intercept]]</wrap> Action. You can perform an unlimited number of Intercept Actions with the Electro-Whip, per Encounter. These Intercepts will not consume the above use..\\ \\ For the purposes of using this Cyberware, it counts as an [[:Masteries:Melee]] Weapon.|||||+|Gain the Electro-Whip Ability \\ \\ **Electro-Whip** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may make a [[:Skills#Coordination]] [[:Game_Mechanics:Attacks|Attack]] against a Perceived target with the Electro-Whip. \\ Additionally, you may use the Electro-Whip to perform the <wrap preview>[[:Base_Actions:Intercept]]</wrap> Action. You can perform an unlimited number of Intercept Actions with the Electro-Whip, per [[:Game_Mechanics:Encounter]]. These Intercepts will not consume the above use..\\ \\ For the purposes of using this Cyberware, it counts as an [[:Masteries:Melee]] Weapon.|||||
 </WRAP> </WRAP>