Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:firewall_scrambling_field [2025/11/17 14:21] – changing Cyberware Hard Point Tax to Hardpoint tax mentle | cyberware:firewall_scrambling_field [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
|---|
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||||||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||||||| |
| ^Effects|||||||| | ^Effects|||||||| |
| |During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range must take a [[:Shortcuts#Reflex_Save]] (DC: See Above). Until the end of the next Environmental Step, all Enemies that failed will take any and all Saves against any form of hacking or electronic warfare, including but not limited to [[:Masteries:Slicing]] or [[:Masteries:Netrunning]] Abilities with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]].|||||||| | |During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range must take a [[:Ratings:Reflex_Save]] (DC: See Above). Until the end of the next Environmental Step, all Enemies that failed will take any and all Saves against any form of hacking or electronic warfare, including but not limited to [[:Masteries:Slicing]] or [[:Masteries:Netrunning]] Abilities with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]].|||||||| |
| </WRAP> | </WRAP> |
| |