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cyberware:flesh_mesh [2025/07/12 11:57] – updating to linked mentlecyberware:flesh_mesh [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ^  Flesh Mesh  ^^^^ ^  Flesh Mesh  ^^^^
 ^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//|||| ^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||
-^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>:|500,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>:|200c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|500,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>:|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Dermal| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Dermal| 
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  2  |  3  |  2  || |  2  |  3  |  2  ||
 ^Traits |||| ^Traits ||||
 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||
 ^Effects|||| ^Effects||||
-|When installed, nominate one of the following Conditions:.\\ \\ - <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Corroded]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Nauseated]]</wrap>\\ \\ Once per Encounter, whenever you are successfully Attacked by an <wrap preview>[[:Game_Mechanics:Definitions:Adjacent]]</wrap> target, you may apply 2D12 Stacks of the nominated Condition to the attacker, before the Attack is resolved. If you have nominated Corroded, Disrupted or Frozen, you only apply D12 instead.||||+|When installed, nominate one of the following Conditions:.\\ \\ - <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Corroded]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> \\ - <wrap preview>[[:Game_Mechanics:Conditions:Nauseated]]</wrap>\\ \\ Once per [[:Game_Mechanics:Encounter]], whenever you are successfully Attacked by an <wrap preview>[[:Game_Mechanics:Definitions:Adjacent]]</wrap> target, you may apply 2D12 Stacks of the nominated Condition to the attacker, before the Attack is resolved. If you have nominated Corroded, Disrupted or Frozen, you only apply D12 instead.||||
 </WRAP> </WRAP>