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cyberware:flickerfield_core [2025/07/13 15:12] – created mentlecyberware:flickerfield_core [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ^  Flickerfield Core  ^^^^^^^^ ^  Flickerfield Core  ^^^^^^^^
 ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//|||||||| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||||||
-| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Core| || +| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| || 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Barrier Regeneration]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^+^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Barrier Regeneration]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
 |  Mk. 1  |  25  |  25/Scene  |  3  |  5  |  2  |  300,000c  |  300c  | |  Mk. 1  |  25  |  25/Scene  |  3  |  5  |  2  |  300,000c  |  300c  |
 |  Mk. 2  |  50  |  50/Scene  |  5  |  10  |  3  |  2,400,000c  |  200c  | |  Mk. 2  |  50  |  50/Scene  |  5  |  10  |  3  |  2,400,000c  |  200c  |
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 |  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Flickerfield]]</wrap>  |||||||| |  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Flickerfield]]</wrap>  ||||||||
 ^Effects|||||||| ^Effects||||||||
-|Set your Maximum [[:Shortcuts#Barrier]] to the value above. In addition, you restore the indicated amount of Barrier at the designated time.||||||||+|Set your Maximum [[:Ratings:Barrier]] to the value above. In addition, you restore the indicated amount of Barrier at the designated time.||||||||
 </WRAP> </WRAP>