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| cyberware:flickerfield_core [2025/07/13 15:12] – created mentle | cyberware:flickerfield_core [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
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| ^ Flickerfield Core ^^^^^^^^ | ^ Flickerfield Core ^^^^^^^^ |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//|||||||| | ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//|||||||| |
| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Core| || | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| || |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Barrier Regeneration]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Barrier Regeneration]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | 25 | 25/Scene | 3 | 5 | 2 | 300,000c | 300c | | | Mk. 1 | 25 | 25/Scene | 3 | 5 | 2 | 300,000c | 300c | |
| | Mk. 2 | 50 | 50/Scene | 5 | 10 | 3 | 2,400,000c | 200c | | | Mk. 2 | 50 | 50/Scene | 5 | 10 | 3 | 2,400,000c | 200c | |
| | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Flickerfield]]</wrap> |||||||| | | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Flickerfield]]</wrap> |||||||| |
| ^Effects|||||||| | ^Effects|||||||| |
| |Set your Maximum [[:Shortcuts#Barrier]] to the value above. In addition, you restore the indicated amount of Barrier at the designated time.|||||||| | |Set your Maximum [[:Ratings:Barrier]] to the value above. In addition, you restore the indicated amount of Barrier at the designated time.|||||||| |
| </WRAP> | </WRAP> |
| |