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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:general_survivability_package [2025/10/05 11:39] – removing semicolons from headings mentle | cyberware:general_survivability_package [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
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| ^ General Survivability Package ^^^^^^ | ^ General Survivability Package ^^^^^^ |
| ^[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| | ^[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | 2 | 2 | 1 | 25,000c | 500c | | | Mk. 1 | 2 | 2 | 1 | 25,000c | 500c | |
| | Mk. 2 | 4 | 4 | 2 | 200,000c | 400c | | | Mk. 2 | 4 | 4 | 2 | 200,000c | 400c | |
| | - |||||| | | - |||||| |
| ^Effects|||||| | ^Effects|||||| |
| |Increase your [[:Shortcuts#Fortitude_Save|Fortitude]], [[:Shortcuts#Reflex_Save|Reflex]], [[:Shortcuts#Will_Save|Will]] and [[:Shortcuts#Insight_Save|Insight]] by **1**/**2**/**3**/**4**/**5**.|||||| | |Increase your [[:Ratings:Fortitude_Save|Fortitude]], [[:Ratings:Reflex_Save|Reflex]], [[:Ratings:Will_Save|Will]] and [[:Ratings:Insight_Save|Insight]] by **1**/**2**/**3**/**4**/**5**.|||||| |
| </WRAP> | </WRAP> |
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