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cyberware:go-go_arms [2025/07/13 11:45] – created mentlecyberware:go-go_arms [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ^  Go-Go Arms  ^^^^ ^  Go-Go Arms  ^^^^
 ^[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||| ^[[:Corporations#DynaVision United]] - //Where we put the D in U.//||||
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|50c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Arm| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Arm| 
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  2  |  3  |  1  || |  2  |  3  |  1  ||
 ^Traits |||| ^Traits ||||
 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||
 ^Effects|||| ^Effects||||
-|Gain the Go-Go Arms Ability \\ \\ **Go-Go Arms** \\ Quick Action \\ Once per [[:Game_Mechanics:Encounter]], you may extend your reach, enabling you to count a target up to 24 Units away, as if it were <wrap preview>[[:Game_Mechanics:Definitions:Adjacent]]</wrap> or within 1 Range, as appropriate.||||+|Gain the Go-Go Arms Ability \\ \\ **Go-Go Arms** \\ Quick Action \\ Once per [[:Game_Mechanics:Encounter]], you may extend your reach, enabling you to count a target up to 24 Units away, as if it were <wrap preview>[[:Game_Mechanics:Definitions:Adjacent]]</wrap> or within 1 Range, as [[:Game_Mechanics:Definitions:Appropriate]].||||
 </WRAP> </WRAP>