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| Next revision | Previous revision |
| cyberware:go-go_arms [2025/07/13 11:45] – created mentle | cyberware:go-go_arms [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
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| ^ Go-Go Arms ^^^^ | ^ Go-Go Arms ^^^^ |
| ^[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||| | ^[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|50c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Arm| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Arm| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 2 | 3 | 1 || | | 2 | 3 | 1 || |
| ^Traits |||| | ^Traits |||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||| |
| ^Effects|||| | ^Effects|||| |
| |Gain the Go-Go Arms Ability \\ \\ **Go-Go Arms** \\ Quick Action \\ Once per [[:Game_Mechanics:Encounter]], you may extend your reach, enabling you to count a target up to 24 Units away, as if it were <wrap preview>[[:Game_Mechanics:Definitions:Adjacent]]</wrap> or within 1 Range, as appropriate.|||| | |Gain the Go-Go Arms Ability \\ \\ **Go-Go Arms** \\ Quick Action \\ Once per [[:Game_Mechanics:Encounter]], you may extend your reach, enabling you to count a target up to 24 Units away, as if it were <wrap preview>[[:Game_Mechanics:Definitions:Adjacent]]</wrap> or within 1 Range, as [[:Game_Mechanics:Definitions:Appropriate]].|||| |
| </WRAP> | </WRAP> |
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