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| cyberware:high-tension_grappler [2025/07/13 11:20] – created mentle | cyberware:high-tension_grappler [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
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| ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| | ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>|20,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| | | ^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>|20,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Arm| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Arm| |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^ | ^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^ |
| | D4 | 12 - 24 | 2 | 3 | 1 | | | D4 | 12 - 24 | 2 | 3 | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| |
| ^Effects||||| | ^Effects||||| |
| |Gain the H.T Grappler Ability \\ \\ **H.T Grappler** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may make a [[:Skills#Coordination]] [[:Game_Mechanics:Attacks]] against a Perceived non-vehicular target with the High-Tension Grappler. \\ If this Attack is successful, in addition to the Damage, you may either move yourself into <wrap preview>[[:Game_Mechanics:Definitions:Adjacent|Adjacency]]</wrap> of the target or move the target into Adjacency of you. In either case, the Character being moved must be repositioned into an unoccupied space and this cannot provoke <wrap preview>[[:Base_Actions:Opportunity_Attack]]</wrap> or <wrap preview>[[:Base_Actions:Intercept]]</wrap> Actions.\\ \\ For the purposes of using this Cyberware, it counts as a [[:Masteries:Light_Arms]] Weapon.||||| | |Gain the H.T Grappler Ability \\ \\ **H.T Grappler** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may make a [[:Skills#Coordination]] [[:Game_Mechanics:Attacks]] against a Perceived non-vehicular target with the High-Tension Grappler. \\ If this Attack is successful, in addition to the Damage, you may either move yourself into <wrap preview>[[:Game_Mechanics:Definitions:Adjacent|Adjacency]]</wrap> of the target or move the target into Adjacency of you. In either case, the <wrap preview>[[:Character]]</wrap> being moved must be repositioned into an unoccupied space and this cannot provoke <wrap preview>[[:Base_Actions:Opportunity_Attack]]</wrap> or <wrap preview>[[:Base_Actions:Intercept]]</wrap> Actions.\\ \\ Alternatively, this can be used against a Vehicle, Terrain Piece or otherwise solid object, as [[:Game_Mechanics:Definitions:Appropriate]], by performing a Coordination Check VS [[:Game_Mechanics:Recommended_Difficulty|RMD]]:~20 to pull yourself to it in the same manner as above.\\ \\ For the purposes of using this Cyberware, it counts as a [[:Masteries:Light_Arms]] Weapon.||||| |
| </WRAP> | </WRAP> |
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