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cyberware:high-tension_grappler [2025/10/28 11:03] – adding preview mentlecyberware:high-tension_grappler [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 | ^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>|20,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| | ^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>|20,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c|
 | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Arm| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Arm|
-^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^+^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^
 |  D4  |  12 - 24  |  2  |  3  |  1  | |  D4  |  12 - 24  |  2  |  3  |  1  |
 ^Traits ||||| ^Traits |||||