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cyberware:instinctual_governance_override_-_i-go [2025/07/12 09:41] – updating cyberware hardpoint cost to Tax mentlecyberware:instinctual_governance_override_-_i-go [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ^  Instinctual Governance Override - I-Go  ^^^^ ^  Instinctual Governance Override - I-Go  ^^^^
 ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||
-^Cost|1,000,000c^Upkeep|250c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|250c| 
-^Archetype|Cyberware^Subtype|Neural| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Neural| 
-^Cyberware Hard Point Tax^Ward Tax^Mana Tax^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  5  |  5  |  2  || |  5  |  5  |  2  ||
 ^Traits |||| ^Traits ||||
 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||
 ^Effects|||| ^Effects||||
-|Gain the I-Go Ability \\ \\ **I-Go** \\ Free Action \\  Immediately trigger [[:Game_Mechanics:Exhaustion]], then if able, perform a Quick Action. This Quick Action can also trigger Exhaustion, as Appropriate.||||+|Gain the I-Go Ability \\ \\ **I-Go** \\ Free Action \\  Immediately trigger [[:Game_Mechanics:Exhaustion]], then if able, perform a Quick Action. This Quick Action can also trigger Exhaustion, as [[:Game_Mechanics:Definitions:Appropriate]].||||
 </WRAP> </WRAP>