| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| cyberware:instinctual_governance_override_-_i-go [2025/07/12 11:52] – updating upkeep to linked cost mentle | cyberware:instinctual_governance_override_-_i-go [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
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| ^ Instinctual Governance Override - I-Go ^^^^ | ^ Instinctual Governance Override - I-Go ^^^^ |
| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| | ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>:|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>:|250c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|250c| |
| ^Archetype|Cyberware^Subtype|Neural| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Neural| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 5 | 5 | 2 || | | 5 | 5 | 2 || |
| ^Traits |||| | ^Traits |||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||| |
| ^Effects|||| | ^Effects|||| |
| |Gain the I-Go Ability \\ \\ **I-Go** \\ Free Action \\ Immediately trigger [[:Game_Mechanics:Exhaustion]], then if able, perform a Quick Action. This Quick Action can also trigger Exhaustion, as Appropriate.|||| | |Gain the I-Go Ability \\ \\ **I-Go** \\ Free Action \\ Immediately trigger [[:Game_Mechanics:Exhaustion]], then if able, perform a Quick Action. This Quick Action can also trigger Exhaustion, as [[:Game_Mechanics:Definitions:Appropriate]].|||| |
| </WRAP> | </WRAP> |
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