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cyberware:instinctual_governance_override_-_i-go [2025/10/05 11:37] – fixing old instances of cost with value mentlecyberware:instinctual_governance_override_-_i-go [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ^  Instinctual Governance Override - I-Go  ^^^^ ^  Instinctual Governance Override - I-Go  ^^^^
 ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|250c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|250c| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Neural| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Neural| 
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  5  |  5  |  2  || |  5  |  5  |  2  ||
 ^Traits |||| ^Traits ||||